
v3.10.0
Update 3.10.0
Released
PC · PlayStation · Xbox
Update 3.10.0 brings balance changes to the Dome Shield, Goo Grenade, Goo Gun and Throwing Knives and 17 bug fixes.
Added2
Introduced a defender bonus for teams that currently hold a Cashout Station. While they hold the objective, the dead players on the defending team will be able to spend any respawn coins they have after 15 seconds, rather than 30 seconds
UI: Added more crosshair customization options
Changed18
Dome Shield: Decreased duration from 12s to 5.5s
Goo Grenade: Decreased the time it takes for fire to destroy goo from 12s to 9s
World Tour: We’ve reduced the number of Cashout Tournament wins needed to reach each level of Emerald, for example, Emerald 4 will require 3 wins instead of 10 and the total wins needed for Emerald 1 is now 63 instead of 75.
Goo Gun: Decreased the time it takes for fire to destroy goo from 12s to 9s
Decreased the max range from the Winch Claw from 17m to 12m
Throwing Knives: Decreased the fire rate of the primary fire from 125rpm to 107rpm
Updated animation for the Flamethrower’s Soak ‘n’ Scorch skin so it will always play the full animation
Updated the Mini Roulette skin for the Lewis Gun to make it compatible with animation customizations
Game Modes: Mines and charges will now stick to the vault’s surface correctly
Game Modes: Changed so the in-game Cashout text will display in the corresponding team’s color
Game Modes: When reconnecting into World Tour in a late round, loadout choices should now be correct
Gameplay: When backfilling into a match, respawn statues will now display the correct team colors instead of being white
Maps: Debris in Skyway Stadium now properly resets after midgame in Ranked Terminal Attack
Grapple Hook: Can once again attach to walls that are out of bounds
Security and anti-cheat: Improved existing detection rules
Stability & Performance: Performance optimizations for all platforms
Stability & Performance: Additional fix for a rare case of the infinite loading screen
UI: Leaving a private match now shows the correct dialog
Fixed17
Fixed the zipline attach animation not playing under certain conditions
Animation: Fixed the riot shield not hiding properly when vaulting
Animation: Fixed aim down sights so it is properly portrayed in spectator view
Contracts: Fix for the Quick Melee contract so it only registers quick melee attacks, not melee attacks with weapons
Contracts: Fixed so that the “Stop opponents from stealing your cashout or decrypting a terminal 5 times” now also counts eliminations by attackers on defenders trying to stop the decryption in Terminal Attack
Contracts: Fixed so that winch claw properly counts towards the interrupt contract
Contracts: Fixed for the contract “'Get 15 eliminations or assists with Launchers or Shotguns”, it now correctly rewards assists
Game Modes: Fixed the bug that sometimes caused the connect/leave button to be present after finishing a World Tour session
Game Modes: Fixed an issue in Ranked Terminal Attack that caused the teams to play different objective configurations (i.e. the locations of spawn points and terminals) when Attacking or Defending. Both teams now play the same sequence of objective configurations
Game Modes: Fixed an issue where Ziplines would not properly reset after midgame in Ranked Terminal Attack
Gameplay: Fixed a bug where players were unable to use items from the start of the round and throughout the match, such as the Healing Beam
Winch Claw: Fixed an issue where the action could get canceled if the targeted player jumped right when getting hit
Winch Claw: Fixes issue where the wrong target could get pulled if it was close to the intended target
Turret: Fixed recovery text being wrongly displayed
Stability & Performance: Fixes for some of our most common crashes
Stability & Performance: Fixed an issue where players failed to join matches resulting in uneven teams for modes with no backfills
UI: Fixed a navigation issue in the settings menu for controller

