
v9.9.0
Update 9.9.0
Released
PC · PlayStation · Xbox
Update 9.9.0 brings balance changes to the BFR Titan, CB-01 Repeater, Cerberus 12GA and LH1 and 56 bug fixes.
Added4
Added the Bank It limited-time mode.
Arena Updates: Lunar New Year Decor.
Audio: Added a sound when players pick up deployed Gadgets so others can hear the action
UI: Added clearer communication to the end of round in Point Break to enhance player understanding of match outcomes
Changed52
BFR Titan: Decreased damage from 90 to 88
BFR Titan: Increased manual action duration from 0.73s to 0.745s, causing the gun to fire slower
BFR Titan: This change effectively decreases the BFR’s fire rate from 82RPM to 80.5RPM
BFR Titan: Decreased damage falloff minimum range from 30m to 25m, giving the weapon a slightly shorter effective range
BFR Titan: Decreased damage falloff max range from 45m to 40m, giving the weapon a slightly shorter effective range
BFR Titan: Decreased damage falloff multiplier from 0.7 to 0.65, reducing the weapon’s damage at range
CB-01 Repeater: Decreased damage from 88 to 84
CB-01 Repeater: Increased lever action duration from 0.71s to 0.73s, causing the gun to fire slower
CB-01 Repeater: This change effectively decreases the CB-01’s fire rate from 84.5RPM to 82RPM
CB-01 Repeater: Decreased damage falloff minimum range from 40m to 35m, giving the weapon a slightly shorter effective range
CB-01 Repeater: Decreased damage falloff max range from 45m to 40m, giving the weapon a slightly shorter effective range
CB-01 Repeater: Decreased damage falloff multiplier from 0.7 to 0.64, reducing the weapon’s damage at range
Cerberus 12GA: Increased pellet count from 11 to 13
Cerberus 12GA: Decreased damage from 9 to 8 per pellet
Cerberus 12GA: Updated pellet pattern to fit the new pellet count and normalize distribution, making the weapon more consistent
Cerberus 12GA: Decreased the heat generated per pellet to account for the extra pellets. The ignition point for players/objects catching fire should remain the same as before
LH1: Reduced camera shake from firing the weapon by approximately 50%, increasing readability between shots
Animation: Improved crouch pose, turning while crouching, and slide transitions for smoother visuals and more consistent motion when transitioning to standing and running
Updated the Tracking Dart’s ADS firing animation to be less aggressive
Cosmetics: Volpe Bout Blanket now displays the proper decal, which matches the icons
Cosmetics: Ensured that Gala Guard Cut, Gothic Leather Pants, Bouncer Trim, Kabuto, and Tosei Gusuoku items display correctly on both High and Low graphics settings
Cosmetics: Adjusted the The Fumigator facewear to prevent clipping when combined with headwear
Cosmetics: We’ve updated the Chart-Topper emote to better match the intended movement
Point Break: Updated the Lockbolt to allow it to attach to Grand Vaults again
Point Break: Slightly increased the effect of the Anti-Gravity Cube on Grand Vaults
Private Matches: To celebrate the Lunar New Year LTM, Bank It has been temporarily added back to the Mode pool
Improved the look of billboard videos in Monaco and Seoul
Reduced the brightness of certain lamps in nighttime map variants to prevent glare and improve visibility
Increased the health of rooftops in Monaco and Kyoto to make them consistent with other structural elements
Temporarily removed the Duck and Cover variant due to compatibility issues with the Lunar New Year Event decor
Nozomi Citadel: Polished arena signs and improved visuals and collision
Fortune Stadium: Rolled out improved destruction, adding impact damage, to deliver more consistent, reliable, and dynamic destruction
Fangwai City: Adjusted the tournament intro lighting to improve visibility
Fangwai City: Adjusted Zipline and Jump Pad placement
Kyoto: Temple ceiling decorations now break when the supporting structure is destroyed to improve consistency
Kyoto: Adjusted a garden Zipline to better align with nearby Jump Pads
Kyoto: Reduced light leakage on rooftops to improve lighting quality
Kyoto: Trees can now be destroyed by the environment
Kyoto: The Pagoda has received Smooth Destruction to allow for more dynamic collapses and knock-on effects
Kyoto: Updated banners to break on touch so they no longer block rockets and grenades
Improved performance of environmental destruction updates, especially regarding small changes to large structures
Performance: Reduced frame hitches when loading player assets during matches
Performance: Shader preloading is now significantly faster in subsequent runs
Performance: FSR and DLSS Frame Generation now requires a restart to turn on in the settings and will reduce the memory usage and latency, especially with vsync turned on
Optimized CPU performance of in-game billboard videos
Performance: Reduced hitches and stutters when items and cosmetics are granted or when switching Contestants
Social: Platform friends who choose to appear offline are now shown as offline in Clubs, and inviting to Party from the Clubs screen respects their hidden status
Social: Console players can now open a player's profile directly from the match summary scoreboard
Social: Embark ID is now the primary name shown across all platforms. On consoles, platform display name is also shown next to the platform icon on player profiles
Spectator: Spectating now works as intended and updates the spectated statue’s status correctly
UI: Increased visibility of on-screen hit markers against solid-color backgrounds
Adjusted controller bindings for the Equipment Wheel preset: fixed overlap between Ping and the Communication Wheel so pinging works again, restored the Equipment Wheel direction on the gadget radial, and moved Go To Marker to the right face button
Fixed56
Fixed an issue where animations for throwing a Grenade or interrupting a throw could sometimes fail to play
Animation: Fixed an issue where the Flip-Out Flayer skin for the Dagger could appear to float during inspect
Fixed an issue where first-person animations could continue playing after switching to third-person view (for example, by activating the Mesh Shield or the Spear’s alternate attack), causing visual inconsistencies
Animation: Fixed an issue where the left hand could shake while sliding with the .50 Akimbo Manual Ballistics skin (Pew pew!)
