
v2.1.0
Update 2.1.0
Released
PC · PlayStation · Xbox
Update 2.1.0 brings 18 gameplay and balance changes and 17 bug fixes.
Added3
Power Shift - Monaco: Added a short zip line to the closed alleyway next to the cathedral to make traversal smoother
Power Shift - Skyway Stadium: Added jump pad outside the construction spawn area
Security: Added ban progression with a 3-strike system
Changed17
Private matches: Players can now select the map when starting a private match
Private matches: Players will no longer be stuck trying to join the game server after leaving a private lobby
Console: Crash fix for audio-related crash
Power Shift - Monaco: Polished placement and orientation of spawn points
Power Shift - Skyway Stadium: Tweaked spawns to sit less close to edges
Maps: Adjusted collision on ceiling blocker to prevent players from getting stuck above the library when using the gateway gadget in SYS$HORIZON
Maps: Moved a spawn location in the corner of Monaco near the Hotels that was creating imbalanced scenarios in some game modes
Weapons & Gadgets: Blocked transmutation on friendly carriables
Weapons & Gadgets: Improved zipline behavior to better match the intended exit point and direction of the player
Weapons & Gadgets: Improved the dematerializer ability to dematerialize/rematerialized objects when multiple objects are close to each other
Art: Updated the shoulder-length hairstyles to avoid clipping
UI/UX: Social syncs will not be excluded if a user is already logged in
Weapons - SA1216: Decreased fire rate from 230RPM to 200RPM
Weapons - SA1216: Decreased damage per pellet from 7 to 6
Gadgets: Changed glitch grenades to trigger on impact when they hit mesh shields and dome shields - on other surfaces, they will still bounce
Gadgets: Changed glitch traps to trigger on impact when they hit mesh shields and dome shields
Security: Improved prevention and detection
Fixed17
Private matches: Fixed an issue where party members with different crossplay settings could be unable to leave private match lobbies
Fixed a bug where players could bypass the "Crossplay ON" requirement for private matches, which resulted in a softlock
Power Shift - Monaco: Fixed jump pads clipping the streets on low/medium/high settings
Power Shift: Fixed objective count score in the summary screen
Maps: Fixed incorrect destruction effect on trees in SYS$HORIZON
Maps: Fixed missing destruction effects on concrete fences in Seoul
Maps: Fixed missing destruction effects in multiple assets in the tutorial
Weapons & Gadgets: Fixed bug with inconsistent damage when multiple explosives were triggered at the same time by C4s and breaching charges as opposed to multiplied melee damage
Weapons & Gadgets: Fixed an issue that made recoil on burst weapons not behave as intended
Weapons & Gadgets: Fixed Gateway ammo not being properly refunded when being thrown into an APS
Weapons & Gadgets: Fixed hovering objects after transmutation
Art: Fixed oversized ÖRF Sweater to prevent the sleeves from blocking ADS
UI/UX: Fixed a bug that would cause carriable objects to weigh more if they had an active Ping marker attached to them
UI/UX: Fixed incorrect text on certain contracts
UI/UX: Fixed overflowing text in item tutorial videos
Audio: Fixed seek-to-start time not working
Corrected the audio for the Season vignette video
Removed1
Weapons & Gadgets: Removed the ability to equip the mesh shield during defib revive

