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v6.9.0

Update 6.9.0

Released

PC · PlayStation · Xbox

Update 6.9.0 brings 40 gameplay and balance changes and 45 bug fixes.

Added4

  • Kyoto: Added missing destruction on several smaller props

  • UI: Added filters to the Expression screen

  • Added missing weapon category labels to Season 6 weapons in the equipment screen

  • UI: Added a bespoke HUD element for incoming and active Game Show Events

Changed39

  • Here are the “no-longer-lingering” effects: Sonar pings, Tracking dart, Motion detector, Burning, Gas, Invulnerable (respawn), Invisibility, Nullifier

  • ARN-220: Updated the recoil pattern to be the same for both magazines, making the weapon feel more consistent to aim

  • Decreased the amount of visual recoil when firing the FAMAS, making it slightly less shaky

  • KS-23: Increased accuracy by decreasing bullet dispersion when firing from the hip while crouch moving

  • KS-23: Increased accuracy by decreasing bullet dispersion when aiming down sights while crouch moving

  • KS-23: Increased accuracy by decreasing bullet dispersion when firing from the hip while standing still

  • KS-23: Increased accuracy by decreasing bullet dispersion when aiming down sights while standing still

  • KS-23: Increased accuracy by decreasing bullet dispersion when firing from the hip while running

  • KS-23: Increased accuracy by decreasing bullet dispersion when aiming down sights while running

  • M11: Decreased the jitter at the end of the weapon’s recoil pattern, making it smoother and easier to use at the end of long bursts of firing

  • Decreased the amount of visual recoil when firing the M11, making it slightly less shaky

  • Improved hit sweeps across all melee weapons, to make them more reliable. As a result, it should feel like fewer sweeps get lost to collision with world objects or geometry

  • XP-54: Decreased damage from 17 to 16

  • XP-54: Increased rate of fire from 850RPM to 860RPM

  • Set the mixer to lower the pitch and mute the game audio when paused in spectator mode

  • Clubs: Improved the club filter reset so that it now properly clears all active filters

  • Customization & Cosmetics: Player-created outfits now properly reflect changes when equipping items directly from the store

  • Customization & Cosmetics: Emerald Flamethrower skin now shows the correct material on dropped tanks

  • Customization & Cosmetics: Holograms now display correctly on the Heavy Muscular body type

  • Customization & Cosmetics: Adjusted Wildlands Vest to prevent clipping with bandoliers and emblems

  • Customization & Cosmetics: Vinerunner Cargos no longer clip with shoes

  • Customization & Cosmetics: Season 3 Ruby rewards are being added

  • Gadgets: Optimized the visual fidelity on the Barricade panels to eliminate visible gaps on low graphics settings and fix clipping issues

  • Power Shift: In overtime, the winning team now correctly receives $25K in cash, replacing the previous behavior where no cash was awarded

  • Team Deathmatch: Self-kills now give the enemy team $25 if the player hadn't taken any damage beforehand

  • Vegetation: Fixed an issue with multiple trees that sometimes could trigger a vault unexpectedly

  • Adjusted health values of multiple assets to allow for more consistency in traversal and cover

  • Performance & Stability: Minor optimization to shader pipeline precompilation

  • Performance & Stability: Crash fixes

  • Performance & Stability: Optimized the amount of network data needed for destruction events

  • Performance & Stability: Improved animation performance

  • Rendering: Change DLSS CNN model option to use preset E instead of the default preset

  • Prevented invisibility from being canceled by emotes, and ensured Cloaking Device activation is not interrupted when holding an environmental prop

  • UI: Implemented a new layout for loading screen rules

  • UI: Body types are now categorized as common rarity in the Filters menu

  • UI: Players can no longer bypass archetype locks by double-clicking tiles in the 'Create Contestant' page

  • UI: Outfit packs in the lobby select screen now follow the same order as the 'My Outfit' tab

  • UI: Club messages will no longer appear in-game when the 'Show Club Channel' option is turned off

  • UI: Improved gamepad navigation in the customization filter popup

Fixed45

  • Animation: Fixed an issue where your lower body could sometimes block your aim after launching off a Jump Pad and aiming down sights

  • Animation: Fixed an issue where bullets on the M60 Lid Lifter were visible when they should be hidden while reloading from empty

  • Fixed a case of animation culling where melee strike animations were missing for other players viewing the action in third person

  • Animation: Fixed an A-pose visual glitch when looking down while in the Nullified state

