
v2.4.0
Update 2.4.0
Released
PC · PlayStation · Xbox
Update 2.4.0 brings 16 gameplay and balance changes and 22 bug fixes.
Added4
Gameplay: Added functionality allowing projectile weapons, such as different Grenades, the RPG, MG32L, and CL-40 to pass through friendly teammates
Modes - Solo Bank It: Added to Private Matches
UI/UX: Added support for zooming in on character items in the Battlepass and Store
UI/UX: Added tracking ability for up to 5 contracts
Changed15
Modes: Improved rules for backfilling on Power Shift mode. Players should no longer be backfilled into matches if the platform is within 20% of its final destination
Maps - Las Vegas: Improved far shadow distance in lighting
Maps - Monaco: Adjusted the glass on the construction site crane so you can throw grenades through them
UI/UX: First-person animations now loop when being previewed
UI/UX: Tweaked squad intro cameras in Power Shift
UI/UX: UI Polish for the Scoreboard
UI/UX: Set the current Battlepass page to be shown first
Frame rate limit setting will now default to 60 on laptops for new installs
Upgraded FSR2 to version 2.2.1 to fix a memory leak
Contracts: Replaced "Win 1 Tournament" with "Deal 750 Fire Damage to Opponents" in Circuit 1, Stage 3
Contracts: Reduced "Deal 5000 damage with grenades" to 2500 in Circuit 1, Stage 1
Contracts: Reduced "Get 11 kills in one round" to 6 in Circuit 1, Stage 4
Security Updates: Gradual rollout of Secureboot enforcement for Win 11 to prevent cheats from running
Security Updates: Enhanced rules for suspensions, including updated limitations for leaderboard presence
Security Updates: Updates and improvements
Fixed22
Audio: Fixed an issue where turret sounds could linger if you quickly picked up the Guardian Turret after placing it down.
Gameplay: Fixed an issue where the deployment preview of placeable gadgets could be seen while being revived
Gameplay: Fixed an issue where the Mesh Shield could be deployed while emoting
Gameplay: Fixed an issue where the Dematerializer could interact with Goo
Gameplay: Fixed an issue where you could pick up objects during an interaction
Gameplay: Fixed animations sometimes retriggering when entering a Gateway
Gameplay: Fixed an issue where Guardian Turrets would target respawning Defibrillated players who are immune to damage
Gameplay: Fixed an issue where players using a Riot Shield would not trigger mines
Gameplay: Fixed an issue where the throwing arc preview would still appear after a throw had been canceled
Gameplay: Fixed an issue where some objects, such as Barricades, could travel upwards too quickly when affected by the Anti-Gravity Cube
Modes - Practice Range: Fixed an issue where mines would not be triggered by bots
Maps - Seoul: Fixed overlapping assets
Maps - Las Vegas: Fix for fog bleeding through walls on low and medium-quality settings
Maps - Monaco: Fix for players getting stuck on balconies in certain situations
UI/UX: Fixed incorrect tutorial video for the Goo grenade
UI/UX: Fixed the request respawn button not being responsive
UI/UX: Fixed an issue where first-person animations sometimes would not get equipped
UI/UX: Fixed the UI shaking after being eliminated
UI/UX: Fix for some players showing up as diamond league rank in the scoreboard when rank could not be fetched in time
Animation: Fixed an issue where melee swings would not play after a charge and slam
Fixed an issue where fog would bleed through walls on lower-quality settings
Security Updates: Fixed an issue that kicked players from the game and displayed error code TFAV1012
Removed1
Security Updates: Removed identified game executable vulnerabilities

