
v7.3.0
Update 7.3.0
Released
PC · PlayStation · Xbox
Update 7.3.0 brings balance changes to the H+ Infuser, Healing Emitter, 93R and AKM and 36 bug fixes.
Added7
New animation customization slot available! You can now customize your cycle action animations
Audio: Added Scotty and June commentary for when a team has two Cashouts in progress simultaneously
Audio: Added voice-over lines from the player’s respawn statue, audible to their Squad when requesting a revive
Practice Range: Dojo Challenges: Added Easy and Hard difficulties to the Big Box Challenge
Practice Range: Dojo Challenges: Added more behavior profiles so bots act more nuanced based on weapon type
Added the limited mode “Blast Off!” to private matches while the game mode is active
UI: Added support for filters in the Charms/Stickers screens
Changed59
H+ Infuser: Decreased the health given per shot from 20 to 15
Healing Emitter: Cooldown now begins when the Emitter is destroyed, not on deployment
Healing Emitter: Cooldown reduced from 35 seconds to 30 seconds
Healing Emitter: Emitter can now be retrieved via the control tablet, setting its remaining cooldown to 15s
Healing Emitter: Emitter can now be retrieved via a manual interaction, setting its remaining cooldown to 3s
Increased the cooldown on items that travel through the gateway, before they’re able to re-enter it, from 0.5s to 1s, meaning objects thrown into the gateway should less frequently fall straight back through it
93R: Decreased the weapon equip time from 0.2s to 0.15s
93R: Decreased the weapon unequip time from 0.2s to 0.15s
AKM: Increased the weapon equip time from 0.23s to 0.3s
AKM: Decreased the weapon unequip time from 0.23s to 0.2s
ARN-220: Increased the weapon equip time from 0.2s to 0.3s
CB-01 Repeater: Increased the weapon equip time from 0.2s to 0.3s
Cerberus 12GA: Increased the weapon equip time from 0.2s to 0.3s
Increased self-damage multiplier from 1.25 to 1.35, meaning CL-40 players who shoot at their own feet will take slightly more damage
CL-40: Decreased inner blast radius from 60cm to 50cm, requiring players to be slightly more accurate to do maximum damage with a shot
FAMAS: Increased the weapon equip time from 0.2s to 0.3s
FAMAS: Decreased the weapon unequip time from 0.23s to 0.2s
FCAR: Increased the weapon equip time from 0.2s to 0.3s
FCAR: Decreased the weapon unequip time from 0.23s to 0.2s
KS-23: Increased the weapon equip time from 0.2s to 0.3s
Lewis Gun: Increased the weapon equip time from 0.23s to 0.35s
Lewis Gun: Decreased the weapon unequip time from 0.3s to 0.25s
LH1: Increased the weapon equip time from 0.15s to 0.3s
LH1: Increased the weapon unequip time from 0.15s to 0.2s
M134 Minigun: Increased the weapon unequip time from 0.2s to 0.25s
Model 1887: Increased the weapon equip time from 0.15s to 0.3s
Model 1887: Increased the weapon unequip time from 0.15s to 0.2s
Pike-556: Increased the weapon equip time from 0.2s to 0.3s
SA1216: Increased the weapon equip time from 0.15s to 0.3s
SA1216: Increased the weapon unequip time from 0.15s to 0.2s
SH1900: Increased the weapon equip time from 0.15s to 0.2s
SH1900: Increased the weapon unequip time from 0.15s to 0.2s
ShAK-50: Increased the weapon equip time from 0.2s to 0.3s
Sledgehammer: Increased the height of the primary attack hit sweep from 15cm to 25cm, making this type of attack more reliable
XP-54: Decreased the weapon equip time from 0.23s to 0.2s
XP-54: Decreased the weapon unequip time from 0.23s to 0.2s
SR-84: Increased the weapon equip time from 0.15s to 0.3s
SR-84: Increased the weapon unequip time from 0.15s to 0.2s
New Weapon System: Temporarily disabled to fix major bugs
Improved animations when dashing while charging with the Sword or holding Grenades
Audio: Re-mastered some player voice-over content
Characters: Heavy muscular body types have been given more defined anatomy/muscles
Cosmetics: You can now select your Contestant’s intro and winner's emotes separately!
Cosmetics: Closed Beta Chic shoes now display correctly on Heavy and Medium contestants
Cosmetics: Campsite Creeper facewear no longer clips with Sal's Halo and Orbital Witness headwear
Cosmetics: Synapse Coreframe and Termiframe chassis no longer clip with Cursed soles and Memento Pumps
Data Reshaper: Improved its visual effect for the Healing Emitter and Breaching Drill
Upgraded the winners sequence for all modes!
