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v7.3.0

Update 7.3.0

Released

PC · PlayStation · Xbox

Update 7.3.0 brings balance changes to the H+ Infuser, Healing Emitter, 93R and AKM and 36 bug fixes.

Added7

  • New animation customization slot available! You can now customize your cycle action animations

  • Audio: Added Scotty and June commentary for when a team has two Cashouts in progress simultaneously

  • Audio: Added voice-over lines from the player’s respawn statue, audible to their Squad when requesting a revive

  • Practice Range: Dojo Challenges: Added Easy and Hard difficulties to the Big Box Challenge

  • Practice Range: Dojo Challenges: Added more behavior profiles so bots act more nuanced based on weapon type

  • Added the limited mode “Blast Off!” to private matches while the game mode is active

  • UI: Added support for filters in the Charms/Stickers screens

Changed59

  • H+ Infuser: Decreased the health given per shot from 20 to 15

  • Healing Emitter: Cooldown now begins when the Emitter is destroyed, not on deployment

  • Healing Emitter: Cooldown reduced from 35 seconds to 30 seconds

  • Healing Emitter: Emitter can now be retrieved via the control tablet, setting its remaining cooldown to 15s

  • Healing Emitter: Emitter can now be retrieved via a manual interaction, setting its remaining cooldown to 3s

  • Increased the cooldown on items that travel through the gateway, before they’re able to re-enter it, from 0.5s to 1s, meaning objects thrown into the gateway should less frequently fall straight back through it

  • 93R: Decreased the weapon equip time from 0.2s to 0.15s

  • 93R: Decreased the weapon unequip time from 0.2s to 0.15s

  • AKM: Increased the weapon equip time from 0.23s to 0.3s

  • AKM: Decreased the weapon unequip time from 0.23s to 0.2s

  • ARN-220: Increased the weapon equip time from 0.2s to 0.3s

  • CB-01 Repeater: Increased the weapon equip time from 0.2s to 0.3s

  • Cerberus 12GA: Increased the weapon equip time from 0.2s to 0.3s

  • Increased self-damage multiplier from 1.25 to 1.35, meaning CL-40 players who shoot at their own feet will take slightly more damage

  • CL-40: Decreased inner blast radius from 60cm to 50cm, requiring players to be slightly more accurate to do maximum damage with a shot

  • FAMAS: Increased the weapon equip time from 0.2s to 0.3s

  • FAMAS: Decreased the weapon unequip time from 0.23s to 0.2s

  • FCAR: Increased the weapon equip time from 0.2s to 0.3s

  • FCAR: Decreased the weapon unequip time from 0.23s to 0.2s

  • KS-23: Increased the weapon equip time from 0.2s to 0.3s

  • Lewis Gun: Increased the weapon equip time from 0.23s to 0.35s

  • Lewis Gun: Decreased the weapon unequip time from 0.3s to 0.25s

  • LH1: Increased the weapon equip time from 0.15s to 0.3s

  • LH1: Increased the weapon unequip time from 0.15s to 0.2s

  • M134 Minigun: Increased the weapon unequip time from 0.2s to 0.25s

  • Model 1887: Increased the weapon equip time from 0.15s to 0.3s

  • Model 1887: Increased the weapon unequip time from 0.15s to 0.2s

  • Pike-556: Increased the weapon equip time from 0.2s to 0.3s

  • SA1216: Increased the weapon equip time from 0.15s to 0.3s

  • SA1216: Increased the weapon unequip time from 0.15s to 0.2s

  • SH1900: Increased the weapon equip time from 0.15s to 0.2s

  • SH1900: Increased the weapon unequip time from 0.15s to 0.2s

  • ShAK-50: Increased the weapon equip time from 0.2s to 0.3s

  • Sledgehammer: Increased the height of the primary attack hit sweep from 15cm to 25cm, making this type of attack more reliable

  • XP-54: Decreased the weapon equip time from 0.23s to 0.2s

  • XP-54: Decreased the weapon unequip time from 0.23s to 0.2s

  • SR-84: Increased the weapon equip time from 0.15s to 0.3s

  • SR-84: Increased the weapon unequip time from 0.15s to 0.2s

  • New Weapon System: Temporarily disabled to fix major bugs

  • Improved animations when dashing while charging with the Sword or holding Grenades

  • Audio: Re-mastered some player voice-over content

  • Characters: Heavy muscular body types have been given more defined anatomy/muscles

  • Cosmetics: You can now select your Contestant’s intro and winner's emotes separately!

  • Cosmetics: Closed Beta Chic shoes now display correctly on Heavy and Medium contestants

  • Cosmetics: Campsite Creeper facewear no longer clips with Sal's Halo and Orbital Witness headwear

  • Cosmetics: Synapse Coreframe and Termiframe chassis no longer clip with Cursed soles and Memento Pumps

  • Data Reshaper: Improved its visual effect for the Healing Emitter and Breaching Drill

  • Upgraded the winners sequence for all modes!

  • Practice Range: Dojo Challenges: Improved bot accuracy across difficulty settings for more consistent results

  • Gameplay: Made doors more responsive by reducing interaction delay

  • Bernal: Suspended Structures: slightly adjusted the cover placement on the top floor of the ISEUL-T suspended structure to create better cover

  • Partially destroyed structures in the environment now have improved visuals along their damaged edges. These visuals are also more consistent and appear more accurately.

