
v8.3.0
Update 8.3.0
Released
PC · PlayStation · Xbox
Update 8.3.0 brings balance changes to the Breach Drill, Smoke Grenade, BFR Titan and SYS$Horizon and 43 bug fixes.
Added8
Fortune Stadium: Added out-of-bounds border to prevent players using Gadgets to access unreachable areas
SYS$Horizon - Campus cube garden corner: Added a few cubes for extra cover
SYS$Horizon - Campus voxel bridge corner: Added a secondary voxel bridge underneath that connects with a vent to the classroom
SYS$Horizon - Campus voxel bridge corner: Added extra cover on and around the street
Skyway Stadium: Added soil ground meshes to planter beds above Medical Center to help player flow
Added descriptions to explain why certain Video settings are grayed out
Social: Added support for clubs
UI: Added playername to the Match report
Changed45
Breach Drill: Decreased activation sequence duration from 3s to 2.5s, making it faster to trigger after deployment
Breach Drill: Decreased cooldown from 25s to 20s
Smoke Grenade: Decreased the duration of smoke from 15s to 9s, meaning it stays in the world for less time after deploying
Smoke Grenade: Decreased the amount of ammo from 3 to 2
Cashout (World Tour & Ranked Tournament): Updated how respawn positions are decided after team wipes, reducing the chances that teams spawn very close to each other
BFR Titan: Decreased damage from 98 to 90
Audio: Minor tweak to the P90 firing sequence to make it sound less suppressed
Daily Club Contracts now display the total number of contracts that can be accepted/completed instead of showing the number of contracts available to be accepted
Controller: Changed the buttons used to back out of a pop-up notification to prevent the accidental canceling of matchmaking
Customization & Cosmetics: Your pet will now play its audio when you Emote in game
Customization & Cosmetics: Improved the colliders on punk-style outfits to reduce the erratic movements of shoelaces and chains
Customization & Cosmetics: Pets now play sounds in the Store and Battle Pass
Customization & Cosmetics: The item descriptions now show the correct origin of items from Battle Passes
Customization & Cosmetics: Reduced clipping and added physics simulation to the necklace in the Sick Trick Rick outfit
Customization & Cosmetics: Headband will now have a better fit and less clipping when combined with multiple facewear items
Game Modes: Updated the scoreboard in Ranked Cashout in private matches to hide certain info, such as scores, so that it matches the functionality of the scoreboard in Ranked Tournaments
Game Modes: Powershift platform path should now properly display in replays
Gameplay: Revive statues will now have a unique look for Lights, Mediums and Heavies!
Gameplay: Address doors, ziplines and platforms being in the wrong locations in replays in some situations
Gameplay: It's now again possible to use the back key to leave the drafting screen
Gameplay: Increased aiming accuracy for Grapple Hook and Winch Claw
Game Show Events: Flying saucers now spawn near the closest active Cashout Station during the Alien Invasion game show event
Game Show Events: Alien Invasion is now enabled again on SYS$Horizon, Fortune Stadium, and Nozomi/Citadel
Reduced planter beds so that they are now a set height across multiple maps
Bernal: Temporarily disabled the Suspended Sponsor Structures map variant due to a lighting bug that caused them to be completely dark
Nozomi/Citadel: Replaced the zipline between the corner of Apartments and Cybercafe with Jump Pads
Nozomi/Citadel: Slightly moved a player spawn in the corner of the Research Facility that was next to the underpass
SYS$Horizon: Increased the health of the large cubes from 1000 to 2000 so they're more consistent with other large/sturdy geometry
SYS$Horizon - Campus cube garden corner: Split some of the extra large cubes into multiple
SYS$Horizon - Campus cube garden corner: Raised a part of the ring surrounding the ball for extra cover
SYS$Horizon - Campus cube garden corner: Reduced the size of the ‘Big Cube’ next to the rooftop to make it less of a dominating vantage point
Seoul: We have reduced the length of the exposed hospital roof by 8 meters, and added a 16 meter overhang at the end. Effectively shortening the exposed area from 60 meters down to 36 meters
Seoul: These changes also enable a host of new gadget and movement opportunities both for approaching teams and teams that defend/spawn in the back wing
Seoul: An additional doorway and vent were added to the side of the back wing, to allow for quicker exits and new flanking opportunities.
