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v4.6.0

Update 4.6.0

Released

PC · PlayStation · Xbox

Update 4.6.0 brings balance changes to the Healing Beam, Pike-556 and Sword and 26 bug fixes.

Added4

  • Audio: Added more line variations when new vaults spawn, 1 minute left and 30 seconds left

  • Customization: Added a leaderboard to the ÖRF backpack in-game (visible on the backpack!)

  • Performance & Stability: Added Temporal Super-Resolution (TSR) as a new Resolution Scaling Method in the Video Settings

  • UI: Added an option to allow players to reset or turn off tutorial hints in the settings menu, resetting hints will return players to the main menu

Changed20

  • Healing Beam: Decreased max target distance from 12m to 10m

  • Healing Beam: Decreased max healing distance from 15m to 13m

  • Decreased time before we disconnect a blocked healing beam, from 1s to 0.75s

  • Pike-556: Decreased damage from 52 to 47

  • Pike-556: Increased damage falloff multiplier at max range from 75% to 85%, increasing the damage at longer ranges

  • Pyro Grenades will now deal damage to shields, such as the Dome Shield and Mesh Shield

  • Sword: Decreased lunge duration of the secondary attack from 0.4 to 0.3 seconds, resulting in ~1m reduction in distance, from roughly 7m to 6m

  • Sword: Decreased the length of the secondary attack’s hit sweep by 55cm

  • Animation: Updated player card pose for the ‘Tripwire Tango’ Emote

  • Made adjustments to how the sprint animations are triggered for the .50 Akimbo pistols. Previously when continuously pressing the assigned sprint button, animations would retrigger making the experience feel a bit clumsy. This should now feel smoother

  • Audio: Improved delivery on June’s respawn lines

  • Players can no longer progress healing-based Contracts by restoring teammates’ health that was lost due to self-damage. Only healing damage caused by enemy players will count

  • Players can now only progress revive-based Contracts by reviving teammates that were eliminated by opposing players. Reviving players who eliminated themselves will not be counted

  • Customization: Made the Tacticool charm heavier, to prevent erratic movement

  • Customization: Improved the experience of equipping player card items in store bundles

  • Game Modes: Improved the movement behaviors of the flying saucers in the Alien Invasion gameshow event

  • Kyoto: Improved collision on stepping stone paths to smooth out traversal over the available water crossings

  • Kyoto: Reduced and consolidated the amount of exposed objectives in the Villa Compound garden to make combat more directional and less chaotic

  • Kyoto: Small tweaks to the interior layouts of the Guest House, Training Quarters, and Residential zones with the aim of improving readability and reducing complexity

  • Practice Range: Re-introduced the suspended barrel bags

Fixed26

  • Fixed an issue where the Winch Claw animation would not play when firing the main weapon

  • Animation: Fixed an issue with the Throwing Knives where the player’s arms could end up in a locked state after using the secondary attack

  • Animation: Fixed an issue where you could enter a faulty movement state when detaching from a broken ladder in the practice range

  • Audio: Fixed an issue that could cause the commentators to mention it was the first team wipe when the second team wipe of a match happened

  • Fixed an issue where the Treat Hunt introduction video had the wrong audio file and incorrect subtitles

  • Contracts: Fixed an issue where kills caused by throwables were not granting combat score

  • Customization: Fixed an issue where beards would clip through some helmets

  • Customization: Fixed an issue where sometimes the wrong watch was displayed

  • Customization: Fixed an issue that caused many headwear items to not be displayed on characters at a distance

  • Customization: Fixed an issue where certain headwear would not fully dissolve when a contestant was eliminated

  • Customization: Fixed an issue that caused emote sound effects to be played when editing player cards

  • Customization: Fixed an issue that caused some weapon skins to load incorrectly, glitch in the game, or not load at all on Xbox

  • Game Modes: Fixed multiple issues with outline colors on contestants

  • Game Modes: Fixed an issue where the "being revived" prompt could get stuck on screen

  • Game Modes: Fixed an issue where thrown Cash Boxes didn't get deposited if you died before they hit the Cashout Station

  • Seoul: Fixed an issue where several walkways in the Data Center were floating

  • Seoul: Fixed an issue where some ladders on the billboards were floating

  • Fixed an issue where several railings in Seoul had more health than intended

  • Fixed an issue where cobwebs on some maps could block interactions

  • Performance & Stability: Fixed an issue where large-scale destruction could lead to late-joining/reconnecting players having desynced debris on the map

  • Performance & Stability: Fixed an issue that would cause severe performance degradation on Xbox Series S

  • UI: Fixed an issue where the end-of-round progression screen for Sponsors would appear faulty for players who have reached the maximum Sponsor rank

  • UI: Fixed an issue where the ‘Blinded Opponent’ score message wouldn’t disappear until the enemy was eliminated

  • Fixed an issue where environmental kills could result in a large negative score on Contracts (this issue only affected the UI, not the actual Contract progress)

  • Fixed an issue where the Riot Shield could catch on fire

  • Melee Attacks: Fixed an issue where the third-person visual and audio impact effects of a melee attack would be delayed

Embark released Update 4.6.0 on November 6, 2024, during Season 4 (It's Showtime).

Notable balance numbers: Healing Beam: Decreased max target distance from 12m to 10m. Healing Beam: Decreased max healing distance from 15m to 13m. Pike-556: Decreased damage from 52 to 47.

Added: Audio: Added more line variations when new vaults spawn, 1 minute left and 30 seconds left; Customization: Added a leaderboard to the ÖRF backpack in-game (visible on the backpack!); Performance & Stability: Added Temporal Super-Resolution (TSR) as a new Resolution Scaling Method in the Video Settings.

The patch also carries 26 bug fixes.