
v2.10.0
Update 2.10.0
Released
PC · PlayStation · Xbox
Update 2.10.0 brings balance changes to the APS and Throwing Knives and 18 bug fixes.
Added4
New feature: The APS turret now consumes a set amount of health for each projectile it destroys
Settings: Added support for Steam invites
UI: Added more events to the in-game score log, such as revives
UI: Added a new system to the frontend that limits frame rate and resolution after receiving no user input for a while, or when the app is not in focus
Changed16
APS: The health cost per destroyed projectile is 40%
Throwing Knives: Reduced the delay before the first projectile spawns from 0.22s to 0.11s to make the attacks more responsive
Throwing Knives: Reduced the delay between the first and second projectile spawning from 0.15s to 0.11s to make it easier to land both knives on a moving target
Throwing Knives: Increased the initial projectile speed from 138m/s to 166m/s, increasing the weapon’s precision
Throwing Knives: Increased the primary attack damage from 60 to 63
Game Modes: Make it less likely that boxes and stations get stuck underneath the ground
Gameplay: Reduced the size of the Zipline anchors’ ping hitbox
Gameplay: Reduced the scale at which Ziplines become easier to ping from a distance, making it less likely that they absorb pings intended for other nearby targets
Gameplay: Fixing issue where players could get stuck colliding with Goo when on moving platforms
Progression: Community event progress is now displayed on the leaderboard screen
Progression: Daily Contracts increase from 1000 XP to 10000 XP
Progression: In-game performance and objective XP has been increased by 50%
UI: Animations will autoplay the current selection when browsing customization categories
Updated the overview stats in the equipment screen for FAMAS and FCAR to better reflect their tuning
Security: We have now increased our detection of devices that emulate a controller while playing with Mouse and Keyboard, which is not permitted
Security: Updates and improvements to current detection methods for increased accuracy
Fixed18
Animation: Fixed an issue where a camera shake would play at each orbital laser charge up event, the shake is now removed
Audio: Fixed voice chat not working in certain situations on Xbox
Characters: Fixed the Darque Mood Hairstyle to prevent it from briefly obscuring the first-person camera during the intro screen
Characters: Fixed the in-game appearance of the Pink Chunky Wedge Trainers
Fixed an issue where selecting contracts using a controller would break the selected focus
Game Modes: Fixed a bug where healbeam and defibrillators could be used in Terminal Attack
Gameplay: Fixed unintentional freelook enabled when interacting with objectives and statues
Gameplay: Fixed the Glitch Barrel being hard to pick up in certain situations
Las Vegas: Fixed lens flares incorrectly appearing around the edge of the screen at sunset
Las Vegas: Fixed characters hovering slightly above the ground during the post-match winner celebration
Progression: Fixed issue where a win in Terminal Attack did not count towards the “First win of the Day” and “Win X Games”- contracts
Specializations: Fixed a bug where players could quick melee while using the Charge 'n' Slam ability
Specializations: Fixed quick melee being available while using the Mesh Shield
UI: Fixed an issue where your own position wasn't shown on the leaderboard screen
Fixed Quick action buttons disappearing after switching tabs in the Social menu
UI: Fixed an issue with the 'Enable Voice Chat' key bind remaining togglable while typing a player report
UI: Fixed an issue where players could accidentally open the party menu when in settings by pressing the shortcut button
VFX: Fixed some environment decals rendering on top of the first-person meshes

