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v6.3.0

Update 6.3 - Bunny Bash is Back

Released

PC · PlayStation · Xbox

Update 6.3 - Bunny Bash is Back brings 38 gameplay and balance changes and 48 bug fixes.

Added6

  • Added missing shell eject for the CB-01 Repeater lever action animation

  • Gameplay: Added more thorough environmental kill tracking for winch claw, attributing kills when the pulled object pushes another player out of bounds

  • Private Matches & Spectator: Added global kill-feed to spectator slots

  • Private Matches & Spectator: Added Original Las Vegas as a selectable map in private matches

  • Added support for NVIDIA DLSS 4, including multi-frame generation, and the latest SuperResolution models. See the updated DLSS related options in the Video settings.

  • Added an option to choose between "CNN" and "Transformer" models for NVIDIA DLSS in the Video settings.

Changed35

  • Bunny Bash takes place across: SYS$Horizon, Monaco, Skyway Stadium, Kyoto, Bernal, Las Vegas Stadium, Punk Bunny Ears - Good Hare Day

  • Bunny Bash takes place across: Punk Chicken Outfit Pieces - Coop Core Vest, Nest Runner Pants, Fowl Fingers,Cluck Kickers

  • Bunny Bash takes place across: Charm - Rebel Hatcher

  • Bunny Bash takes place across: Weapon Skins - Rapid Scrambler for the CB-01, ARN-220, and M134

  • Bunny Bash takes place across: Goo Grenade Skin - Tama Easter Fling

  • Sword: Decreased secondary attack damage from 140 to 105

  • Updated the M26 Matter reload animations to move the reticle less when aiming down sights

  • Characters & Customization: Reduced the frequency of Moolah charm mooing, with a lower chance of the sounds playing on eliminating an enemy

  • Characters & Customization: Updated frontend size of riot shield, making it easier to preview skins on shields

  • Browse Clubs screen now hides full clubs by default

  • Filter toggle added to include full clubs

  • Cashout Modes: Cashboxes that are hidden, due to being carried, are now briefly visible when a contestant spawns

  • Team Death Match: Adjusted map borders for the OSPUZE and ENGIMO locations on Las Vegas Stadium so they no longer cut-out the jump pads on the street next to the spawns

  • Changed so that bots in the practice range stops firing against each other if the player is too far away from them

  • Practice Range: Improved the responsiveness of bots reacting to player and dynamic behavior

  • Gameplay: Prevent items from being teleported infinitely when gateways are placed closely together in a confined space

  • Monaco: General polish on collision, materials, and destruction

  • Monaco: Improved and fixed some minor issues with ground collision

  • Las Vegas Stadium: General polish on collision, materials, and destruction

  • Simplified some collision on Kyoto to reduce memory cost and increase performance

  • Reworked billboards to be more cosmetic accurate and less error prone from visual artefacts

  • Performance & Stability: Optimized GPU performance in high-load destruction scenarios

  • Private Matches & Spectator: Allow for opting out of game show events in private matches

  • Settings: "CNN" is the model coming from DLSS 2 and 3 versions. It's a fast and high quality method.

  • Settings: "Transformer" is the new model introduced with DLSS 4. It's even higher quality, but more GPU intensive.

  • Improved the frontend equipping functionality to ensure the correct parts are selected and equipped when purchasing a bundle

  • UI: Rich presence status now correctly displays 'Editing Contestant' while in the Contestants menu

  • UI: When renaming outfits there's no longer a warning message when the name of the outfit is the same name as you started with

  • UI: The tiles in My Outfits feature a new hover icon for better visibility of the options menu

  • UI: The expressions tab no longer resets to the top category when re entering the screen from inspect/battlepass/store

  • Winding up the minigun no longer uses the secondary fire input action. Instead winding up the minigun uses the same keybind as aim down sight (Hold or Toggle)

  • SR-84: The scope movement when aiming down the scope is now toned down to more accurateLy reflect where the shots will land when firing

  • SR-84: Improved the camera motion when crouchiNg or stopping after moving while aiming down the scope

  • Security and Anti-cheat: Improved messaging for forbidden tools

  • Security and Anti-cheat: Refined detection systems

Fixed48

  • Animation: Fixed an issue on the standard reload for the AKM where the magazine was flicked in the wrong direction, it now flicks forwards as intended

  • Fixed an animation issue where the Haptic Reload animation for .50 Akimbo looked broken from another player's perspective

  • Fixed an animation issue where cancelling the Wild Draw inspect animation for the Throwing Knives by attacking looked broken from another player's perspective

  • Animation: Fixed a rare issue where the upper body on the third person contestant could become out of proportion

  • Fixed the recurve bow’s animation breaking when swapping to another item while the bow is charged

  • Animation: Fixed an issue where the Dual Blades was offset from the contestants hands in third person while sprinting

