v6.9.0
Update 6.9.0
Released
PC · PlayStation · Xbox
Update 6.9.0 brings 40 gameplay and balance changes and 45 bug fixes.
Added4
Kyoto: Added missing destruction on several smaller props
UI: Added filters to the Expression screen
Added missing weapon category labels to Season 6 weapons in the equipment screen
UI: Added a bespoke HUD element for incoming and active Game Show Events
Changed39
Here are the “no-longer-lingering” effects: Sonar pings, Tracking dart, Motion detector, Burning, Gas, Invulnerable (respawn), Invisibility, Nullifier
ARN-220: Updated the recoil pattern to be the same for both magazines, making the weapon feel more consistent to aim
Decreased the amount of visual recoil when firing the FAMAS, making it slightly less shaky
KS-23: Increased accuracy by decreasing bullet dispersion when firing from the hip while crouch moving
KS-23: Increased accuracy by decreasing bullet dispersion when aiming down sights while crouch moving
KS-23: Increased accuracy by decreasing bullet dispersion when firing from the hip while standing still
KS-23: Increased accuracy by decreasing bullet dispersion when aiming down sights while standing still
KS-23: Increased accuracy by decreasing bullet dispersion when firing from the hip while running
KS-23: Increased accuracy by decreasing bullet dispersion when aiming down sights while running
M11: Decreased the jitter at the end of the weapon’s recoil pattern, making it smoother and easier to use at the end of long bursts of firing
Decreased the amount of visual recoil when firing the M11, making it slightly less shaky
Improved hit sweeps across all melee weapons, to make them more reliable. As a result, it should feel like fewer sweeps get lost to collision with world objects or geometry
XP-54: Decreased damage from 17 to 16
XP-54: Increased rate of fire from 850RPM to 860RPM
Set the mixer to lower the pitch and mute the game audio when paused in spectator mode
Clubs: Improved the club filter reset so that it now properly clears all active filters
Customization & Cosmetics: Player-created outfits now properly reflect changes when equipping items directly from the store
Customization & Cosmetics: Emerald Flamethrower skin now shows the correct material on dropped tanks
Customization & Cosmetics: Holograms now display correctly on the Heavy Muscular body type
Customization & Cosmetics: Adjusted Wildlands Vest to prevent clipping with bandoliers and emblems
Customization & Cosmetics: Vinerunner Cargos no longer clip with shoes
Customization & Cosmetics: Season 3 Ruby rewards are being added
Gadgets: Optimized the visual fidelity on the Barricade panels to eliminate visible gaps on low graphics settings and fix clipping issues
Power Shift: In overtime, the winning team now correctly receives $25K in cash, replacing the previous behavior where no cash was awarded
Team Deathmatch: Self-kills now give the enemy team $25 if the player hadn't taken any damage beforehand
Vegetation: Fixed an issue with multiple trees that sometimes could trigger a vault unexpectedly
Adjusted health values of multiple assets to allow for more consistency in traversal and cover
Performance & Stability: Minor optimization to shader pipeline precompilation
Performance & Stability: Crash fixes
Performance & Stability: Optimized the amount of network data needed for destruction events
Performance & Stability: Improved animation performance
Rendering: Change DLSS CNN model option to use preset E instead of the default preset
Prevented invisibility from being canceled by emotes, and ensured Cloaking Device activation is not interrupted when holding an environmental prop
UI: Implemented a new layout for loading screen rules
UI: Body types are now categorized as common rarity in the Filters menu
UI: Players can no longer bypass archetype locks by double-clicking tiles in the 'Create Contestant' page
UI: Outfit packs in the lobby select screen now follow the same order as the 'My Outfit' tab
UI: Club messages will no longer appear in-game when the 'Show Club Channel' option is turned off
UI: Improved gamepad navigation in the customization filter popup
Fixed45
Animation: Fixed an issue where your lower body could sometimes block your aim after launching off a Jump Pad and aiming down sights
Animation: Fixed an issue where bullets on the M60 Lid Lifter were visible when they should be hidden while reloading from empty
