
v7.9.0
Update 7.9.0
Released
PC · PlayStation · Xbox
Update 7.9.0 brings balance changes to the Goo Grenade, 93R, Cerberus 12GA and Model 1887 and 28 bug fixes.
Added4
Practice Range: Added Blast Off and Super Cashball trophies
Nozomi/Citadel: Added trees at the edges around the Cybercafe to block sightlines towards the corner next to Apartments
Rendering: Added support for AMD FSR 3 Frame Generation
Social: Added Stay as a Party functionality to end of round screen
Changed21
Goo Grenade: Cooldown increased from 20s to 30s
Cashout (World Tour): Vaults/Cash Boxes that have not been delivered to a Cashout Station by the time overtime starts will no longer despawn, reverting a change made in 7.6. This change only impacts World Tour.
93R: Decreased rate of fire from 220 to 210, making the weapon slightly slower
Cerberus 12GA: Decreased the radius of the pellet distribution by approximately 10%, making the weapon more accurate
Cerberus 12GA: Increased the heat applied to world objects by the Cerberus from 2.5 to 7.5, meaning it will now ignite toxic gas clouds in a single shot
Model 1887: Increased maximum ammo capacity from 6 to 7
Sledgehammer: Secondary attack damage increased from 154 to 175
Increased the vertical component of the secondary attack’s rotation clamping from 40 degrees to 90 degrees, meaning the Sword will be less constrained when aiming up or down during a lunge attack
Audio: Improved the quality of Announcer voice lines, and made them less repetitive
Updated the Esports section to accommodate new information and registration for the Open Qualifiers.
Gameplay: Updated respawn statue collision to behave more predictably and reduce rolling on sloped surfaces
Larger trees now have sturdier trunks that require more bullets to destroy, making them more reliable for cover and line of sight blocking
Bernal: Updated collision on corrugated metal modules to prevent objectives from visually appearing through the roof and being interactable
Seoul: Slightly raised the vent path on the outside of Apartments so you can smoothly walk over the ledge at the end without snagging
SYS$Horizon: Updated the Library building with the latest destruction systems
Private Matches & Spectator: Improved layout and visuals for the match building screen
Pause DLSS Frame Generation when in fullscreen menus (except Video Settings), to avoid rendering artifacts on UI elements
Rendering: Updated AMD FSR version from 3.1.3 to 3.1.4
Rendering: Optimized GPU performance when a lot of visual effects are active
UI: XBOX platform avatars are now properly shown as your profile image where applicable
UI: The Contracts screen now properly retains the selected tab when navigating back from other pages
Fixed28
Animation: Fixed melee swings sometimes not playing when viewing other Contestants
Fixed an issue where sprint animations would not play correctly after inspecting with certain skins
Animation: Fixed an issue where jumping with the Throwing Knives, while using the secondary attack, could cover the center of the screen
Animation: Fixed a case where the Riot Shield could desync in third person, not correctly showing the protected state
Fixed issue where some damage types were not considered for Contracts involving damage on/from the Power Shift platform
Customization: Fixed The Devourer eyes showing up on top of glasses
Customization: Fixed an issue that caused some of the older CNS items to have incorrectly displayed prints on them
H+ Infuser: Fixed an issue where getting eliminated while aiming down sights could result in a broken weapon model
Fixed an issue where Contestants were not healed by their team’s Healing Emitter while holding an enemy team’s Healing Emitter
Nullifier: Fixed an issue where nullified opponents could deal quick melee damage
Gameplay: Fixed an issue that caused kill hitmarkers to be missing in certain situations
Gameplay: Fixed a hit-reg issue with KS-23 and SR-84
Practice Range: Fixed an issue where the trophy leaderboard text could be difficult to read when picked up
Bernal: Fixed a zipline on top of the Chapel that floated after the geometry beneath it was destroyed
Bernal: Fix for collision issue of railing piece, specifically causing movement issues around residential staircases
Monaco: Fixed some visual gaps in ground meshes
Skyway Stadium: Fixed an issue where grenades and bullets could pass through a narrow part of the back of the Office building
SYS$Horizon: Fixed a step being too high on the voxel bridge next to campus which caused players to snag
Nozomi/Citadel: Fixed a duplicate desk underneath another desk in the Operations Center
Private Matches & Spectator: Fixed an issue where you could end up in a corrupted private match lobby
Rendering: Fixed an issue causing light leaking in fog
Settings: Fixed an issue that prevented gamepads/controllers from working when Steam Input is enabled
Social: Fixed mouse scroll wheel functioning poorly with the text chat window
UI: Fixed an issue where only item names were shown instead of descriptions in outfit customization
UI: Fixed incorrect game mode name being shown in the tab scoreboard when reconnecting after shutting down the game
UI: Resolved issue causing new markers to appear on other outfits after deleting an outfit
Fix rewards flow screen getting into a blank state when hitting next/skip too quickly
UI: Fix text chat sometimes staying on-screen after being closed during gameplay
Removed1
Rendering: Removed a command line that could give unfair advantages by lowering graphical fidelity

