v9.4.0
Update 9.4.0
Released
PC · PlayStation · Xbox
Update 9.4.0 brings balance changes to the Breach Drill, CB-01 Repeater, FAMAS and Recurve Bow and 54 bug fixes.
Added13
Audio: Added a sound for inserting a second Cashbox into a Cashout Station
Gameplay: Added a hit marker when successfully glitching a Gateway
Gameplay: Added a critical hit marker for Flashbang. The hitmarker now indicates flash effectiveness, showing yellow for a very successful hit
Phase 2: Added extra Ziplines to increase rooftop access
Phase 3: Added extra Ziplines to increase rooftop access
Monaco: Added a ladder on the flat-roof building in the Hotels area to improve rooftop traversal across all modes and variants
UI: Added the Match Recap to Power Shift
UI: Added click and hover sounds to World Tour progression and reward buttons in the menu
UI: Added the Point Break leaderboard to the Career menu
Added primary and secondary shortcuts to the World Tour calendar for the current week, allowing quick access to start the mode or view contracts
UI: Added an animation to the Attacker ticket view in Point Break to make changes easier to spot
UI: Added a larger header to the Point Break rule information on the loading screen for improved visibility
Sword: Added a small timing buffer to charged lunges, preventing cases where damage would trigger but the lunge wouldn’t when released just before landing
Changed63
Breach Drill: Increased the length of the drill bit from 83cm to 108cm, to allow it to more effectively drill through deep walls
Cashout/Ranked Tournaments: Updated the logic for deciding where Cashout Stations should spawn, to create more consistent distances between Cashout Stations and Vaults
CB-01 Repeater: Increased aim down sights zoom time from 0.2s to 0.24s, making it slightly slower to aim down sights
CB-01 Repeater: Increased bullet dispersion when crouched, moving while crouched, and when standing still, making the weapon slightly less accurate
FAMAS: Adjusted the recoil pattern, making the weapon jump more during the initial burst and adding slightly more recoil overall
FAMAS: Increased bullet dispersion slightly, across all stances
FAMAS: Decreased the delay before recoil recovery begins from 0.7s to 0.24s, making the weapon much easier to control if the player fires in bursts
FAMAS: Decreased recoil recovery speed from 0.9 to 0.8
Recurve Bow: Increased rate of fire from 98 RPM to 103 RPM
Recurve Bow: Decreased minimum draw time from 0.15s to 0.08s, making it faster to perform quick shots
V9S: Decreased the damage fall-off end range from 25m to 20m
Adjusted the animation when a Contestant using .50 Akimbo pistols is pulled by a Winch Claw
Audio: Included the announcer as part of the commentary volume slider which can be adjusted in Settings
Audio: Updated and polished deploy sounds for many Weapons and Gadgets to improve clarity and consistency
Audio: Adjusted ÖRF grenade voice lines to prevent them from cutting off. Inspect lines now stop when you throw, but continue when preparing to throw
Cosmetic: Improved hoodie compatibility for the Military Mechanic Hat, fixed hood clipping on Engineer’s Crown, and made Facewear correctly replace the Crisp Ops Helmet to prevent overlap
Cosmetic: Improved the reliability of outfit icons when creating a new outfit in the customization menu
Cosmetic: Improved cloth collision on Heavy Outfits to better fit the Moonbeam Dress top and to reduce visual clipping
Cosmetic: Reduced clipping on The Beakon and The Beakend Masks from the Chirurgeon and Apothecarion sets
Cosmetic: Adjusted the Surgeon’s Cowl and Best Practice Cowl fit around the shoulders
Wrist and watch cosmetics now display correctly with the Crosswind Cloak
Cosmetic: Improved compatibility with Long Coats for the Brush of Greatness fox tail
Cosmetic: Adjusted the Core Slinger Emote’s muzzle flash on the Player Card to prevent overly bright flashes
Cosmetic: Adjusted the Sledgehammer’s on-screen positioning when customizing or inspecting it in the menus
Cosmetic: Magazines now visually reflect remaining ammo and empty-mag visuals have been added
Gameplay: Environmental kills now correctly display the granted score
Party members now spawn together more often at the start of Point Break matches
Lockbolt can no longer attach to the Grand Vaults
Slightly adjusted a Phase 2 Attacker spawn on Bernal to improve flow
Phase 1: Moved objectives B and C one house further away from the Cathedral
