
v2.8.0
Update 2.8.0
Released
PC · PlayStation · Xbox
Update 2.8.0 brings 32 gameplay and balance changes and 13 bug fixes.
Added3
Added an intro animation in terminal attack to improve the round countdown
Terminal Attack: Added a distinct sound change on the Terminal when there is only 15 seconds left to stop the decryption
UI - Ping wheel additions and changes: Added new ping messages “Breach here” and “Hold this Position”
Changed32
Audio: Player Voice lines will now only play for teammates and not opposing players
Anti-gravity Cube: We made the cube heavier so that it doesn’t get pushed as easily when hit by other objects
Anti-gravity Cube: This also prevents an exploit in which the cube could be carried upwards together with the objects it’s lifting, causing entire structures to traverse upwards into the sky endlessly
Gameplay: A new carriable object has been added to the Arena: Glitch Barrels
Gameplay: Interactions such as using a zipline, pressing elevator buttons, and interacting with a revive statue should now be more responsive, especially on console/gamepad
Gameplay: Improved visibility of barrels in dark and monochrome areas
All Maps: Rooftop reflections have been improved
Sys$horizon: Tweaked the zipline at the Museum entrance so you exit earlier automatically instead of it taking you all the way to the ceiling
Monaco: Power Shift: Adjusted spawns to balance out the distances to the platform and to reduce how often you have to run after the platform when defending
Terminal Attack: The icon for the terminal will no longer appear in the center of the screen when decryption starts
Terminal Attack: Due to a known issue that could not be resolved in time, players can only swap weapons and gadgets between rounds and not in spectator mode after elimination
UI - Ping wheel additions and changes: To make room for the two new pings “Hype” and “Danger” have been moved/removed. Hype is added to the expression wheel, replacing “Need Help.” “Danger” is removed from the wheel but still accessible via double-tapping the ping button on any target
UI - Ping wheel additions and changes: Support/Social pings are now located at the bottom of the wheel, while tactical options are on the top half
UI - Ping wheel additions and changes: “Going here”, “Defending here” and “Attacking here” in the Ping wheel are now called “Go here”, “Defend here”, and “Attack here” to make it clearer that they are requests to your team, and consistent with the character voice lines
UI: Updated several event log messages related to pinging game mode relevant objects to communicate the context more clearly
UI: When holding the ping wheel on your own ping now we only show the remove option to make it clear that you pinged an existing ping
UI: Flipped background opacity for dead/alive players in the scoreboard
UI: Updated contestant icons
Updated required round completion on a terminal attack contract from 10 to the intended 14
Changed the key bind for “Hide UI” from F12 to F10
Changed the order of tiles for Quickplay
UI: Updated the lighting on Player Cards
Charge'N'Slam: Can now clear higher obstacles when activated on the ground to reduce instances where players get stuck on geometry
Dagger: Improved backstab validation
Improved hit validation for all melee weapons
All Melee Weapons: There is now a setting for turning melee aim assist on/off in the “Gameplay” section
All Melee Weapons: The aim assist and lunge range are slightly more generous for quick melee
All Melee Weapons: We have changed the way sprinting gets blocked when attacking with melee weapons and using quick melee, so that sprint is only blocked through parts of a swing, instead of the whole duration of the attack. This is tweaked on a weapon-to-weapon basis
All Melee Weapons: The sprint toggle no longer gets canceled by melee attacks, so players don’t have to re-toggle spam to efficiently chase their target while attacking
Riot Shield: The shield can now be raised more quickly after performing an attack
SR-84: Is now correctly marked as a Marksman Rifle instead of a Melee Weapon in the menus
Security: Updates and improvements
Fixed13
Fixed an issue where hand gesture animations were overriding the Mesh Shield animations, resulting in broken character poses
Fixed an issue where throwing animations would not play while inspecting weapons
Anti-gravity Cube: Fixed a bug where objects would lift much faster than intended when they were attached together
Dome Shield: Fixed an issue where it was not able to be glitched when the center was occluded
Gameplay: Fixed an issue where players were able to start opening a Vault during the beginning of an emote
Gameplay: Fixed an issue where the Cashbox was incorrectly dropped far away from the player if it clipped through the map border
Gameplay: Fixed a bug with sliding where auto-sprinting players could get stuck between the crouch and sprint state
Gameplay: Fixed a bug that allowed players to deal damage to their teammates
Gameplay: Fixed an issue where players would get stuck in goo when running up to it
UI: Fixed an issue that sometimes made it impossible to cancel the ping wheel
Fixed UI elements being drawn on top of the in-game menu in Terminal Attack
UI: Fixed an issue in frontend where clicking buttons multiple times in short succession would cause them not to register
Dagger: Fixed so that the aim assist for backstabs now synchronizes with the swing, rather than triggering at the start of the charge-up.