  • Nozomi/Citadel: Moved the map border in a bit behind the Operations Center and Cybercafe so you can see it from behind the windows to better understand that there's a death pit behind them

  • The Pagoda in Kyoto has received a new destruction pass and now behaves more realistically when collapsing

  • Skyway Stadium has received a destruction upgrade. The new destruction features allow players to cause better looking destruction more reliably and realistically

  • Rendering: Increase main menu and intro sequence reflection quality

  • Social: People who have sent you a pending friend request will no longer be able to join voice chat if your privacy setting is set to Friends Only

  • You can now spawn into the Practice Range with a selected Weapon from the equipment screen

  • UI: Users who are not yet connected to a game are now visible on the scoreboard. They will only be removed when they have abandoned the session

Fixed36

  • Fixed a minor visual issue during the Double Up Reload from Empty Animation for the ARN-220

  • Fixed a bug where controller would rumble from far away explosions

  • Cosmetics: Fixed an issue where the Outfit Creation Inspect screen only allowed zooming on the Contestant's face

  • Cosmetics: Fixed decals being mirrored upside down on the ISEUL-T Blueprint Bloom CB-01 skin

  • Cosmetics: Fixed Kanji being mirrored on the grips of the Shinjuku Slicer Revolver skin

  • Cosmetics: Fix for The Freeze Frame Emote so the bullets do not appear in the wrong location when viewed from certain perspectives

  • Contracts: Fixed an issue that prevented the contract “Set 5 opponents on fire with the Pyro Mine or Pyro Grenade” from progressing

  • H+ Infuser: Fixed issue where it would look like it was out of ammo while it was not

  • Healing Emitter: Fixed an issue where it wouldn't connect to players who stood below it when placed on a platform or ledge

  • Fixed an issue that could cause Vaults to occasionally spawn within 10m of a Cashout station

  • Practice Range: Dojo Challenges: Fixed incorrect naming of the middle difficulty in Shooting Gallery from Medium to Standard

  • Practice Range: Dojo Challenges: Fixed an issue where damage received from a sparring bot in a previous challenge attempt was shown in a new attempt

  • Practice Range: Dojo Challenges: Resolved navigation issues on the challenge selection screen when using a controller

  • Practice Range: Dojo Challenges: Fixed a minor UI issue where the back button on the challenge selection widget would distort when hovered

  • Gameplay: Fixed an issue where detected enemies would not appear if they were inside Smoke, when detected by the Tracking Dart, Sonar Granade, or Proximity Sensor

  • Bernal: Fixed a zipline that was slightly floating above the ground next to the Chapel

  • Fix for inconsistency of lamp bulb assets not being breakable across maps

  • Monaco: Fixed floating rubble piles in “Duck and Cover” variation

  • Seoul: Fixed an issue with one of the buildings where the floor had no collision making you fall through it

  • Seoul: Fixed a gap in the floor of the Data Center where a floor piece was offset

  • Seoul: Fix for white lines occasionally showing up on the Construction site floor

  • Sys$horizon: Fixed a spot on a facade to prevent players from hiding in semi-transparent cubes

  • Skyway Stadium: Fixed a rendering issue for the elevator shaft on the rooftop hospital building

  • Private Matches: Fixed an issue where the player tile drag-and-drop action could be continued all the way into the match

  • Social: Fixed an issue where the system menu could appear when closing the text chat using the ESC key

  • Social: Fixed an issue where the option to send a Rise & Shine recruitment request was possible to players that are not eligible to be a prospect

  • Specializations: Fixed an issue where Charge 'N Slam running speed would be slowed down if initiated while firing

  • Fixed the player Team list overflowing the Private Match spectator UI when playing with three Teams

  • UI: Fixed an issue allowing players to ping objects through walls at slight angles

  • Fixed the Weapon Sights menu not showing which Contestants already had the Sights equipped

  • UI: Fixed an issue where the team respawn countdown timer could show a very large number

  • UI: Fixed an issue where the currently selected Weapon customization reset after returning from the Inspect menu

  • UI: Fixed Career progression rewards so they no longer sometimes had a locked icon when they were unlocked

  • UI: Fixed purchase prompt always appearing after exiting Inspect in the Legacy Battlepass purchase screen

  • Fixed Contestants not loading with correct items equipped when returning to the customization menu after opening a bundle preview

  • Fixed an issue which would randomly open the Contestant selection menu after unlocking the Light Build

Embark released Update 7.3.0 on July 3, 2025, during Season 7 (The Divide).

Notable balance numbers: H+ Infuser: Decreased the health given per shot from 20 to 15. Healing Emitter: Cooldown reduced from 35 seconds to 30 seconds. Healing Emitter: Emitter can now be retrieved via the control tablet, setting its remaining cooldown to 15s.

Added: New animation customization slot available! You can now customize your cycle action animations; Audio: Added Scotty and June commentary for when a team has two Cashouts in progress simultaneously; Audio: Added voice-over lines from the player’s respawn statue, audible to their Squad when requesting a revive.

The patch also carries 36 bug fixes.