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v8.3.0

Update 8.3.0

Released

PC · PlayStation · Xbox

Update 8.3.0 brings balance changes to the Breach Drill, Smoke Grenade, BFR Titan and SYS$Horizon and 43 bug fixes.

Added8

  • Fortune Stadium: Added out-of-bounds border to prevent players using Gadgets to access unreachable areas

  • SYS$Horizon - Campus cube garden corner: Added a few cubes for extra cover

  • SYS$Horizon - Campus voxel bridge corner: Added a secondary voxel bridge underneath that connects with a vent to the classroom

  • SYS$Horizon - Campus voxel bridge corner: Added extra cover on and around the street

  • Skyway Stadium: Added soil ground meshes to planter beds above Medical Center to help player flow

  • Added descriptions to explain why certain Video settings are grayed out

  • Social: Added support for clubs

  • UI: Added playername to the Match report

Changed45

  • Breach Drill: Decreased activation sequence duration from 3s to 2.5s, making it faster to trigger after deployment

  • Breach Drill: Decreased cooldown from 25s to 20s

  • Smoke Grenade: Decreased the duration of smoke from 15s to 9s, meaning it stays in the world for less time after deploying

  • Smoke Grenade: Decreased the amount of ammo from 3 to 2

  • Cashout (World Tour & Ranked Tournament): Updated how respawn positions are decided after team wipes, reducing the chances that teams spawn very close to each other

  • BFR Titan: Decreased damage from 98 to 90

  • Audio: Minor tweak to the P90 firing sequence to make it sound less suppressed

  • Daily Club Contracts now display the total number of contracts that can be accepted/completed instead of showing the number of contracts available to be accepted

  • Controller: Changed the buttons used to back out of a pop-up notification to prevent the accidental canceling of matchmaking

  • Customization & Cosmetics: Your pet will now play its audio when you Emote in game

  • Customization & Cosmetics: Improved the colliders on punk-style outfits to reduce the erratic movements of shoelaces and chains

  • Customization & Cosmetics: Pets now play sounds in the Store and Battle Pass

  • Customization & Cosmetics: The item descriptions now show the correct origin of items from Battle Passes

  • Customization & Cosmetics: Reduced clipping and added physics simulation to the necklace in the Sick Trick Rick outfit

  • Customization & Cosmetics: Headband will now have a better fit and less clipping when combined with multiple facewear items

  • Game Modes: Updated the scoreboard in Ranked Cashout in private matches to hide certain info, such as scores, so that it matches the functionality of the scoreboard in Ranked Tournaments

  • Game Modes: Powershift platform path should now properly display in replays

  • Gameplay: Revive statues will now have a unique look for Lights, Mediums and Heavies!

  • Gameplay: Address doors, ziplines and platforms being in the wrong locations in replays in some situations

  • Gameplay: It's now again possible to use the back key to leave the drafting screen

  • Gameplay: Increased aiming accuracy for Grapple Hook and Winch Claw

  • Game Show Events: Flying saucers now spawn near the closest active Cashout Station during the Alien Invasion game show event

  • Game Show Events: Alien Invasion is now enabled again on SYS$Horizon, Fortune Stadium, and Nozomi/Citadel

  • Reduced planter beds so that they are now a set height across multiple maps

  • Bernal: Temporarily disabled the Suspended Sponsor Structures map variant due to a lighting bug that caused them to be completely dark

  • Nozomi/Citadel: Replaced the zipline between the corner of Apartments and Cybercafe with Jump Pads

  • Nozomi/Citadel: Slightly moved a player spawn in the corner of the Research Facility that was next to the underpass

  • SYS$Horizon: Increased the health of the large cubes from 1000 to 2000 so they're more consistent with other large/sturdy geometry

  • SYS$Horizon - Campus cube garden corner: Split some of the extra large cubes into multiple

  • SYS$Horizon - Campus cube garden corner: Raised a part of the ring surrounding the ball for extra cover

  • SYS$Horizon - Campus cube garden corner: Reduced the size of the ‘Big Cube’ next to the rooftop to make it less of a dominating vantage point

  • Seoul: We have reduced the length of the exposed hospital roof by 8 meters, and added a 16 meter overhang at the end. Effectively shortening the exposed area from 60 meters down to 36 meters

  • Seoul: These changes also enable a host of new gadget and movement opportunities both for approaching teams and teams that defend/spawn in the back wing

  • Seoul: An additional doorway and vent were added to the side of the back wing, to allow for quicker exits and new flanking opportunities.

  • Settings: Unify size and opacity of all option buttons

  • Increased how much visibility is needed for Winch Claw to successfully hook an enemy player

  • Stability & Performance: Optimize memory usage by showing simplified characters on the tournament overview screen on systems with 16GB RAM or less

  • Stability & Performance: Improve reliability of Embark systems during platform outages (e.g. if steam is down, game is still playable)

  • Stability & Performance: Improve performance when browsing the customization screens

  • Stability & Performance: Potential fix for one of our most common animation related client crashes

  • UI: Improved the pacing of the Player Card sequence to better fit the Instant Replay flow

  • UI: Updated the emote list to be name-based rather than icons for easier overview

  • UI: Updated overview stats on a some Weapons (Famas, CB-01, KS-23, Model, XP-54) to fix inconsistencies and incorrect reload durations on single-bullet reload weapons

  • UI: You can now set your preferred color to reticules!