Settings: Unify size and opacity of all option buttons
Increased how much visibility is needed for Winch Claw to successfully hook an enemy player
Stability & Performance: Optimize memory usage by showing simplified characters on the tournament overview screen on systems with 16GB RAM or less
Stability & Performance: Improve reliability of Embark systems during platform outages (e.g. if steam is down, game is still playable)
Stability & Performance: Improve performance when browsing the customization screens
Stability & Performance: Potential fix for one of our most common animation related client crashes
UI: Improved the pacing of the Player Card sequence to better fit the Instant Replay flow
UI: Updated the emote list to be name-based rather than icons for easier overview
UI: Updated overview stats on a some Weapons (Famas, CB-01, KS-23, Model, XP-54) to fix inconsistencies and incorrect reload durations on single-bullet reload weapons
UI: You can now set your preferred color to reticules!
Riot Shield: Improved collision alignment
Fixed43
Fixed inspect animations blending badly together with interacting animations in 3rd person
Animation: Fixed a small inconsistency when going from aim down sight to sprint in first person
Animation: Fixed deploys and inspects breaking when activated while climbing off a ladder
Animation: Fixed an issue where the Weapon sometimes disappeared for a short while after using Charge N’ Slam in the air
Audio: Fixed an issue that caused double respawn sounds when exiting a replay
Audio: Fixed an issue where incorrect introduction voiceovers were sometimes played in Cashout
Fixed an issue that caused controller input to be processed while the game was not in focus
Customization & Cosmetics: Fixed an issue where the Player Card displayed wouldn't match the eliminated contestant
Customization & Cosmetics: Fixed issue with Visible Line in Solar Safeguard, Blazing Guarantee, Radiant Protection and Blinding Warranty skins on certain AMD graphics cards
Customization & Cosmetics: Addressed issue causing an artifact near Dale the Whale's mouth
Customization & Cosmetics: Fixed the Sensorveil Bomber jacket clipping with Emblems and upper back items
Customization & Cosmetics: Fixed the clipping of head and ears on the Impact Unit V3000 mask
Customization & Cosmetics: Fixed visual glitches on Mischief League heads when viewed in third person
Game Modes: Fixed an issue where it was possible to change your loadout mid-round in private match ranked cashout games.
Game Modes: Fixed issue where you started with 4 respawn tokens in a private match ranked Cashout.
Gameplay: Fixed an issue where weapon audio could get stuck while in a replay
Gameplay: Fixed issue with hand getting stuck when interacting with an object, also called the hand-gun bug. Interactions have now been improved and should appear smoother and more correct than before
Gameplay: Fixed FOV setting affecting the visibility of the Dematerializer's first-person vfx
Gameplay: Fixed an issue where objects picked up just as you launched on a jumppad would trail behind and eventually fail to be picked up. With this change the failed pickup in this situation will happen much sooner to reduce frustration
Gameplay: Fixed a corner case that could leave players stuck in a replay
Gameplay: Fixed so respawn markers doesn't block interaction line of sight validation which could for example interrupt steals
Gameplay: Fixed an issue that made it harder to place down deployables
Gameplay: Fixed so the revive effect plays in the correct position if the respawn statue was moved from its original spot
Gameplay: Fixed an issue where Grenades and projectiles would trigger effects twice when used simultaneously with another of the same type
Fixed players being able to go outside of certain maps when spectating
Fixed issue where tree stumps wouldn't destroy properly on destructible ground, leading to visual and gameplay issues
Kyoto: Fixed step up height for temple pillar stones
Fixed an issue with the Kyoto pagoda roof causing unexpected destruction behaviour
Monaco: Fixed issue with cannon collision not matching visuals
Private Matches & Spectator: Fix for back input closing the team customization modal instead of dropdown menu
Social: Fixed so that the chat is scrollable using the scroll-wheel anywhere in the chat window
UI: Fixed various input hints not updating correctly when keybindings are changed
UI: Fixed an issue where badges was incorrectly rendering over the transition screen in the winners’ sequence
UI: Fixed an issue where hitmarkers could appear after respawning
UI: Fixed an issue causing the incorrect name to be displayed on weapon animations in the customization menu
UI: Fixed an issue that caused the current ammo count to not be displayed in the inventory for certain weapons
VFX: Fixed an issue that would cause all in-flight visual effects to restart when changing Effects quality in the Video Settings
Fixed an issue where the damage from melee weapons could be incorrectly blocked by the world even though the enemy player was hit
Melee Weapons: Fixed an issue where Dome Shields and Mesh Shields would incorrectly block melee attacks
Riot Shield: Fixed an issue where moving in front of a Cashout Station could cancel steals
Spear: Fixed the secondary attack not showing properly in 3rd person when being winched
Spear: Fixed an issue where the primary attack animation could go missing in 3rd person
.50 Akimbo: Fixed an issue that caused bullet dispersion to grow slightly faster than intended

