v6.3.0
Update 6.3 - Bunny Bash is Back
Released
PC · PlayStation · Xbox
Update 6.3 - Bunny Bash is Back brings 38 gameplay and balance changes and 48 bug fixes.
Added6
Added missing shell eject for the CB-01 Repeater lever action animation
Gameplay: Added more thorough environmental kill tracking for winch claw, attributing kills when the pulled object pushes another player out of bounds
Private Matches & Spectator: Added global kill-feed to spectator slots
Private Matches & Spectator: Added Original Las Vegas as a selectable map in private matches
Added support for NVIDIA DLSS 4, including multi-frame generation, and the latest SuperResolution models. See the updated DLSS related options in the Video settings.
Added an option to choose between "CNN" and "Transformer" models for NVIDIA DLSS in the Video settings.
Changed35
Bunny Bash takes place across: SYS$Horizon, Monaco, Skyway Stadium, Kyoto, Bernal, Las Vegas Stadium, Punk Bunny Ears - Good Hare Day
Bunny Bash takes place across: Punk Chicken Outfit Pieces - Coop Core Vest, Nest Runner Pants, Fowl Fingers,Cluck Kickers
Bunny Bash takes place across: Charm - Rebel Hatcher
Bunny Bash takes place across: Weapon Skins - Rapid Scrambler for the CB-01, ARN-220, and M134
Bunny Bash takes place across: Goo Grenade Skin - Tama Easter Fling
Sword: Decreased secondary attack damage from 140 to 105
Updated the M26 Matter reload animations to move the reticle less when aiming down sights
Characters & Customization: Reduced the frequency of Moolah charm mooing, with a lower chance of the sounds playing on eliminating an enemy
Characters & Customization: Updated frontend size of riot shield, making it easier to preview skins on shields
Browse Clubs screen now hides full clubs by default
Filter toggle added to include full clubs
Cashout Modes: Cashboxes that are hidden, due to being carried, are now briefly visible when a contestant spawns
Team Death Match: Adjusted map borders for the OSPUZE and ENGIMO locations on Las Vegas Stadium so they no longer cut-out the jump pads on the street next to the spawns
Changed so that bots in the practice range stops firing against each other if the player is too far away from them
Practice Range: Improved the responsiveness of bots reacting to player and dynamic behavior
Gameplay: Prevent items from being teleported infinitely when gateways are placed closely together in a confined space
Monaco: General polish on collision, materials, and destruction
Monaco: Improved and fixed some minor issues with ground collision
Las Vegas Stadium: General polish on collision, materials, and destruction
Simplified some collision on Kyoto to reduce memory cost and increase performance
Reworked billboards to be more cosmetic accurate and less error prone from visual artefacts
Performance & Stability: Optimized GPU performance in high-load destruction scenarios
Private Matches & Spectator: Allow for opting out of game show events in private matches
Settings: "CNN" is the model coming from DLSS 2 and 3 versions. It's a fast and high quality method.
Settings: "Transformer" is the new model introduced with DLSS 4. It's even higher quality, but more GPU intensive.