Fixed a case of animation culling where melee strike animations were missing for other players viewing the action in third person
Animation: Fixed an A-pose visual glitch when looking down while in the Nullified state
Fixed ladder animation syncing issues when using Dual Blades or the Riot Shield
Fixed broken hand poses in the Vanish Bomb inspect animation
Animation: Fixed melee actions (of the Winch-user) not displaying correctly for contestants being winched
Animation: Fixed a clipping issue when exiting ladders at certain angles
Audio: Fixed an issue where some inspect sounds, such as the Katana skin on the sword, were not played for spectators
Customization & Cosmetics: Fixed clipping between the Bout Blanket boxing robe and some facewear items
Customization & Cosmetics: Fixed the position of the Beating Badge Emblem
Customization & Cosmetics: Fixed the Nyabyte Top to work better with pets
Customization & Cosmetics: Fixed sticker clipping issues on the ‘Fowl Fury’ skin for the Smoke Grenade
Customization & Cosmetics: Fixed an issue where the Heavy body type appeared slimmed down on low/medium settings when wearing the Beanie
Customization & Cosmetics: Fixed stretching and visual issues on several shoe items (Geta, Arch Rival Geta, Tradition Treaders, Lace-Up Kickers, Valor Shift Boots) when worn by the muscular body type
Customization & Cosmetics: Fixed clipping between football shoes (cleats) and pants
Customization & Cosmetics: Fixed the camera angle when zooming in on Tattoos in store offers
Customization & Cosmetics: Fixed clipping issues between the bun hairstyle and the Backwards Baseball Cap
Customization & Cosmetics: Fixed an issue where “Highlight Reel” and “Holtow Fine Print” did not display the player name correctly
Customization & Cosmetics: Fixed stretching and jittering on the “Trail Blazer” backpack’s physics assets
Cashout Modes: Fixed a bug where the Game Show Event widget disappeared after a cashout
Power Shift: Fixed an issue where, if the platform was centered during overtime, the wrong team could be presented as the winner
Quick Cash: Fixed the “respawn timer extended” message sometimes displaying incorrectly
Team Deathmatch: Fixed an issue where environment self-kills were not being penalized
Terminal Attack: Fixed an issue where health regeneration was not working as intended, restoring proper healing behavior
Gameplay: Fixed an issue where Dummy health bars in the Practice Range would stop displaying
Gameplay: Fixed an issue where initial player spawns could be unfairly skewed toward objectives instead of using proper symmetric spawn locations
Gameplay: Fixed an issue where friendly player outlines were not visible in the beginning of rounds
Gameplay: Fixed a core issue that caused effects like sonar, burning, Dash, Jump Pad and invisibility to get stuck permanently, and prevented new effects like tracking dart from being applied
Gameplay: Fixed a rare issue where players would be unable to move or shoot when spawning into the game
Gameplay: Fixed an issue where ziplines could be launched unintentionally
Fixed issue where the floor in the Practice Range building would hover mid-air after destruction
Fixed a rare issue where ziplines would fail to load in the level
Seoul: Fix an issue where players were able to accidentally vault on pipes underneath catwalks
Seoul: Fixed missing collision on pillar in staircases
Rendering: Fixed missing Contestants in reflections during tournament intros
Rendering: Fixed rare issue causing corrupted landscape textures
Settings: Fixed unresponsive gamepad keybindings for text chat
Fixed an issue with video settings not saving properly in the Xbox PC version of the game
UI: Fixed a font inconsistency in the Private Matches screen
UI: Fixed a bug where the pointer would go missing for the first 3.5 seconds of the Post-round results screen
UI: Fixed an issue causing new markers to appear on game mode selection every time the game booted
Fixed the missing VFX effects in a certain spot when using the Dematerializer in the Las Vegas Parking Garage.
Melee Weapons: Fixed an issue where players could hit other players through walls when standing very close to them when initiating an attack
Fixed an issue where the Minigun could wind up while being pulled by the Winch Claw
Removed1
Kyoto: Removed the slow movement effect when running through water

