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v9.4.0

Update 9.4.0

Released

PC · PlayStation · Xbox

Update 9.4.0 brings balance changes to the Breach Drill, CB-01 Repeater, FAMAS and Recurve Bow and 54 bug fixes.

Added13

  • Audio: Added a sound for inserting a second Cashbox into a Cashout Station

  • Gameplay: Added a hit marker when successfully glitching a Gateway

  • Gameplay: Added a critical hit marker for Flashbang. The hitmarker now indicates flash effectiveness, showing yellow for a very successful hit

  • Phase 2: Added extra Ziplines to increase rooftop access

  • Phase 3: Added extra Ziplines to increase rooftop access

  • Monaco: Added a ladder on the flat-roof building in the Hotels area to improve rooftop traversal across all modes and variants

  • UI: Added the Match Recap to Power Shift

  • UI: Added click and hover sounds to World Tour progression and reward buttons in the menu

  • UI: Added the Point Break leaderboard to the Career menu

  • Added primary and secondary shortcuts to the World Tour calendar for the current week, allowing quick access to start the mode or view contracts

  • UI: Added an animation to the Attacker ticket view in Point Break to make changes easier to spot

  • UI: Added a larger header to the Point Break rule information on the loading screen for improved visibility

  • Sword: Added a small timing buffer to charged lunges, preventing cases where damage would trigger but the lunge wouldn’t when released just before landing

Changed63

  • Breach Drill: Increased the length of the drill bit from 83cm to 108cm, to allow it to more effectively drill through deep walls

  • Cashout/Ranked Tournaments: Updated the logic for deciding where Cashout Stations should spawn, to create more consistent distances between Cashout Stations and Vaults

  • CB-01 Repeater: Increased aim down sights zoom time from 0.2s to 0.24s, making it slightly slower to aim down sights

  • CB-01 Repeater: Increased bullet dispersion when crouched, moving while crouched, and when standing still, making the weapon slightly less accurate

  • FAMAS: Adjusted the recoil pattern, making the weapon jump more during the initial burst and adding slightly more recoil overall

  • FAMAS: Increased bullet dispersion slightly, across all stances

  • FAMAS: Decreased the delay before recoil recovery begins from 0.7s to 0.24s, making the weapon much easier to control if the player fires in bursts

  • FAMAS: Decreased recoil recovery speed from 0.9 to 0.8

  • Recurve Bow: Increased rate of fire from 98 RPM to 103 RPM

  • Recurve Bow: Decreased minimum draw time from 0.15s to 0.08s, making it faster to perform quick shots

  • V9S: Decreased the damage fall-off end range from 25m to 20m

  • Adjusted the animation when a Contestant using .50 Akimbo pistols is pulled by a Winch Claw

  • Audio: Included the announcer as part of the commentary volume slider which can be adjusted in Settings

  • Audio: Updated and polished deploy sounds for many Weapons and Gadgets to improve clarity and consistency

  • Audio: Adjusted ÖRF grenade voice lines to prevent them from cutting off. Inspect lines now stop when you throw, but continue when preparing to throw

  • Cosmetic: Improved hoodie compatibility for the Military Mechanic Hat, fixed hood clipping on Engineer’s Crown, and made Facewear correctly replace the Crisp Ops Helmet to prevent overlap

  • Cosmetic: Improved the reliability of outfit icons when creating a new outfit in the customization menu

  • Cosmetic: Improved cloth collision on Heavy Outfits to better fit the Moonbeam Dress top and to reduce visual clipping

  • Cosmetic: Reduced clipping on The Beakon and The Beakend Masks from the Chirurgeon and Apothecarion sets

  • Cosmetic: Adjusted the Surgeon’s Cowl and Best Practice Cowl fit around the shoulders

  • Wrist and watch cosmetics now display correctly with the Crosswind Cloak

  • Cosmetic: Improved compatibility with Long Coats for the Brush of Greatness fox tail

  • Cosmetic: Adjusted the Core Slinger Emote’s muzzle flash on the Player Card to prevent overly bright flashes

  • Cosmetic: Adjusted the Sledgehammer’s on-screen positioning when customizing or inspecting it in the menus

  • Cosmetic: Magazines now visually reflect remaining ammo and empty-mag visuals have been added

  • Gameplay: Environmental kills now correctly display the granted score

  • Party members now spawn together more often at the start of Point Break matches

  • Lockbolt can no longer attach to the Grand Vaults

  • Slightly adjusted a Phase 2 Attacker spawn on Bernal to improve flow

  • Phase 1: Moved objectives B and C one house further away from the Cathedral

  • Phase 1: Moved attacker spawns back a little to maintain similar travel distances to the objectives

