
v3.6.0
Update 3.6.0
Released
PC · PlayStation · Xbox
Update 3.6.0 brings balance changes to the Goo Grenade, Cashout, Evasive Dash and Goo Gun and 10 bug fixes.
Added5
Cashout: Added new notification messages to the HUD for when cash is awarded to a team
Terminal Attack & Ranked Terminal Attack: Added health regeneration thresholds per archetype to Terminal Attack, meaning players will now regenerate health up to a specific threshold based on if they are a Light, Medium or Heavy, rather than the current fixed 100HP. New thresholds are:
Contracts: Added some additional Contract types
Added ‘Pause match’ functionality to private matches. Anybody in a spectator slot can pause the match using the R button
Ping System: Added a new HUD icon when pinging player statues
Changed23
Goo Grenade: Increased the time it takes for fire to destroy goo from 6s to 12s
Cashout: Increased cash awarded for kills from $200 to $500
~30% of the cash in a Cashbox is now awarded to the team that deposits the Cashbox the moment it is added to the Cashout Station. The remaining ~70% of the cash in a Cashbox is awarded when the cashout is completed at the Cashout Station.
Cashout: Updated the Vault spawning logic at the start of a match for more even distribution
Increased the time taken to steal a cashout from 6s to 7s
Ranked Terminal Attack: Destruction is now reset at half-time without needing to reload the level
Terminal Attack & Ranked Terminal Attack: Light = 100HP
Terminal Attack & Ranked Terminal Attack: Medium = 125HP
Terminal Attack & Ranked Terminal Attack: Heavy = 150HP
Evasive Dash: Increased the cooldown duration from 5.5s to 6.5s per charge
Goo Gun: Increased the time it takes for fire to destroy goo from 6s to 12s
Grapple Hook: Decreased the cooldown duration from 10s to 8s
Decreased the time taken until the Healing Beam can overheat from 7s to 5.5s
93R: Slightly decreased bullet dispersion when firing from the hip in all stances, making the weapon more accurate
Decreased the amount of horizontal recoil when firing the 93R, making it easier to control and more precise
93R: Slightly tightened the cluster of bullets fired in a burst, making the weapon more precise
Updated the text on some contracts to say they are earned for ‘rounds,’ not ‘matches,’ to make them clearer
Ranked Terminal Attack: Adjusted how Ranked Score (RS) updates are calculated for parties.
Game Summary Screen: Brought back the “deaths” statistic to the summary
Game Summary Screen: Brought back the mixed-caps style font
Ping System: Changed default ping intent on Cashout Stations owned by enemy teams to "attack"
Ping System: Jump pads now generate an event log message when pinged
Ping System: Updated event log message text from “Going to vault X” to “Move to vault X,” to bring it in line with other instructional pings
Fixed10
Fixed an issue where some Gadgets could become ‘locked’ and unable to fire/use
Goo Grenade: Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes
World Tour: Fixed an issue where the ‘elimination’ outro screen at the end of a tournament would not show up correctly
Fixed an issue where some Specializations could become ‘locked’ and unable to fire/use
Goo Gun: Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes
Front-end menus: Fixed several issues that could result in ‘out of memory’ crashes
Front-end menus: Fixed an issue where having text chat open could block some button inputs
HUD: Fixed an issue where the colorblind settings would not update in the Terminal Attack score widget
Ping System: Fixed an event log message that had incorrect player name data
Fixed an issue where some Weapons could become ‘locked’ and unable to fire/use
Removed1
Cashout: Removed all cash loss penalties for team wipes

