
v4.6.0
Update 4.6.0
Released
PC · PlayStation · Xbox
Update 4.6.0 brings balance changes to the Healing Beam, Pike-556 and Sword and 26 bug fixes.
Added4
Audio: Added more line variations when new vaults spawn, 1 minute left and 30 seconds left
Customization: Added a leaderboard to the ÖRF backpack in-game (visible on the backpack!)
Performance & Stability: Added Temporal Super-Resolution (TSR) as a new Resolution Scaling Method in the Video Settings
UI: Added an option to allow players to reset or turn off tutorial hints in the settings menu, resetting hints will return players to the main menu
Changed20
Healing Beam: Decreased max target distance from 12m to 10m
Healing Beam: Decreased max healing distance from 15m to 13m
Decreased time before we disconnect a blocked healing beam, from 1s to 0.75s
Pike-556: Decreased damage from 52 to 47
Pike-556: Increased damage falloff multiplier at max range from 75% to 85%, increasing the damage at longer ranges
Pyro Grenades will now deal damage to shields, such as the Dome Shield and Mesh Shield
Sword: Decreased lunge duration of the secondary attack from 0.4 to 0.3 seconds, resulting in ~1m reduction in distance, from roughly 7m to 6m
Sword: Decreased the length of the secondary attack’s hit sweep by 55cm
Animation: Updated player card pose for the ‘Tripwire Tango’ Emote
Made adjustments to how the sprint animations are triggered for the .50 Akimbo pistols. Previously when continuously pressing the assigned sprint button, animations would retrigger making the experience feel a bit clumsy. This should now feel smoother
Audio: Improved delivery on June’s respawn lines
Players can no longer progress healing-based Contracts by restoring teammates’ health that was lost due to self-damage. Only healing damage caused by enemy players will count
Players can now only progress revive-based Contracts by reviving teammates that were eliminated by opposing players. Reviving players who eliminated themselves will not be counted
Customization: Made the Tacticool charm heavier, to prevent erratic movement
Customization: Improved the experience of equipping player card items in store bundles
Game Modes: Improved the movement behaviors of the flying saucers in the Alien Invasion gameshow event
Kyoto: Improved collision on stepping stone paths to smooth out traversal over the available water crossings
Kyoto: Reduced and consolidated the amount of exposed objectives in the Villa Compound garden to make combat more directional and less chaotic
Kyoto: Small tweaks to the interior layouts of the Guest House, Training Quarters, and Residential zones with the aim of improving readability and reducing complexity
Practice Range: Re-introduced the suspended barrel bags
Fixed26
Fixed an issue where the Winch Claw animation would not play when firing the main weapon
Animation: Fixed an issue with the Throwing Knives where the player’s arms could end up in a locked state after using the secondary attack
Animation: Fixed an issue where you could enter a faulty movement state when detaching from a broken ladder in the practice range
Audio: Fixed an issue that could cause the commentators to mention it was the first team wipe when the second team wipe of a match happened
Fixed an issue where the Treat Hunt introduction video had the wrong audio file and incorrect subtitles
Contracts: Fixed an issue where kills caused by throwables were not granting combat score
Customization: Fixed an issue where beards would clip through some helmets
Customization: Fixed an issue where sometimes the wrong watch was displayed
Customization: Fixed an issue that caused many headwear items to not be displayed on characters at a distance
Customization: Fixed an issue where certain headwear would not fully dissolve when a contestant was eliminated
Customization: Fixed an issue that caused emote sound effects to be played when editing player cards
Customization: Fixed an issue that caused some weapon skins to load incorrectly, glitch in the game, or not load at all on Xbox
Game Modes: Fixed multiple issues with outline colors on contestants
Game Modes: Fixed an issue where the "being revived" prompt could get stuck on screen
Game Modes: Fixed an issue where thrown Cash Boxes didn't get deposited if you died before they hit the Cashout Station
Seoul: Fixed an issue where several walkways in the Data Center were floating
Seoul: Fixed an issue where some ladders on the billboards were floating
Fixed an issue where several railings in Seoul had more health than intended
Fixed an issue where cobwebs on some maps could block interactions
Performance & Stability: Fixed an issue where large-scale destruction could lead to late-joining/reconnecting players having desynced debris on the map
Performance & Stability: Fixed an issue that would cause severe performance degradation on Xbox Series S
UI: Fixed an issue where the end-of-round progression screen for Sponsors would appear faulty for players who have reached the maximum Sponsor rank
UI: Fixed an issue where the ‘Blinded Opponent’ score message wouldn’t disappear until the enemy was eliminated
Fixed an issue where environmental kills could result in a large negative score on Contracts (this issue only affected the UI, not the actual Contract progress)
Fixed an issue where the Riot Shield could catch on fire
Melee Attacks: Fixed an issue where the third-person visual and audio impact effects of a melee attack would be delayed