  • Fixed ladder animation syncing issues when using Dual Blades or the Riot Shield

  • Fixed broken hand poses in the Vanish Bomb inspect animation

  • Animation: Fixed melee actions (of the Winch-user) not displaying correctly for contestants being winched

  • Animation: Fixed a clipping issue when exiting ladders at certain angles

  • Audio: Fixed an issue where some inspect sounds, such as the Katana skin on the sword, were not played for spectators

  • Customization & Cosmetics: Fixed clipping between the Bout Blanket boxing robe and some facewear items

  • Customization & Cosmetics: Fixed the position of the Beating Badge Emblem

  • Customization & Cosmetics: Fixed the Nyabyte Top to work better with pets

  • Customization & Cosmetics: Fixed sticker clipping issues on the ‘Fowl Fury’ skin for the Smoke Grenade

  • Customization & Cosmetics: Fixed an issue where the Heavy body type appeared slimmed down on low/medium settings when wearing the Beanie

  • Customization & Cosmetics: Fixed stretching and visual issues on several shoe items (Geta, Arch Rival Geta, Tradition Treaders, Lace-Up Kickers, Valor Shift Boots) when worn by the muscular body type

  • Customization & Cosmetics: Fixed clipping between football shoes (cleats) and pants

  • Customization & Cosmetics: Fixed the camera angle when zooming in on Tattoos in store offers

  • Customization & Cosmetics: Fixed clipping issues between the bun hairstyle and the Backwards Baseball Cap

  • Customization & Cosmetics: Fixed an issue where “Highlight Reel” and “Holtow Fine Print” did not display the player name correctly

  • Customization & Cosmetics: Fixed stretching and jittering on the “Trail Blazer” backpack’s physics assets

  • Cashout Modes: Fixed a bug where the Game Show Event widget disappeared after a cashout

  • Power Shift: Fixed an issue where, if the platform was centered during overtime, the wrong team could be presented as the winner

  • Quick Cash: Fixed the “respawn timer extended” message sometimes displaying incorrectly

  • Team Deathmatch: Fixed an issue where environment self-kills were not being penalized

  • Terminal Attack: Fixed an issue where health regeneration was not working as intended, restoring proper healing behavior

  • Gameplay: Fixed an issue where Dummy health bars in the Practice Range would stop displaying

  • Gameplay: Fixed an issue where initial player spawns could be unfairly skewed toward objectives instead of using proper symmetric spawn locations

  • Gameplay: Fixed an issue where friendly player outlines were not visible in the beginning of rounds

  • Gameplay: Fixed a core issue that caused effects like sonar, burning, Dash, Jump Pad and invisibility to get stuck permanently, and prevented new effects like tracking dart from being applied

  • Gameplay: Fixed a rare issue where players would be unable to move or shoot when spawning into the game

  • Gameplay: Fixed an issue where ziplines could be launched unintentionally

  • Fixed issue where the floor in the Practice Range building would hover mid-air after destruction

  • Fixed a rare issue where ziplines would fail to load in the level

  • Seoul: Fix an issue where players were able to accidentally vault on pipes underneath catwalks

  • Seoul: Fixed missing collision on pillar in staircases

  • Rendering: Fixed missing Contestants in reflections during tournament intros

  • Rendering: Fixed rare issue causing corrupted landscape textures

  • Settings: Fixed unresponsive gamepad keybindings for text chat

  • Fixed an issue with video settings not saving properly in the Xbox PC version of the game

  • UI: Fixed a font inconsistency in the Private Matches screen

  • UI: Fixed a bug where the pointer would go missing for the first 3.5 seconds of the Post-round results screen

  • UI: Fixed an issue causing new markers to appear on game mode selection every time the game booted

  • Fixed the missing VFX effects in a certain spot when using the Dematerializer in the Las Vegas Parking Garage.

  • Melee Weapons: Fixed an issue where players could hit other players through walls when standing very close to them when initiating an attack

  • Fixed an issue where the Minigun could wind up while being pulled by the Winch Claw

Removed1

  • Kyoto: Removed the slow movement effect when running through water

Embark released Update 6.9.0 on May 22, 2025, during Season 6 (Rising Stars).

Notable balance numbers: XP-54: Decreased damage from 17 to 16. XP-54: Increased rate of fire from 850RPM to 860RPM.

Added: Kyoto: Added missing destruction on several smaller props; UI: Added filters to the Expression screen; Added missing weapon category labels to Season 6 weapons in the equipment screen.

The patch also carries 45 bug fixes.