v9.7.0
Update 9.7.0
Released
PC · PlayStation · Xbox
Update 9.7.0 brings balance changes to the Dome Shield, Glitch Grenade, Point Break and FCAR and 42 bug fixes.
Added8
World Tour event rotation: Orbital Breach.
Point Break: Added constraint zones around Grand Vaults, preventing them from being moved too far from their initial spawn point
Added the ability to spectate from the position of your Revive Statue when eliminated in Point Break mode
Audio: Added new commentator voice lines in Point Break when the Grand Vault is activated or deactivated
Kyoto: Added a path from the Villa Compound into the courtyard behind the Entrance building
Social: Added an option to appear offline, hiding your online status from other players
UI: Added a subtle shimmer effect to game mode buttons when pressed
Kyoto: Added subtle movement to the water to improve visual clarity
Changed32
Dome Shield: Decreased health from 300 to 250
Glitch Grenade: Increased ammo from 1 to 2
Glitch Grenade: Increased cooldown from 12 to 25 seconds
Point Break: SYS$Horizon: Adjusted the location of an attacker spawn in phases two and three, to better balance the distances as the objectives progress
Point Break: Bernal: Adjusted the location of an attacker spawn in phase two, to better balance the distances as the objectives progress
Point Break: Bernal: Added ladders for comfortable flow from the adjusted spawn location to objectives
FCAR: Increased damage from 22 to 23
FCAR: Decreased rate of fire from 540 RPM to 520 RPM
M60: Decreased dispersion when aiming down sights while standing and moving, making the weapon more accurate
M60: Decreased dispersion when firing from the hip, in some stances, where the dispersion level could reach unintended extreme values
P90: Increased damage falloff minimum range from 16m to 18m, giving the weapon a slightly longer effective range
P90: Increased damage falloff max range from 22m to 24m, giving the weapon a slightly longer effective range
Pike-556: Increased damage from 48 to 49
XP-54: Increased rate of fire from 860 RPM to 880 RPM
Polished commentator audio when a stolen Cashout is taken back
Audio: Set the "Revive Request" dialogue cutoff distance to 100 m so it only plays for nearby squad members
Contracts: Clarified Rookie "Arena Challenges" objectives to require completing a challenge (not just playing), and fixed "Deal 5,000 damage with Gadgets" so Guardian Turrets no longer progress it
Cosmetics: Improved clarity of loadout and contestant preview icons
Fangwai City: Restored missing stairs to improve navigation
Kyoto: Spread out barrel spawn points to prevent chain reactions
Practice Range: Updated the S8 trophy leaderboards and added the S9 Snowball Blitz trophy
Adjusted texture sampling setting to improve Xbox GPU performance
Improve performance and movement around stairs, elevators, and escalators
Performance: Ongoing GPU optimization for Las Vegas
Social: The Stay as a Party feature has been updated with new animations and sounds
Social: Restricted the allowed characters in Display names to create a more streamlined and easily moderated system
Scoreboard and social menus now display the correct platform icon
UI: Improved the accuracy of cash totals when selecting a bar in the Match Recap Timeline
UI: Improved controller navigation reliability in the main menu by restoring focus automatically after certain actions
UI: Polished the Stay as a Party avatar animation for smoother visuals and improved pulse timing
UI: Match Recap in Power Shift now shows the final win bonus cash (including Overtime wins), so the last bar reflects the full amount awarded to the winning team
UI: Improved Attacker and Defender labels in Point Break
Fixed42
Fixed an issue where some actions (such as throwing a grenade, backstabs, reloads, etc) could visually reset when passing through a Gateway
Audio: Fixed an issue where all sound effects could stay muted after leaving a paused Private Match until the game was restarted
Fixed an issue where custom bow audio could be heard by other players
Audio: Fixed an issue where fountain water sound effects continued playing after the fountain was destroyed
Audio: Fixed mismatching vocalizations and breathing sounds for the "Deep” voice
Audio: Fixed an issue where the match intro commentary did not play at the start of Quick Cash on Fangwai City
Contracts: Fixed unreliable tracking for the "Deal damage with grenades" contract (including CL40 damage)
Contracts: Fixed the broken Sky Bridge Saboteur Achievement in Seoul
Contracts: Fixed issue where the 'Get X eliminations in a single match, X times' contract could be progressed multiple times during a single match
Cosmetics: Fixed a visual issue where the Baggy Battle Cargos could push the feet inward
Cosmetics: Fixed some items looking too different depending on the video quality settings
Cosmetics: Fixed an issue where the Frostclava could clip with faces
Cosmetics: Fixed cases where textures could appear low-resolution, such as the first loadout icon and certain masks on low settings
Cosmetics: Fixed an issue where the Frostbite Flyer skin on the Frag Grenade could appear to glow unnaturally in shadowed areas
Cosmetics: Fixed an issue where equipped Multi-Device skins, charms, and stickers were not shown on the tablet preview from the loadout overview
Cosmetics: Fixed issue where some longer capes and cloaks would not attach properly
Gameplay: Fixed an issue where movement input could become temporarily unresponsive after network connection problems
Gameplay: Fixed an issue where players revived with the Defibrillator during Point Break phase transitions could respawn in the wrong area
Fangwai City: Fixed several spots where players could stand on invisible collision
Fangwai City: Fixed an issue where a street could appear excessively bright on PS4
Las Vegas: Fixed a visual issue where a wall could display broken materials after destruction
Monaco: Fixed boxes that could float in the air after the floors were destroyed
Monaco: Fixed window collision that could block players from climbing through
Practice Range: Fixed an exploit where players could escape the map by using Goo
Skyway Stadium: Fixed an issue where the construction cranes bottom section could not be destroyed
Fixed an issue where the Dematerializer could consume a charge without dematerializing anything
Fixed an issue where the spectator camera zoom distance would drift when using a gamepad
Stability: Fixed a crash in the store menu on PlayStation
UI: Fixed a bug where buying Battle Pass levels could cause gamepad focus to be lost, preventing navigation until leaving the menu
UI: Fixed an issue where the Match Recap timeline could list squads in the wrong order
Fixed a one-frame flash at the start of certain UI animations, including the Player Card
UI: Fixed the Match Recap screen in TDM sometimes showing the wrong team's winning score
UI: Fixed an issue where the Scoreboard could get stuck if held open when the round ended in TDM
UI: Fixed Motion Blur Mode and Lens Distortion settings sometimes showing incorrect states after resetting video settings to default
UI: Fixed an issue where Player Cards could appear missing or as black tiles in the Match Recap and other screens
UI: Fixed an issue where the pickup prompt appeared even when glitched or nullified
UI: Fixed the Grand Vault to show the correct value at round start and update during its animation.
UI: Fixed an issue where multiple tournament brackets could appear at once on the Ranked Tournament and World Tour screens
Fixed an issue where the H+ Infuser’s healing visuals could look incorrect when healing a teammate
Kyoto: Fixed wrongly assigned destruction materials on wooden beams
Kyoto: Fixed an issue where boats moved in an unrealistic way
Kyoto: Fixed issue where Concrete Canopy would cause some Weapons to render incorrectly