Practice Range: Dojo Challenges: Improved bot accuracy across difficulty settings for more consistent results
Gameplay: Made doors more responsive by reducing interaction delay
Bernal: Suspended Structures: slightly adjusted the cover placement on the top floor of the ISEUL-T suspended structure to create better cover
Partially destroyed structures in the environment now have improved visuals along their damaged edges. These visuals are also more consistent and appear more accurately.
Nozomi/Citadel: Moved the map border in a bit behind the Operations Center and Cybercafe so you can see it from behind the windows to better understand that there's a death pit behind them
The Pagoda in Kyoto has received a new destruction pass and now behaves more realistically when collapsing
Skyway Stadium has received a destruction upgrade. The new destruction features allow players to cause better looking destruction more reliably and realistically
Rendering: Increase main menu and intro sequence reflection quality
Social: People who have sent you a pending friend request will no longer be able to join voice chat if your privacy setting is set to Friends Only
You can now spawn into the Practice Range with a selected Weapon from the equipment screen
UI: Users who are not yet connected to a game are now visible on the scoreboard. They will only be removed when they have abandoned the session
Fixed36
Fixed a minor visual issue during the Double Up Reload from Empty Animation for the ARN-220
Fixed a bug where controller would rumble from far away explosions
Cosmetics: Fixed an issue where the Outfit Creation Inspect screen only allowed zooming on the Contestant's face
Cosmetics: Fixed decals being mirrored upside down on the ISEUL-T Blueprint Bloom CB-01 skin
Cosmetics: Fixed Kanji being mirrored on the grips of the Shinjuku Slicer Revolver skin
Cosmetics: Fix for The Freeze Frame Emote so the bullets do not appear in the wrong location when viewed from certain perspectives
Contracts: Fixed an issue that prevented the contract “Set 5 opponents on fire with the Pyro Mine or Pyro Grenade” from progressing
H+ Infuser: Fixed issue where it would look like it was out of ammo while it was not
Healing Emitter: Fixed an issue where it wouldn't connect to players who stood below it when placed on a platform or ledge
Fixed an issue that could cause Vaults to occasionally spawn within 10m of a Cashout station
Practice Range: Dojo Challenges: Fixed incorrect naming of the middle difficulty in Shooting Gallery from Medium to Standard
Practice Range: Dojo Challenges: Fixed an issue where damage received from a sparring bot in a previous challenge attempt was shown in a new attempt
Practice Range: Dojo Challenges: Resolved navigation issues on the challenge selection screen when using a controller
Practice Range: Dojo Challenges: Fixed a minor UI issue where the back button on the challenge selection widget would distort when hovered
Gameplay: Fixed an issue where detected enemies would not appear if they were inside Smoke, when detected by the Tracking Dart, Sonar Granade, or Proximity Sensor
Bernal: Fixed a zipline that was slightly floating above the ground next to the Chapel
Fix for inconsistency of lamp bulb assets not being breakable across maps
Monaco: Fixed floating rubble piles in “Duck and Cover” variation
Seoul: Fixed an issue with one of the buildings where the floor had no collision making you fall through it
Seoul: Fixed a gap in the floor of the Data Center where a floor piece was offset
Seoul: Fix for white lines occasionally showing up on the Construction site floor
Sys$horizon: Fixed a spot on a facade to prevent players from hiding in semi-transparent cubes
Skyway Stadium: Fixed a rendering issue for the elevator shaft on the rooftop hospital building
Private Matches: Fixed an issue where the player tile drag-and-drop action could be continued all the way into the match
Social: Fixed an issue where the system menu could appear when closing the text chat using the ESC key
Social: Fixed an issue where the option to send a Rise & Shine recruitment request was possible to players that are not eligible to be a prospect
Specializations: Fixed an issue where Charge 'N Slam running speed would be slowed down if initiated while firing
Fixed the player Team list overflowing the Private Match spectator UI when playing with three Teams
UI: Fixed an issue allowing players to ping objects through walls at slight angles
Fixed the Weapon Sights menu not showing which Contestants already had the Sights equipped
UI: Fixed an issue where the team respawn countdown timer could show a very large number
UI: Fixed an issue where the currently selected Weapon customization reset after returning from the Inspect menu
UI: Fixed Career progression rewards so they no longer sometimes had a locked icon when they were unlocked
UI: Fixed purchase prompt always appearing after exiting Inspect in the Legacy Battlepass purchase screen
Fixed Contestants not loading with correct items equipped when returning to the customization menu after opening a bundle preview
Fixed an issue which would randomly open the Contestant selection menu after unlocking the Light Build

