
v2.2.0
Update 2.2.0
Released
PC · PlayStation · Xbox
Update 2.2.0 brings balance changes to the KS23, FCAR, 93R and Glitch Trap and 24 bug fixes.
Added2
UI: Added rank icon next to name tag in frontend and the intro sequence in Ranked Tournaments
Gameplay - Anti-Gravity Cube: Added outline and team color
Changed35
KS23: Increased fire rate from 55 RPM to 73 RPM
KS23: Decreased player damage from 120 to 100
KS23: Increased environmental damage from 600 to 700
KS23: Decreased pump-action animation delay from 0.2s to 0s
KS23: Increased pump-action animation duration from 0.6s to 0.7s
KS23: Increased damage fall-off start range from 15m to 18m
KS23: Decreased damage fall-off end range from 50m to 23m
KS23: Increased the damage fall-off multiplier at max range from 0.4 to 0.6, meaning it does more damage at range
KS23: Increased the projectile speed from 200m/s to 300m/s, meaning players need to lead targets less now
KS23: Decreased bullet dispersion when firing from the hip while crouching, standing, and running, making the weapon more accurate and reliable
FCAR: Adjusted recoil pattern to make the weapon slightly less easy to control
FCAR: Decreased the damage fall-off multiplier at max range from 0.67 to 0.5, meaning it does less damage at long-range
FAMAS: Adjusted recoil pattern to make the weapon slightly easier to control
93R: Increased fire rate from 240 RPM to 260 RPM
Glitch Trap: Reduced the duration of glitch effect from 10s to 5s
Glitch Grenade: Reduce the duration of glitch effect from 10s to 5s
Daily quests will reward an increase in XP from 500 to 1000
VFX: Made the dematerializer highlight more visible
Updated the gamemode UI for Power Shift
UI: Push to talk icon is now more responsive in HUD when activated
UI: Tutorial videos on weapons, gadgets and specializations will now autoplay in menus
UI: Made rank icons in the scoreboard larger and stopped them from fading
Maps - Las Vegas,: Collision fix on the entrance of Argon casino
Maps - Practice Range: Updated the Season 1 leaderboard trophy
Maps - Seoul: Destruction balancing.
Maps - Skyway Stadium: Tweaked spawns to reduce spawn camping from the Office building in Final Round.
Gamemode: Cashout: Available in the quickplay menu, Available in private matches
Gamemode - Power Shift: Flash the platform lights between the team colors when both teams are on the platform
Gamemode - Power Shift: Reduced the max angle that the platform can sway from 25 degrees to 15 to make it easier to interact with statues and gadgets
Gamemode: Bunny Bash: Available for a limited time
Gameplay: Made so that ziplines can’t be destroyed from the bottom end
Gameplay - Mesh Shield: Improved the effect for indicating the shield is about to break
Gameplay - Spawning: Increase invulnerability for players who just spawned (not revives)
Updated the total XP required to unlock each level to match our intended design. Early levels will now cost 6k instead of 9k XP. Later levels will cost 12k instead of 9k XP. Levels in the middle will remain the same.
Improved the sprinting animation while holding the pad in 3rd person
Fixed24
Fixed several instances of VFX not being shown in spectator view
UI: Corrected the clip-size info on KS-23
UI: Fixed an issue where the manage contracts button could become disabled
UI: Fixed an issue on gamepad preventing players from scrolling the contracts list in end-of-round summary
UI: Fixed an issue where the glitch effect was present during the team respawn camera if the last person to be eliminated was glitched
UI: Fixed an issue where the cashbox icon could start out invisible
Maps - Las Vegas,: Fixed the blurry THE FINALS branding decal
Maps - Sys$horizon: Fixed an issue where players were able to shoot through a wall at the entrance of the museum
Maps - Sys$horizon: Fix for flickering lights and reflection issues
Maps - Sys$horizon: Fixed an issue where players could hide inside geometry above the Work Space building
Maps - Seoul: Fixed an issue where players could spawn separately from their team
Gamemode - Power Shift: Fixed an issue where statues could bounce around more than intended on the platform
Gameplay - Ziplines: Fixed an issue when jumping and interacting on the same frame led to instant detaching
Gameplay - Charge and Slam: Fixed cases where the slam would trigger instead of the charge when close to the ground
Gameplay - Dome Shield: Fixed so that the outline color is correct
Gameplay - Glitch Grenades: Fix to stop them from exploding on friendly shields
Gameplay: Fixed an issue that allowed gateways to deploy without enough clearance above them
Gameplay - Gateways: Fixed an issue where there was no distance limit for the gateway gadget
Gameplay - Defib Revives: Fixed an issue where abilities could be activated while being defib revived
Gameplay - Defib Revives: Fixed an issue where players could be stunned and glitched while being defib revived
Gameplay: Fixed an issue where canisters could be teleported when picked up
Animation: Fixed an issue where hands were not aligned to the gateway gadget in 1st person
Fixed an issue where throw animations wouldn't cancel properly when triggering ChargeN'Slam.
Fixed bullet animations for the 93R when reloading and inspecting
Removed2
UI: Removed the “being revived” bar from spectator when being revived with defibs
Gamemode - Unranked Tournament: Removed for now