  • Riot Shield: Improved collision alignment

Fixed43

  • Fixed inspect animations blending badly together with interacting animations in 3rd person

  • Animation: Fixed a small inconsistency when going from aim down sight to sprint in first person

  • Animation: Fixed deploys and inspects breaking when activated while climbing off a ladder

  • Animation: Fixed an issue where the Weapon sometimes disappeared for a short while after using Charge N’ Slam in the air

  • Audio: Fixed an issue that caused double respawn sounds when exiting a replay

  • Audio: Fixed an issue where incorrect introduction voiceovers were sometimes played in Cashout

  • Fixed an issue that caused controller input to be processed while the game was not in focus

  • Customization & Cosmetics: Fixed an issue where the Player Card displayed wouldn't match the eliminated contestant

  • Customization & Cosmetics: Fixed issue with Visible Line in Solar Safeguard, Blazing Guarantee, Radiant Protection and Blinding Warranty skins on certain AMD graphics cards

  • Customization & Cosmetics: Addressed issue causing an artifact near Dale the Whale's mouth

  • Customization & Cosmetics: Fixed the Sensorveil Bomber jacket clipping with Emblems and upper back items

  • Customization & Cosmetics: Fixed the clipping of head and ears on the Impact Unit V3000 mask

  • Customization & Cosmetics: Fixed visual glitches on Mischief League heads when viewed in third person

  • Game Modes: Fixed an issue where it was possible to change your loadout mid-round in private match ranked cashout games.

  • Game Modes: Fixed issue where you started with 4 respawn tokens in a private match ranked Cashout.

  • Gameplay: Fixed an issue where weapon audio could get stuck while in a replay

  • Gameplay: Fixed issue with hand getting stuck when interacting with an object, also called the hand-gun bug. Interactions have now been improved and should appear smoother and more correct than before

  • Gameplay: Fixed FOV setting affecting the visibility of the Dematerializer's first-person vfx

  • Gameplay: Fixed an issue where objects picked up just as you launched on a jumppad would trail behind and eventually fail to be picked up. With this change the failed pickup in this situation will happen much sooner to reduce frustration

  • Gameplay: Fixed a corner case that could leave players stuck in a replay

  • Gameplay: Fixed so respawn markers doesn't block interaction line of sight validation which could for example interrupt steals

  • Gameplay: Fixed an issue that made it harder to place down deployables

  • Gameplay: Fixed so the revive effect plays in the correct position if the respawn statue was moved from its original spot

  • Gameplay: Fixed an issue where Grenades and projectiles would trigger effects twice when used simultaneously with another of the same type

  • Fixed players being able to go outside of certain maps when spectating

  • Fixed issue where tree stumps wouldn't destroy properly on destructible ground, leading to visual and gameplay issues

  • Kyoto: Fixed step up height for temple pillar stones

  • Fixed an issue with the Kyoto pagoda roof causing unexpected destruction behaviour

  • Monaco: Fixed issue with cannon collision not matching visuals

  • Private Matches & Spectator: Fix for back input closing the team customization modal instead of dropdown menu

  • Social: Fixed so that the chat is scrollable using the scroll-wheel anywhere in the chat window

  • UI: Fixed various input hints not updating correctly when keybindings are changed

  • UI: Fixed an issue where badges was incorrectly rendering over the transition screen in the winners’ sequence

  • UI: Fixed an issue where hitmarkers could appear after respawning

  • UI: Fixed an issue causing the incorrect name to be displayed on weapon animations in the customization menu

  • UI: Fixed an issue that caused the current ammo count to not be displayed in the inventory for certain weapons

  • VFX: Fixed an issue that would cause all in-flight visual effects to restart when changing Effects quality in the Video Settings

  • Fixed an issue where the damage from melee weapons could be incorrectly blocked by the world even though the enemy player was hit

  • Melee Weapons: Fixed an issue where Dome Shields and Mesh Shields would incorrectly block melee attacks

  • Riot Shield: Fixed an issue where moving in front of a Cashout Station could cancel steals

  • Spear: Fixed the secondary attack not showing properly in 3rd person when being winched

  • Spear: Fixed an issue where the primary attack animation could go missing in 3rd person

  • .50 Akimbo: Fixed an issue that caused bullet dispersion to grow slightly faster than intended

Embark released Update 8.3.0 on October 2, 2025, during Season 8 (Game Time).

Notable balance numbers: Breach Drill: Decreased activation sequence duration from 3s to 2.5s, making it faster to trigger after deployment. Breach Drill: Decreased cooldown from 25s to 20s. Smoke Grenade: Decreased the duration of smoke from 15s to 9s, meaning it stays in the world for less time after deploying.

Added: Fortune Stadium: Added out-of-bounds border to prevent players using Gadgets to access unreachable areas; SYS$Horizon - Campus cube garden corner: Added a few cubes for extra cover; SYS$Horizon - Campus voxel bridge corner: Added a secondary voxel bridge underneath that connects with a vent to the classroom.

The patch also carries 43 bug fixes.