Improved the frontend equipping functionality to ensure the correct parts are selected and equipped when purchasing a bundle
UI: Rich presence status now correctly displays 'Editing Contestant' while in the Contestants menu
UI: When renaming outfits there's no longer a warning message when the name of the outfit is the same name as you started with
UI: The tiles in My Outfits feature a new hover icon for better visibility of the options menu
UI: The expressions tab no longer resets to the top category when re entering the screen from inspect/battlepass/store
Winding up the minigun no longer uses the secondary fire input action. Instead winding up the minigun uses the same keybind as aim down sight (Hold or Toggle)
SR-84: The scope movement when aiming down the scope is now toned down to more accurateLy reflect where the shots will land when firing
SR-84: Improved the camera motion when crouchiNg or stopping after moving while aiming down the scope
Security and Anti-cheat: Improved messaging for forbidden tools
Security and Anti-cheat: Refined detection systems
Fixed48
Animation: Fixed an issue on the standard reload for the AKM where the magazine was flicked in the wrong direction, it now flicks forwards as intended
Fixed an animation issue where the Haptic Reload animation for .50 Akimbo looked broken from another player's perspective
Fixed an animation issue where cancelling the Wild Draw inspect animation for the Throwing Knives by attacking looked broken from another player's perspective
Animation: Fixed a rare issue where the upper body on the third person contestant could become out of proportion
Fixed the recurve bow’s animation breaking when swapping to another item while the bow is charged
Animation: Fixed an issue where the Dual Blades was offset from the contestants hands in third person while sprinting
Animation: Fixed the left arm looking broken in third person when equipping the breach charge while crouching
Animation: Fixed an issue where the hammer for the CB-01 Repeater changed position when sliding and aiming down sights
Characters & Customization: Fixed a lighting issue on the contestant cards
Characters & Customization: Fixed a lighting issue with some of the hairstyles
Fixed an issue where the controller rumble was turned on when spectating other players
Barricade: Fixed an issue with the text looking wrong on certain skins
Fixed an issue that would previously lead to incomplete information when inspecting your teams loadout at the start of the match
Team Death Match: Fixed a rare issue where the wrong loadout was selected in TDM when entering the round
Fixed an issue where if backfilling into a Team Death Match game the user would not have all their loadout options available
Team Death Match: Fixed an issue that would make backfilling not work after the first round in team deathmatch and further tweaked the rules for backfilling
Team Death Match: Fixed an issue on Kyoto where you could bump your head against invisible collision above the Hillside building
Practice Range: Fixed an issue so that bots that got respawned by players now always show their correct animations
Gameplay: Fixed an issue where gateways could be used to end up outside the Arenas boundaries on several locations in Team Death Match
Gameplay: Fixed a rare issue where picking up an interactable item would cause the mouse to be blocked for the rest of the session
Gameplay: Fixed an issue where picked up objects could sometimes drop inside geometry in an incorrect way
Gameplay: Fixed an issue with ammo showing up as 0/0 after respawning
Gameplay: Fixed a rare issue where after an elimination the flow would not proceed beyond the kill-cam, the contestant can now respawn while stuck in kill-cam if it were to happen
Gameplay: Fixed another issue that could cause sights and scopes to appear misaligned
Gameplay: Fixed issue where the first person weapon would cover the screen after teleporting through the gateway while holding a carriable
Gameplay: Fixed an issue where players could vault onto obstacles while holding interacts
Bernal: Fixed a staircase in the Hotels (ISEUL-T) area being slightly too steep, causing odd movement behavior when jumping into it in specific ways
Fixed an issue with missing polygons in attic floor in one of the Monaco House
Fixed an issue with decals on Las Vegas Stadium that covered jump pads
Fixed an issue where paper walls in Kyoto would sometimes not get destroyed right away
Fixed issue with missing holes in Kyoto Temple floor leading to basement
Fixed an issue with streaked lines appearing on billboards based on customization
Performance & Stability: Fixed some of our more common crashes
Private Matches & Spectator: Fixed an issue with VOIP where players in a party could still hear each other through VOIP in a private match when placed in different teams
Private Matches & Spectator: Fixed distant outlines not showing up in spectator mode
Private Matches & Spectator: Fixed an issue in the Lobby when too many players joined at the same time they could start duplicating
Private Matches & Spectator: Fixed the spectator keybind info not being accessible in Power Shift.
Rendering: Fixed an issue where volumetric effects appeared black on lower quality settings
UI: Fixed a rare issue where the scoreboard could be viewed in an incomplete state at the start of the match
UI: Fixed an issue where the reload times were incorrect for ARN-220 and CB-01 Repeater in the weapon overview screen
UI: Fixed an issue where you could scroll the text area of a player card
Fixed issue where some in-game UI elements could get drawn on top of menus
UI: Fixed an issue with the “My Outfits” tab where the inspect action would sometimes preview the incorrect customizations
UI: Fixed an issue with outfits created after you have reached the limit of allowed outfits
UI: Fixed badges getting cropped incorrectly in the reward card
UI: Fix player cards sometimes not updating after editing outfits
SR-84: Fixed first person sniper scope visuals flicKering when going into crouch
Revolver: Fixed an issue where the Horizon Hammer skin was slightly misaligned when aiming down sights
Removed3
Badges: Removed faulty tier indicator number from the Ruby Badge
Monaco: Removed tree from path that players often got stuck on
Removed Quit button from "game summary screen" and improved the skip/next flow in the end of round/reward flow

