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v4.4.0

Update 4.4.0

Released

PC · PlayStation · Xbox

Update 4.4.0 brings 21 gameplay and balance changes and 18 bug fixes.

Added4

  • Added squad colors to the Glitch Trap

  • Monaco: Added additional exit point at the top of the alley zipline, allowing players to jump directly on the opposite rooftop.

  • Settings: Added a new option called "Resolution Scale Mode" when TAAU is the selected resolution scaling method. This new setting defaults to the "Auto" option, which selects resolution scaling automatically based on your screen resolution.

  • UI: Added friends filter to the leaderboard

Changed21

  • Sledgehammer: Decreased the sweep duration of the secondary attack by 25%

  • Sledgehammer: Decreased the sweep width of the secondary attack from 30cm to 25cm

  • Sledgehammer: Increased the sweep width of the primary attack from 12cm to 15cm

  • Audio: Replaced the Cl 40 grenade impact sound to lessen ear fatigue

  • Bugs: Potential fix for players becoming permanently invisible during a round

  • Re-balanced some of the distance-based Contracts to make achieving them a better experience

  • Environmental Eliminations: Updated the kill system to detect and reward players for ‘environmental kills’, i.e. kills where a player falls out of bounds and dies due to the actions of another player

  • Environmental Eliminations: Removing the floor from underneath a player (e.g. destroying Seoul’s sky bridge or removing it via the Dematerializer)

  • Environmental Eliminations: Blocking a player with Goo or a thrown carriables

  • Environmental Eliminations: Destroying ziplines carrying a player

  • Environmental Eliminations: Firing a player out of the level with a Jump Pad

  • Environmental Eliminations: Lifting a player out of the level with the Anti-Gravity Cube

  • Environmental Eliminations: Pulling a player out of the level with the Winch Claw

  • Environmental Eliminations: Knocking a player out of the level with Charge ‘n Slam

  • Environmental Eliminations: Causing a player to fall out of the level using the Gateway

  • Kyoto: Small flow improvements around the side of the Pavilion, preventing players from getting stuck between bamboos or get snagged on lanterns

  • Settings: Adjusted the way the GPUs FSR2 and XeSS are selected by default. Both of these are high-quality techniques that are not suitable for low-end GPUs. For low-end GPUs, TAAU will be the default resolution scaling method from now on

  • Goo projectiles from the Goo Gun will now stick to the base of turrets in the same way as goo from barrels

  • UI: Adjusted healthbars back to intended height

  • AKM: Updated the ammo count on the item overview screen

  • CL-40: Updated the ammo count on the item overview screen

Fixed18

  • Animation: Fixed an issue where audio was looping when vaulting over certain obstacles

  • Bugs: Fixed an issue that caused a hang for players using DX11

  • Bugs: Fixed an issue where certain usage of goo could result in players bypassing collision

  • Bugs: Fixed one of the issues which could cause destruction to appear out of sync

  • Cosmetics: Fixed an issue where the "Stuck on you" sticker on FCAR skin could be floating when using the Ironsight

  • Fixed various unintended bugs with the Anti-Gravity Cube

  • RPG-7: Fixed an issue where the RPG would restock ammo too early in the reload animation

  • Practice Range: Fixed an issue where practice dummies would block explosive damage

  • UI: Fixed an issue where players moving from Platinum 1 to Diamond 4 in World Tour would see the wrong badge and progress bar on the World Tour screen

  • UI: Fixed an issue where scoring events would show the score gained twice on the HUD, for example: “Vault Opened 500 +500”

  • UI: Fixed an issue where the larger Battle Pass reward images didn’t cover the whole tile

  • UI: Fixed an issue where Mouse and Keyboard users could only use the Mouse Wheel to zoom in/out on cosmetics on the Sponsor screen when the mouse was placed in the top part of the screen

  • UI: Fixed an issue where game mode tiles could get stuck in the hover state

  • UI: Fixed an issue where player names would not update immediately when using the ‘Hide Playernames’ option

  • UI: Fixed an issue where friends’ names could show up incorrectly on leaderboards after toggling the friends filter

  • VFX: Fixed an issue that caused the fog at the edge of the screen to flicker occasionally

  • Fixed an issue on consoles where VOIP would stop working after entering the console overlay after launching the game

  • Alternate Sights: Fixed an issue where the player’s gun could be offset when playing with a sight

Embark released Update 4.4.0 on October 23, 2024, during Season 4 (It's Showtime).

Notable balance numbers: Sledgehammer: Decreased the sweep duration of the secondary attack by 25%. Sledgehammer: Decreased the sweep width of the secondary attack from 30cm to 25cm. Sledgehammer: Increased the sweep width of the primary attack from 12cm to 15cm.

Added: Added squad colors to the Glitch Trap; Monaco: Added additional exit point at the top of the alley zipline, allowing players to jump directly on the opposite rooftop; Settings: Added a new option called "Resolution Scale Mode" when TAAU is the selected resolution scaling method. This new setting defaults to the "Auto" option, which selects resolution scaling automatically based on your screen resolution.

The patch also carries 18 bug fixes.