  • Phase 1: Tweaked Ziplines and planks for smoother routes between the adjusted objective locations

  • Phase 1: Replaced a Zipline for a Jump Pad at one of the Attacker spawns for more consistent access to the rooftops

  • Phase 2: Moved objective E in the Cathedral slightly away from the wall to make movement around it more comfortable

  • Phase 2: Adjusted the Attacker border so it sits a bit further away from the shed in the Forest where Objective G of Phase 3 is located

  • Phase 1: Slightly moved Objective B to avoid a small gap between it and the wall, through which you could unexpectedly get shot

  • Phase 3: Adjusted a Defender spawn to improve flow and make a Zipline easier to spot and use

  • Adjusted Kyoto’s map border to better follow the hillside terrain and restored a missing wall end at the stables

  • Fangwai City: Improved the visibility of railings and monitors at lower quality settings in the Terminal Area

  • Monaco: Adjusted the cover placement in some of the Hotels and Shopping District houses to make them less cluttered

  • Improved animation performance in 8v8 matches

  • Performance: Improved Instant Replay timing

  • Optimized lighting data to improve performance across all platforms

  • Improved performance by loading Player Card Backgrounds asynchronously to reduce hitches during previews

  • Optimized character cloth simulation during animation updates to reduce CPU cost and improve frame performance

  • Performance: Optimized destruction updates to reduce stutters during large-scale breakage, improving responsiveness in heavy destruction moments

  • Optimized performance by disabling ray tracing on VFX static meshes

  • Improved ray-traced performance on Kyoto by reducing triangle counts on common environment meshes

  • We’ve made a series of ray tracing optimizations across several maps to improve performance and visual consistency

  • Optimized collision for Frag, Smoke, Sonar, Goo, Gas, Incendiary, EMP, and Flashbang grenades to improve performance and interaction accuracy

  • Performance: Optimized replay loading during checkpoints, reducing startup time

  • Improved performance and reduced hitching on Xbox

  • Improved performance by optimizing animations, especially on lower-spec PCs

  • Refined collision for Dome Shield, EMP Trap, Gravity Vortex, Gateway, Explosive Mine, Gas Mine, and Incendiary Mine to improve performance and interactions

  • Performance: Improved network stability by fixing an issue that could cause unexpected lag spikes and rubberbanding

  • Social: Party invites across platforms now show an error when crossplay is disabled

  • UI: All icons now display a direction marker when highlighted

  • Gameplay UI elements now respect slow motion and pause

  • UI: Improved controller navigation in the Game Mode Rules screen: you can now scroll through the Arenas & Variants tab with a gamepad and the map list correctly includes Fangwai City where applicable

  • UI: You can now back out of the "Sign with Sponsor" screen by pressing Esc

  • UI: Progression animations in menus now play in parallel for a snappier feel

  • UI: Improved World Tour calendar navigation: left/right buttons move between stops, and map stops are now clickable

  • VFX: Improved victory line-up lighting on Monaco at night to address overly bright, washed-out visuals

Fixed54

  • Animation: Fixed a visual issue where one of the .50 Akimbo pistols could appear to float when affected by a flashbang or when burning

  • Animation: Fixed incorrect thigh deformation on characters during movement

  • Fixed meshes appearing blurry during inspect animations

  • Fixed an issue where, in some BFR animations, the Weapon Charm could appear on screen before the Weapon

  • Animation: Fixed an issue where being glitched while aiming with the H+ Infuser could cause melee weapons (such as the Dagger) to be held in an ADS pose until swapped

  • Fixed animation distortions when entering Low Gravity while using Akimbo pistols and Mesh Shield

  • Fixed a firing animation issue for .50 Akimbo pistols after using Mesh Shield

  • Fixed an issue where certain Weapon action animations would not play after switching items mid-action and switching back

  • Fixed an issue where the quick melee animation sometimes did not play when used immediately after the Spear spin attack or while using Mesh Shield

  • Fixed throwing animations not playing after certain actions

  • Audio: Fixed an issue where sounds could be muted when leaving paused private lobbies

  • Audio: Fixed incorrect destruction sounds on various environmental objects

  • Audio: Fixed an issue where the commentator voice-over at the end of a round in Cashout could be cut off

  • Fixed an issue where grenade damage was not recognized for related sponsor Contracts

  • Cosmetic: Fixed finger clipping with the QuickSpark sight when inspecting the Revolver with the Plundersteel skin

  • Cosmetic: Fixed several boots clipping with pants

  • Cosmetic: Fixed an issue where newly purchased customization items were not equipped when selecting Equip from the store highlight splash screen