Animation: Fixed an issue where a Contestant’s feet could appear misaligned during movement
Fixed an issue where switching between teammates while spectating could sometimes carry over animations and give the appearance of a player performing a Quick Melee movement
Fixed a bug where using the Gateway while swapping weapons could result in incorrect animations or deformed weapon and arm visuals
Fixed a bug where the initial spawn animation could sometimes trigger when being revived with the Defibrillator
Fixed audio stutters when sliding on stairs or debris
Audio: Fixed an issue where Quick Melee sounds from other players sometimes would not play
Audio: Fixed inconsistent sprinting footstep sounds when the Riot Shield is equipped
Audio: Fixed missing water impact sounds for melee hits
Audio: Fixed an issue where Repeater reload sounds could continue playing after the reload was interrupted
Audio: Fixed an issue where movement sound effects would sometimes play while idling with the Riot Shield
Cosmetics: Fixed an issue where the Contestant icon on Player Cards could appear grayed out or show an outdated look after equipping an item from the Store
Cosmetics: Fixed an issue causing Catastrophe Grin (The ÖRF! mascot head) to appear low-resolution in the Contestant Screen on low settings
Cosmetics: Fixed an issue where Light characters’ heels appeared to be floating when wearing the Ascendant Soles boots
Cosmetics: Fixed an issue where the Pocket Pop & Play charm would activate when not visible
Fixed an issue in the drafting screen where the team loadout overlay could appear under the wrong squad member or fail to update when teammates changed Contestants
Fixed an issue that could occasionally cause a 7th and 8th Vault to spawn in Cashout matches
Fixed a bug where Practice Range Bots would stop shooting when players stood too close to them
Fixed flower pots across several maps not triggering the Fatal Florist achievement
Fixed an issue where reloading while carrying objects would not reload the Weapon correctly when playing with gamepad
Fixed an issue where explosive canisters sometimes failed to display explosion effects, particularly when struck with melee in the Practice Range
Fixed an issue where hanging clothes and other simple destructible props, wall decals, and fixtures could remain floating or fail to break after nearby structures were destroyed
Fortune Stadium: Corrected misplaced rubble piles and fixed culling and collision issues after building destruction
Fortune Stadium: Fixed an issue where a staircase pillar had no collision after being destroyed
Seoul: Fixed a visual jitter that could occur when the large apartment building collapses
Seoul: Fixed a railing near the Data Center that could not be destroyed
Seoul: Fixed an issue where apartment buildings didn’t respond correctly to environmental damage
Fangwai City: Fixed a gap in the ground that could appear after destroying a building
Fangwai City: Corrected flickering on an uphill road section
SysHorizon: Fixed doorframes to resolve visibility issues in multiple locations
Kyoto: Fixed three ladders to improve traversal reliability
Las Vegas Stadium: Fixed visible floor gaps in the Engimo building
Bernal: Fixed an issue where multiple suspended structures could collapse after removing a single hook
Skyway: Fixed a weak spot in the destruction that could cause parts of a building to collapse incorrectly
Performance: Fixed an issue where the shader stutter warning could appear incorrectly during gameplay
Performance: Fixed an issue where changing graphics settings could cause Weapons or hands to appear distorted or to temporarily not render
Social: Fixed an issue where typing past the 16-character limit when editing your Embark ID could disable the Confirm button
Fixed a bug where friends who set "Show As Offline" could disappear from the Friends list until reopening the Social menu
Social: Fixed an issue where Point Break was missing from the Clubs preferred game mode list, making it selectable again in the Playstyle dropdown
Social: Fixed an issue where the Club Contracts tab could show placeholder icons or hide contracts when using languages other than English
Fixed an issue where the Winch Claw sometimes wouldn't work when activated immediately after vaulting
Fixed an issue where a Charge N Slam from teammates could cancel Winch Claw hooks, causing hooks to break unexpectedly
Spectator: Fixed several issues with the Statue camera: it now respects the option to avoid spectating statues, no longer switches to destroyed statue markers, prevents jitter when teammates block the view, and removes a brief jump to an unrelated location when your team is eliminated
Spectator: Fixed cases where switching to Free-Fly Cam at the moment the viewed player is eliminated could leave the camera tilted or keep unintended camera effects
Fixed an issue where the spectator camera could get stuck or lose its target after the last followed player was eliminated
Stability: Fixed a rare client crash
Stability: Fixed a crash that could occur at the end of a match in scenarios involving the Anti-Gravity Cube
UI: Fixed an issue where the player marker scale option didn’t change the actual marker size
UI: Fixed a bug where adding a secondary keybind overwrote the primary keybind in the next round
UI: Fixed an issue where creating a new default Outfit could replace thumbnails of previously saved Outfits
UI: Fixed an issue where deleting a duplicated Outfit could turn some thumbnails black
UI: Fixed an issue where the post-elimination Player Card could appear blank or show a hologram instead of the correct Contestant model
UI: Fixed an issue where the first loadout icon could appear blurry after launching the game
Removed1
Removed an unintended camera shake in spectator free-cam when observing a Contestant firing Tracking Darts