  • Animation: Fixed the left arm looking broken in third person when equipping the breach charge while crouching

  • Animation: Fixed an issue where the hammer for the CB-01 Repeater changed position when sliding and aiming down sights

  • Characters & Customization: Fixed a lighting issue on the contestant cards

  • Characters & Customization: Fixed a lighting issue with some of the hairstyles

  • Fixed an issue where the controller rumble was turned on when spectating other players

  • Barricade: Fixed an issue with the text looking wrong on certain skins

  • Fixed an issue that would previously lead to incomplete information when inspecting your teams loadout at the start of the match

  • Team Death Match: Fixed a rare issue where the wrong loadout was selected in TDM when entering the round

  • Fixed an issue where if backfilling into a Team Death Match game the user would not have all their loadout options available

  • Team Death Match: Fixed an issue that would make backfilling not work after the first round in team deathmatch and further tweaked the rules for backfilling

  • Team Death Match: Fixed an issue on Kyoto where you could bump your head against invisible collision above the Hillside building

  • Practice Range: Fixed an issue so that bots that got respawned by players now always show their correct animations

  • Gameplay: Fixed an issue where gateways could be used to end up outside the Arenas boundaries on several locations in Team Death Match

  • Gameplay: Fixed a rare issue where picking up an interactable item would cause the mouse to be blocked for the rest of the session

  • Gameplay: Fixed an issue where picked up objects could sometimes drop inside geometry in an incorrect way

  • Gameplay: Fixed an issue with ammo showing up as 0/0 after respawning

  • Gameplay: Fixed a rare issue where after an elimination the flow would not proceed beyond the kill-cam, the contestant can now respawn while stuck in kill-cam if it were to happen

  • Gameplay: Fixed another issue that could cause sights and scopes to appear misaligned

  • Gameplay: Fixed issue where the first person weapon would cover the screen after teleporting through the gateway while holding a carriable

  • Gameplay: Fixed an issue where players could vault onto obstacles while holding interacts

  • Bernal: Fixed a staircase in the Hotels (ISEUL-T) area being slightly too steep, causing odd movement behavior when jumping into it in specific ways

  • Fixed an issue with missing polygons in attic floor in one of the Monaco House

  • Fixed an issue with decals on Las Vegas Stadium that covered jump pads

  • Fixed an issue where paper walls in Kyoto would sometimes not get destroyed right away

  • Fixed issue with missing holes in Kyoto Temple floor leading to basement

  • Fixed an issue with streaked lines appearing on billboards based on customization

  • Performance & Stability: Fixed some of our more common crashes

  • Private Matches & Spectator: Fixed an issue with VOIP where players in a party could still hear each other through VOIP in a private match when placed in different teams

  • Private Matches & Spectator: Fixed distant outlines not showing up in spectator mode

  • Private Matches & Spectator: Fixed an issue in the Lobby when too many players joined at the same time they could start duplicating

  • Private Matches & Spectator: Fixed the spectator keybind info not being accessible in Power Shift.

  • Rendering: Fixed an issue where volumetric effects appeared black on lower quality settings

  • UI: Fixed a rare issue where the scoreboard could be viewed in an incomplete state at the start of the match

  • UI: Fixed an issue where the reload times were incorrect for ARN-220 and CB-01 Repeater in the weapon overview screen

  • UI: Fixed an issue where you could scroll the text area of a player card

  • Fixed issue where some in-game UI elements could get drawn on top of menus

  • UI: Fixed an issue with the “My Outfits” tab where the inspect action would sometimes preview the incorrect customizations

  • UI: Fixed an issue with outfits created after you have reached the limit of allowed outfits

  • UI: Fixed badges getting cropped incorrectly in the reward card

  • UI: Fix player cards sometimes not updating after editing outfits

  • SR-84: Fixed first person sniper scope visuals flicKering when going into crouch

  • Revolver: Fixed an issue where the Horizon Hammer skin was slightly misaligned when aiming down sights

Removed3

  • Badges: Removed faulty tier indicator number from the Ruby Badge

  • Monaco: Removed tree from path that players often got stuck on

  • Removed Quit button from "game summary screen" and improved the skip/next flow in the end of round/reward flow

Embark released Update 6.3 - Bunny Bash is Back on April 10, 2025, during Season 6 (Rising Stars).

Notable balance numbers: Sword: Decreased secondary attack damage from 140 to 105. UI: The expressions tab no longer resets to the top category when re entering the screen from inspect/battlepass/store.

Added: Added missing shell eject for the CB-01 Repeater lever action animation; Gameplay: Added more thorough environmental kill tracking for winch claw, attributing kills when the pulled object pushes another player out of bounds; Private Matches & Spectator: Added global kill-feed to spectator slots.

The patch also carries 48 bug fixes.