
v3.2.0
Update 3.2.0
Released
PC · PlayStation · Xbox
Update 3.2.0 brings 9 gameplay and balance changes and 17 bug fixes.
Added1
Performance: Added improvements on cosmetics and distance fields to save memory
Changed9
Tweaked inspect animations for carriables so that you can start a consecutive inspect quicker
Grapple Hook: Can no longer attach to surfaces that are out of bounds
Private Matches: Solo Bank It temporarily removed due to a bug
Terminal Attack: Improved the penalty system for delivering sanctions to players who leave the match early
UI: Changed the controller input for editing the Player Card to avoid canceling matchmaking
UI: Disconnected players will be hidden in certain squad intro scenes
Kyoto: Tweaked destruction behavior to better support prolonged combat and traversal by making buildings collapse more slowly, break into larger chunks, and debris settle faster
Monaco: Changed the collision of the see-through curtains so that all projectiles and thrown objects pass through them
Security: Further enhancements to our Aimbot detection system for faster reaction time
Fixed17
Animation: Fixed an issue where the weapon would be visible while getting revived
Fixed an issue where the players would get stuck in the sword lunge animation
Animation: Fixed a bug where players could die without spawning a statue if a teammate immediately started to revive
Fixed an issue where the Dome Shield would skip on or bounce off of water surfaces
Private Matches: Fixed an issue that would cause the game to lock players in a state of accepting an invite
Cashout: Fixed an issue where the Cashbox icon would not re-appear after fading away for the first time when in the possession of another team
Terminal Attack: Fixed a bug that caused extraction location names to not be visible at the start of a round
Terminal Attack: Fixed motion blur being incorrectly forced during the warm-up phase
Terminal Attack: Fixed an issue where key insertion failed after the hold interaction was complete
Power Shift: Fixed a bug that made it possible to overtake the platform after the round had ended
Fixed an issue where players lunging with the Sword could get stuck in a captured state when hit with the Winch Claw
UI: Fixed an issue that caused the spectator camera vignette to play in the drafting screen in Terminal Attack
UI: Fixed the Battle Pass background to prevent it from being cleared when entering the Career screen
UI: Fixed an issue that caused player score to be cleared for reconnected players
Fixed an issue where the Dagger’s secondary backstab attack could hit multiple players at once, which was unintended
Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended
SR-84: Fixed an issue where the scope glint effect would not be shown at distances over 150m

