
v4.2.0
Update 4.2.0
Released
PC · PlayStation · Xbox
Update 4.2.0 brings balance changes to the Smoke Grenade, CL-40, Pike-556 and V9S and 27 bug fixes.
Added5
Added Glitch Barrels to the rotation of reshaped items the Data Reshaper can create
Added some physics-based ‘wiggle’ to the Healing Beam’s hose
Private Matches: Added a second Spectator slot.
Added ‘ad jingles’ for HOLTOW in HOLTOW’s areas of Fortune Stadium
Security and Anti-cheat: Added new detection rules
Changed29
World Tour Event - Primetime Buff: If taking damage, the extra health does not replenish.
World Tour Event - Primetime Buff: When the cashout is finished, the buff will disappear.
World Tour Event - Primetime Buff: The buff cannot be stacked, but it can be replenished if your team deposits another cash box.
World Tour Event - Primetime Buff: The buff does not apply to teammates that are eliminated when the cash box is inserted.
World Tour Event - Primetime Buff: Fortune Stadium, Monaco, Kyoto, SYS$HORIZON
Smoke Grenade: Increased ‘smoke entity duration’ from 15s to 17.5s. This means enemy health bars and outlines will not show through the smoke until the effect properly begins to disappear
Ranked Tournaments: Updated the spawn point selection logic in the final round of the tournament, for teams who get wiped. This should reduce the number of long-distance spawns that occur
Ranked Tournaments: Increased the variety of Cashout spawn locations when spawning the next objectives
World Tour: Updated the spawn point selection logic in the final round of the tournament, for teams who get wiped. This should reduce the number of long-distance spawns that occur
World Tour: Increased the variety of Cashout spawn locations when spawning the next objectives
Decreased Mesh Shield cooldown from 12s to 8s if the shield is damaged when closed
Decreased Mesh Shield cooldown from 8s to 4s if the shield is undamaged when closed
CL-40: Decreased damage from 117 to 100
CL-40: Increased ammo from 4 to 5
CL-40: Increased self-damage multiplier from 0.75 to 1.6
CL-40: Updated damage fall-off curve so that damage drops to 90% at the edge of the 30cm inner radius, with damage falling off linearly from that point to 0 at the outer edge of the blast radius
Pike-556: Decreased damage from 59 to 52
V9S: Decreased fire rate from 430 RPM to 360 RPM
V9S: Increased damage from 37 to 40
Characters: Made it possible to polish the Grit & Glory skin when using weapon inspect
Players hit by the Stun Gun will now see directional hit arrows, showing the direction of the incoming shot
Ranked Tournament: Team colors will now be consistent throughout a tournament for teams you have seen in previous rounds. For example, if you progress with the purple team, they will be purple in the next round
World Tour: Team colors will now be consistent throughout a tournament for teams you have seen in previous rounds. For example, if you progress with the purple team, they will be purple in the next round
Made various improvements and fixes to destruction on Fortune Stadium
Various lighting tweaks made to billboards in Fortune Stadium
Seoul, Monaco, Skyway Stadium & SYS$HORIZON: Night settings have been reworked for better visibility in certain areas
Security and Anti-cheat: Tweaked some of the current heuristics for higher accuracy
UI: Adjusted the post-match reward screen buttons to make sure players don’t accidentally miss reward, XP and Fan updates by returning to the main menu by mistake
UI: Updated the ordering of tracked Contracts in the scoreboard, to make it easier to read
Fixed27
Fixed an issue where the Dagger’s charged up secondary attack would not play the correct animation in third-person
Fixed an animation issue caused when inspecting liftable objects while certain weapon inspect animations were equipped
Fixed a bug that could cause third-person run animations to play at high speeds
Audio: Fixed an issue that could cause sound from emotes to not play in the game
Fixed some issues where gameplay events that give progress on various Contracts could either add extra scoring events or miss some, due to categorizing them as the wrong event, for example back-stabs with the Dagger counting as headshots
Fixed an issue where controller aim assistance could sometimes lock on to the location where a player had previously died
Controller: Fixed aim assistance regression due to unsupported third-party software
Crashes & Errors: Fixed a crash bug that could be caused by a problem with texture arrays
Crashes & Errors: Fixed an issue that could sometimes cause players to get the TFGE0000 connection error
Fixed an issue where bullet dispersion could occasionally become broken during the tutorial
Fixed a bug where liftables would sometimes be immediately dropped after picking them up
Fortune Stadium: Fixed some missing collision on one of the ISEULT buildings
Performance: Fixed a bug that could cause the client to stutter whenever they took damage from an enemy
Fixed an issue where Winch Claw activation would not be blocked when the player was under the Glitch effect
Fixed an issue where activating the Winch Claw wouldn’t disable the Vanishing Bomb’s cloaking effect
UI: Fixed an issue where the Cashout Station symbol turned white when the player picks up the Cashbox
UI: Fixed an issue where the Sponsor progression reward tile could show the wrong progress on the progress bar
UI: Fixed an issue in the post-match reward screens where the wrong amount of Fans earned could be shown
UI: Fixed bug where the game mode name wasn't shown in the matchmaking widget
UI: Fixed an issue that could sometimes cause a player to see ‘kill’ hit indicators on the crosshair when they were actually only getting an assist
UI: Fixed an issue where the party widget on the HUD would not show when a teammate was talking
UI: Fixed bug where the squad respawn timer in the scoreboard could be shown on the wrong team
UI: Fixed rounded corners on various game mode tiles on the main menu
Fixed an issue where the MGL32’s reload time was incorrect in the UI
R.357: Fixed an issue where, when using the Sticky Situation skin and a sight, the sight picture could become broken and the player would look into their hands
Fixed an issue that could cause the Recurve Bow to do a min damage of 68 rather than 60
Fixed an issue where the SH1900 stats where shown incorrectly in the UI

