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v2.10.0

Update 2.10.0

Released

PC · PlayStation · Xbox

Update 2.10.0 brings balance changes to the APS and Throwing Knives and 18 bug fixes.

Added4

  • New feature: The APS turret now consumes a set amount of health for each projectile it destroys

  • Settings: Added support for Steam invites

  • UI: Added more events to the in-game score log, such as revives

  • UI: Added a new system to the frontend that limits frame rate and resolution after receiving no user input for a while, or when the app is not in focus

Changed16

  • APS: The health cost per destroyed projectile is 40%

  • Throwing Knives: Reduced the delay before the first projectile spawns from 0.22s to 0.11s to make the attacks more responsive

  • Throwing Knives: Reduced the delay between the first and second projectile spawning from 0.15s to 0.11s to make it easier to land both knives on a moving target

  • Throwing Knives: Increased the initial projectile speed from 138m/s to 166m/s, increasing the weapon’s precision

  • Throwing Knives: Increased the primary attack damage from 60 to 63

  • Game Modes: Make it less likely that boxes and stations get stuck underneath the ground

  • Gameplay: Reduced the size of the Zipline anchors’ ping hitbox

  • Gameplay: Reduced the scale at which Ziplines become easier to ping from a distance, making it less likely that they absorb pings intended for other nearby targets

  • Gameplay: Fixing issue where players could get stuck colliding with Goo when on moving platforms

  • Progression: Community event progress is now displayed on the leaderboard screen

  • Progression: Daily Contracts increase from 1000 XP to 10000 XP

  • Progression: In-game performance and objective XP has been increased by 50%

  • UI: Animations will autoplay the current selection when browsing customization categories

  • Updated the overview stats in the equipment screen for FAMAS and FCAR to better reflect their tuning

  • Security: We have now increased our detection of devices that emulate a controller while playing with Mouse and Keyboard, which is not permitted

  • Security: Updates and improvements to current detection methods for increased accuracy

Fixed18

  • Animation: Fixed an issue where a camera shake would play at each orbital laser charge up event, the shake is now removed

  • Audio: Fixed voice chat not working in certain situations on Xbox

  • Characters: Fixed the Darque Mood Hairstyle to prevent it from briefly obscuring the first-person camera during the intro screen

  • Characters: Fixed the in-game appearance of the Pink Chunky Wedge Trainers

  • Fixed an issue where selecting contracts using a controller would break the selected focus

  • Game Modes: Fixed a bug where healbeam and defibrillators could be used in Terminal Attack

  • Gameplay: Fixed unintentional freelook enabled when interacting with objectives and statues

  • Gameplay: Fixed the Glitch Barrel being hard to pick up in certain situations

  • Las Vegas: Fixed lens flares incorrectly appearing around the edge of the screen at sunset

  • Las Vegas: Fixed characters hovering slightly above the ground during the post-match winner celebration

  • Progression: Fixed issue where a win in Terminal Attack did not count towards the “First win of the Day” and “Win X Games”- contracts

  • Specializations: Fixed a bug where players could quick melee while using the Charge 'n' Slam ability

  • Specializations: Fixed quick melee being available while using the Mesh Shield

  • UI: Fixed an issue where your own position wasn't shown on the leaderboard screen

  • Fixed Quick action buttons disappearing after switching tabs in the Social menu

  • UI: Fixed an issue with the 'Enable Voice Chat' key bind remaining togglable while typing a player report

  • UI: Fixed an issue where players could accidentally open the party menu when in settings by pressing the shortcut button

  • VFX: Fixed some environment decals rendering on top of the first-person meshes

Embark released Update 2.10.0 on May 29, 2024, during Season 2.

Notable balance numbers: APS: The health cost per destroyed projectile is 40%. Throwing Knives: Reduced the delay before the first projectile spawns from 0.22s to 0.11s to make the attacks more responsive. Throwing Knives: Reduced the delay between the first and second projectile spawning from 0.15s to 0.11s to make it easier to land both knives on a moving target.

Added: New feature: The APS turret now consumes a set amount of health for each projectile it destroys; Settings: Added support for Steam invites; UI: Added more events to the in-game score log, such as revives.

The patch also carries 18 bug fixes.