Phase 1: Moved attacker spawns back a little to maintain similar travel distances to the objectives
Phase 1: Tweaked Ziplines and planks for smoother routes between the adjusted objective locations
Phase 1: Replaced a Zipline for a Jump Pad at one of the Attacker spawns for more consistent access to the rooftops
Phase 2: Moved objective E in the Cathedral slightly away from the wall to make movement around it more comfortable
Phase 2: Adjusted the Attacker border so it sits a bit further away from the shed in the Forest where Objective G of Phase 3 is located
Phase 1: Slightly moved Objective B to avoid a small gap between it and the wall, through which you could unexpectedly get shot
Phase 3: Adjusted a Defender spawn to improve flow and make a Zipline easier to spot and use
Adjusted Kyoto’s map border to better follow the hillside terrain and restored a missing wall end at the stables
Fangwai City: Improved the visibility of railings and monitors at lower quality settings in the Terminal Area
Monaco: Adjusted the cover placement in some of the Hotels and Shopping District houses to make them less cluttered
Improved animation performance in 8v8 matches
Performance: Improved Instant Replay timing
Optimized lighting data to improve performance across all platforms
Improved performance by loading Player Card Backgrounds asynchronously to reduce hitches during previews
Optimized character cloth simulation during animation updates to reduce CPU cost and improve frame performance
Performance: Optimized destruction updates to reduce stutters during large-scale breakage, improving responsiveness in heavy destruction moments
Optimized performance by disabling ray tracing on VFX static meshes
Improved ray-traced performance on Kyoto by reducing triangle counts on common environment meshes
We’ve made a series of ray tracing optimizations across several maps to improve performance and visual consistency
Optimized collision for Frag, Smoke, Sonar, Goo, Gas, Incendiary, EMP, and Flashbang grenades to improve performance and interaction accuracy
Performance: Optimized replay loading during checkpoints, reducing startup time
Improved performance and reduced hitching on Xbox
Improved performance by optimizing animations, especially on lower-spec PCs
Refined collision for Dome Shield, EMP Trap, Gravity Vortex, Gateway, Explosive Mine, Gas Mine, and Incendiary Mine to improve performance and interactions
Performance: Improved network stability by fixing an issue that could cause unexpected lag spikes and rubberbanding
Social: Party invites across platforms now show an error when crossplay is disabled
UI: All icons now display a direction marker when highlighted
Gameplay UI elements now respect slow motion and pause
UI: Improved controller navigation in the Game Mode Rules screen: you can now scroll through the Arenas & Variants tab with a gamepad and the map list correctly includes Fangwai City where applicable
UI: You can now back out of the "Sign with Sponsor" screen by pressing Esc
UI: Progression animations in menus now play in parallel for a snappier feel
UI: Improved World Tour calendar navigation: left/right buttons move between stops, and map stops are now clickable
VFX: Improved victory line-up lighting on Monaco at night to address overly bright, washed-out visuals
Fixed54
Animation: Fixed a visual issue where one of the .50 Akimbo pistols could appear to float when affected by a flashbang or when burning
Animation: Fixed incorrect thigh deformation on characters during movement
Fixed meshes appearing blurry during inspect animations
Fixed an issue where, in some BFR animations, the Weapon Charm could appear on screen before the Weapon
Animation: Fixed an issue where being glitched while aiming with the H+ Infuser could cause melee weapons (such as the Dagger) to be held in an ADS pose until swapped
Fixed animation distortions when entering Low Gravity while using Akimbo pistols and Mesh Shield
Fixed a firing animation issue for .50 Akimbo pistols after using Mesh Shield
Fixed an issue where certain Weapon action animations would not play after switching items mid-action and switching back
Fixed an issue where the quick melee animation sometimes did not play when used immediately after the Spear spin attack or while using Mesh Shield
Fixed throwing animations not playing after certain actions
Audio: Fixed an issue where sounds could be muted when leaving paused private lobbies
