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v3.6.0

Update 3.6.0

Released

PC · PlayStation · Xbox

Update 3.6.0 brings balance changes to the Goo Grenade, Cashout, Evasive Dash and Goo Gun and 10 bug fixes.

Added5

  • Cashout: Added new notification messages to the HUD for when cash is awarded to a team

  • Terminal Attack & Ranked Terminal Attack: Added health regeneration thresholds per archetype to Terminal Attack, meaning players will now regenerate health up to a specific threshold based on if they are a Light, Medium or Heavy, rather than the current fixed 100HP. New thresholds are:

  • Contracts: Added some additional Contract types

  • Added ‘Pause match’ functionality to private matches. Anybody in a spectator slot can pause the match using the R button

  • Ping System: Added a new HUD icon when pinging player statues

Changed23

  • Goo Grenade: Increased the time it takes for fire to destroy goo from 6s to 12s

  • Cashout: Increased cash awarded for kills from $200 to $500

  • ~30% of the cash in a Cashbox is now awarded to the team that deposits the Cashbox the moment it is added to the Cashout Station. The remaining ~70% of the cash in a Cashbox is awarded when the cashout is completed at the Cashout Station.

  • Cashout: Updated the Vault spawning logic at the start of a match for more even distribution

  • Increased the time taken to steal a cashout from 6s to 7s

  • Ranked Terminal Attack: Destruction is now reset at half-time without needing to reload the level

  • Terminal Attack & Ranked Terminal Attack: Light = 100HP

  • Terminal Attack & Ranked Terminal Attack: Medium = 125HP

  • Terminal Attack & Ranked Terminal Attack: Heavy = 150HP

  • Evasive Dash: Increased the cooldown duration from 5.5s to 6.5s per charge

  • Goo Gun: Increased the time it takes for fire to destroy goo from 6s to 12s

  • Grapple Hook: Decreased the cooldown duration from 10s to 8s

  • Decreased the time taken until the Healing Beam can overheat from 7s to 5.5s

  • 93R: Slightly decreased bullet dispersion when firing from the hip in all stances, making the weapon more accurate

  • Decreased the amount of horizontal recoil when firing the 93R, making it easier to control and more precise

  • 93R: Slightly tightened the cluster of bullets fired in a burst, making the weapon more precise

  • Updated the text on some contracts to say they are earned for ‘rounds,’ not ‘matches,’ to make them clearer

  • Ranked Terminal Attack: Adjusted how Ranked Score (RS) updates are calculated for parties.

  • Game Summary Screen: Brought back the “deaths” statistic to the summary

  • Game Summary Screen: Brought back the mixed-caps style font

  • Ping System: Changed default ping intent on Cashout Stations owned by enemy teams to "attack"

  • Ping System: Jump pads now generate an event log message when pinged

  • Ping System: Updated event log message text from “Going to vault X” to “Move to vault X,” to bring it in line with other instructional pings

Fixed10

  • Fixed an issue where some Gadgets could become ‘locked’ and unable to fire/use

  • Goo Grenade: Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes

  • World Tour: Fixed an issue where the ‘elimination’ outro screen at the end of a tournament would not show up correctly

  • Fixed an issue where some Specializations could become ‘locked’ and unable to fire/use

  • Goo Gun: Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes

  • Front-end menus: Fixed several issues that could result in ‘out of memory’ crashes

  • Front-end menus: Fixed an issue where having text chat open could block some button inputs

  • HUD: Fixed an issue where the colorblind settings would not update in the Terminal Attack score widget

  • Ping System: Fixed an event log message that had incorrect player name data

  • Fixed an issue where some Weapons could become ‘locked’ and unable to fire/use

Removed1

  • Cashout: Removed all cash loss penalties for team wipes

Embark released Update 3.6.0 on July 24, 2024, during Season 3.

Notable balance numbers: Goo Grenade: Increased the time it takes for fire to destroy goo from 6s to 12s. Cashout: Increased cash awarded for kills from $200 to $500. Terminal Attack & Ranked Terminal Attack: Light = 100HP.

Added: Cashout: Added new notification messages to the HUD for when cash is awarded to a team; Terminal Attack & Ranked Terminal Attack: Added health regeneration thresholds per archetype to Terminal Attack, meaning players will now regenerate health up to a specific threshold based on if they are a Light, Medium or Heavy, rather than the current fixed 100HP. New thresholds are:; Contracts: Added some additional Contract types.

The patch also carries 10 bug fixes.