  • Cosmetic: Fixed a visual issue where the CL-40’s bullet glow could persist after using the Choppy Check inspect and starting an emote

  • Cosmetic: Fixed an OSPUZE Sponsor Emote, Mizdown, where the can prop could appear upside down

  • Cosmetic: Fixed naked characters appearing in team intros

  • Cosmetic: Fixed a visual issue where the Anti-Gravity Cube could sometimes show an incorrect skin when deployed

  • Cosmetic: Fixed an issue where the Concrete Canopy skin would cause the XP-54 to render incorrectly

  • Gameplay: Fixed some instances of the “can’t shoot” bug

  • Fixed an unintended loop in the Power Shift platform path on Kyoto that caused rapid rotation

  • Kyoto: Fixed a hillside spawn that could cause players to clip into terrain

  • Bernal: Fixed an issue where the ISEUL‑T Hotel could collapse erratically after partial destruction

  • Bernal: Fixed an issue where parts of a building could float after nearby structures were destroyed in the residential area

  • Seoul: Fixed an issue where the bridge to the Data Center could clip into nearby structures in the Hospital area

  • Fangwai City: Fixed a destruction weak spot in the Traditional area that could cause structures to collapse too easily

  • Fangwai City: Fixed a gap in the ground that could appear after destroying a residential building

  • Fangwai City: Resolved an issues that caused objects to disappear when moving behind certain cliff rocks

  • Practice Range: Fixed an issue in the Combat Arena where Gadgets and Specializations could be placed out of bounds under the entryway

  • Fixed performance issues caused by NVIDIA Shader Cache being full

  • Fixed an issue where Spectators in Private Matches could not see the health bars of Contestants while invisible due to the Vanishing Bomb or Cloaking Device

  • UI: Fixed an issue where the season introduction screen could repeatedly reappear when returning from sub-menus after dismissing it

  • UI: Fixed an issue where Practice Range dummies displayed an incorrect specialization icon

  • UI: Fixed an issue where Attackers who backfilled into an ongoing Point Break match could see "Hold to Disarm" instead of "Hold to Arm" when arming the Grand Vault

  • UI: Fixed an issue where a new marker could appear on the Career screen despite no new items being available

  • UI: Fixed an issue where players could get stuck in an Instant Replay if revived right as it started

  • UI: Fixed an issue where tutorial hints in World Tour could not be skipped with a controller and might instead open the Rewards screen

  • UI: Fixed interaction prompts appearing during the Spear’s spin attack when actions cannot be performed

  • UI: Fixed an issue where the schedule button on the World Tour map screen was not clickable

  • UI: Fixed an issue where input progress would not display during hold interactions

  • UI: Fixed an issue where the left navigation arrow in the Store’s Legacy Battle Passes were hard to select

  • UI: Fixed an issue where the tournament screen could be skipped in Ranked matches

  • UI: Fixed an issue where team wipe notifications could incorrectly state that a team eliminated themselves

  • UI: Fixed an unintended camera zoom-out when returning to the menu after previewing a reward in the Contracts screen

  • UI: Fixed some concurrent game show events missing icons

  • UI: Fixed an issue where newly created outfits could display a missing icon

  • UI: Fixed an issue where background audio could continue after leaving mid-animation

  • UI: Fixed a brief stretch of the loading screen background before entering a match

  • UI: Fixed incorrect progress indicators when objectives are armed in Point Break

  • VFX: Fixed overexposed Meteor Shower visuals at night

  • VFX: Fixed missing impact decals on ice in Kyoto (winter condition) for Weapons and Gadgets

Removed2

  • Kyoto: Removed the bamboo cluster between Cliffside and the Temples to improve readability

  • Disabled dynamic shadows in reflections to improve performance

Embark released Update 9.4.0 on January 8, 2026, during Season 9 (Dragon Rising).

Notable balance numbers: Breach Drill: Increased the length of the drill bit from 83cm to 108cm, to allow it to more effectively drill through deep walls. CB-01 Repeater: Increased aim down sights zoom time from 0.2s to 0.24s, making it slightly slower to aim down sights. FAMAS: Decreased the delay before recoil recovery begins from 0.7s to 0.24s, making the weapon much easier to control if the player fires in bursts.

Added: Audio: Added a sound for inserting a second Cashbox into a Cashout Station; Gameplay: Added a hit marker when successfully glitching a Gateway; Gameplay: Added a critical hit marker for Flashbang. The hitmarker now indicates flash effectiveness, showing yellow for a very successful hit.

The patch also carries 54 bug fixes.