v5.6.0
Update 5.6.0
Released
PC · PlayStation · Xbox
Update 5.6.0 brings balance changes to the Quick Cash, Cashout and Private Matches and 12 bug fixes.
Added2
Clubs: Added a Club page quick navigation icon to the top of the menu
VOIP: Added the ability to toggle the automatic gain control of the microphone volume to the settings
Changed16
Quick Cash: Increased the max duration of respawn waves from 25s to 30s
Quick Cash: Increased the respawn wave timer increment for players who die just before a new wave spawns from 5s to 7s
Quick Cash: Changed spawn behavior to prevent teams from spawning very close to enemy players
Cashout: Changed spawn behavior to prevent teams from respawning very far away or far too close to objectives
Cashout: Changed spawn behavior to prevent teams from spawning very close to enemy players
Animation: Very small reduction to visual recoil on Lewis and M60 Red Dots sights to keep the experience in line with other weapons
Animation: Clothing will now move correctly when spinning your character in the menus
Party-up requests from Clubs will now show in the event log and prompt a new marker when available
Gameplay: Jump Pads will now correctly launch players traveling on ziplines rather than detach and drop them
Gifting: Players can now gift full outfits to friends
Private Matches: We now allow spectators to reconnect even when a private match is paused
Private Matches: Retain camera rotation when moving from a player to the freefly cam in spectator mode
Winch Claw: Will now cancel and block vaulting for opponents on successful hits
Sword: Using the secondary attack at the same time as activating a Jump Pad will now launch players to the intended (longer) distance
Security and Anti-Cheat: Refined and updated several detection rules to improve the precision and effectiveness of identifying players exploiting unfair advantages
Security and Anti-Cheat: Updated anti-cheat methods
Fixed12
Animation: Fixed a rare issue where eliminated players would get frozen and not turn into coins
Fixed an issue where inspecting and throwing grenade-type gadgets simultaneously could make character animations look broken
Contracts: Fix some occurrences of contract tracking for Goo Barrel and Fire Extinguisher
Contracts: Fixed inconsistencies in the "Eliminate 5 opponents from 30 meters or more using gadgets" contract
Gameplay: Fixed an issue with Goo being able to launch players and objects in rare cases
Gameplay: Fixed various issues when hold interactions would sporadically cancel
Performance & Stability: Fixed a rare crash related to the lockbolt
Private Matches: Fixed an issue where input was not working when reconnecting as a spectator
UI: Fixed an issue with scrollbars not being consistent and overlapping in some situations throughout menus
Spear: Fixed an issue where you could start or continue sliding while performing the secondary spin attack
Duel Blades: Fixed an issue when swapping back from a deployable like the Jump Pad would cause the Dual Blades to get stuck swinging only once
Dagger: Fixed an issue where the backstab wouldn’t re-trigger the charge up after a vault if the input was held down