Audio: Fixed incorrect destruction sounds on various environmental objects
Audio: Fixed an issue where the commentator voice-over at the end of a round in Cashout could be cut off
Fixed an issue where grenade damage was not recognized for related sponsor Contracts
Cosmetic: Fixed finger clipping with the QuickSpark sight when inspecting the Revolver with the Plundersteel skin
Cosmetic: Fixed several boots clipping with pants
Cosmetic: Fixed an issue where newly purchased customization items were not equipped when selecting Equip from the store highlight splash screen
Cosmetic: Fixed a visual issue where the CL-40’s bullet glow could persist after using the Choppy Check inspect and starting an emote
Cosmetic: Fixed an OSPUZE Sponsor Emote, Mizdown, where the can prop could appear upside down
Cosmetic: Fixed naked characters appearing in team intros
Cosmetic: Fixed a visual issue where the Anti-Gravity Cube could sometimes show an incorrect skin when deployed
Cosmetic: Fixed an issue where the Concrete Canopy skin would cause the XP-54 to render incorrectly
Gameplay: Fixed some instances of the “can’t shoot” bug
Fixed an unintended loop in the Power Shift platform path on Kyoto that caused rapid rotation
Kyoto: Fixed a hillside spawn that could cause players to clip into terrain
Bernal: Fixed an issue where the ISEUL‑T Hotel could collapse erratically after partial destruction
Bernal: Fixed an issue where parts of a building could float after nearby structures were destroyed in the residential area
Seoul: Fixed an issue where the bridge to the Data Center could clip into nearby structures in the Hospital area
Fangwai City: Fixed a destruction weak spot in the Traditional area that could cause structures to collapse too easily
Fangwai City: Fixed a gap in the ground that could appear after destroying a residential building
Fangwai City: Resolved an issues that caused objects to disappear when moving behind certain cliff rocks
Practice Range: Fixed an issue in the Combat Arena where Gadgets and Specializations could be placed out of bounds under the entryway
Fixed performance issues caused by NVIDIA Shader Cache being full
Fixed an issue where Spectators in Private Matches could not see the health bars of Contestants while invisible due to the Vanishing Bomb or Cloaking Device
UI: Fixed an issue where the season introduction screen could repeatedly reappear when returning from sub-menus after dismissing it
UI: Fixed an issue where Practice Range dummies displayed an incorrect specialization icon
UI: Fixed an issue where Attackers who backfilled into an ongoing Point Break match could see "Hold to Disarm" instead of "Hold to Arm" when arming the Grand Vault
UI: Fixed an issue where a new marker could appear on the Career screen despite no new items being available
UI: Fixed an issue where players could get stuck in an Instant Replay if revived right as it started
UI: Fixed an issue where tutorial hints in World Tour could not be skipped with a controller and might instead open the Rewards screen
UI: Fixed interaction prompts appearing during the Spear’s spin attack when actions cannot be performed
UI: Fixed an issue where the schedule button on the World Tour map screen was not clickable
UI: Fixed an issue where input progress would not display during hold interactions
UI: Fixed an issue where the left navigation arrow in the Store’s Legacy Battle Passes were hard to select
UI: Fixed an issue where the tournament screen could be skipped in Ranked matches
UI: Fixed an issue where team wipe notifications could incorrectly state that a team eliminated themselves
UI: Fixed an unintended camera zoom-out when returning to the menu after previewing a reward in the Contracts screen
UI: Fixed some concurrent game show events missing icons
UI: Fixed an issue where newly created outfits could display a missing icon
UI: Fixed an issue where background audio could continue after leaving mid-animation
UI: Fixed a brief stretch of the loading screen background before entering a match
UI: Fixed incorrect progress indicators when objectives are armed in Point Break
VFX: Fixed overexposed Meteor Shower visuals at night
VFX: Fixed missing impact decals on ice in Kyoto (winter condition) for Weapons and Gadgets
Removed2
Kyoto: Removed the bamboo cluster between Cliffside and the Temples to improve readability
Disabled dynamic shadows in reflections to improve performance

