v12.1.0
Update 12.1.0
Released
PC · PlayStation · Xbox
Update 12.1.0 brings 25 gameplay, balance and UI changes and 26 bug fixes, including a cut to the Translocator's max range from 70m to 50m.
Added4
UI: Added a setting under Interface to disable the HUD glow
UI: Added a setting to toggle the shotgun pellet hit markers On or Off
UI: Added a Solo Showdown leaderboard to the in-game leaderboards
UI: Added markers that indicate newly unlocked items in the Sponsor Archives and Signature Plays tabs
Changed21
Translocator: Decreased max range from 70m to 50m
UI: Decreased the duration for shotgun pellet hit markers from 1s to 0.5s
CB-01 Repeater: Decreased damage from 88 to 85
Pike-556: Decreased headshot multiplier from 1.75 to 1.5
UI: Reduced color and distortion artifact when taking damage
UI: Improved contrast and UI overlap in some areas of the game for better readability
UI: Updated Game Mode selection modals: adjusted image size and polished on-screen text
UI: Improved contrast and readability on the Backstage screen by adjusting background elements for TV displays
UI: Improved in-game scoreboards with higher-contrast score tiles for better readability
UI: Reduced color distortion when taking damage
UI: Improved visibility and interaction cues for secondary buttons across menus
UI: Improved the Game Rules panel on loading screens in Cashout to prevent text from appearing squished
UI: Updated the Career Profile screen layout by adding text drop shadows and adjusting opacity for improved readability
UI: Improved readability of Contracts by increasing contrast, adjusting opacity, and removing in-game background blur
UI: Improved gamepad navigation in categories when customizing and swapping between tabs
UI: Improved contrast in front-end menus and contract list entries to enhance readability
VFX: Adjusted exposure and fog in LAS VEGAS STADIUM to improve visibility
VFX: Adjusted Monaco Evening condition’s lighting to reduce contrast
VFX: Improved lighting on Seoul to enhance visibility in Afternoon, Foggy, and Storm conditions
VFX: Adjusted height fog to prevent it from interfering with Smoke Grenade effects
VFX: Refined Afternoon condition’s lighting in SKYWAY STADIUM with color, haze, and brightness/contrast adjustments
Fixed26
Animation: Fixed an issue where the Infiltrator playstyle’s stage screen entrance used a generic animation instead of a bespoke one
Contracts: Fixed an issue that prevented daily and weekly Contracts being able to be progressed in Cashout (Bots)
Cosmetics: Removed placeholder art that was added to a number of items at the launch of Season 12 instead of the intended art, and put their proper art in place
Cosmetics: Fine-tuned the adjustments on the M60 Lagoon skin to prevent sight obstruction when aiming down sights
Cosmetics: Fixed a visual issue causing Concrete Canopy skins to appear gray
Cosmetics: Pretty Hostile Set boots no longer have heels clipping through the bottom
Cosmetics: Fixed issues with some hairstyles and gloves when combined with the Synapse Coreframe or Termiframe Chassis
Cosmetics: Fixed chest clipping on the Transit Jacket, Crimson Shadow Tee, and The Street Spectrum Top at lower detail levels for the Type 01 Medium Body Type
Cosmetics: Fixed blinking lights and sound issues on the P90 Toy Gun skin
Cosmetics: Fixed an issue where the XP-54’s Short Carry sprint animation could break when using certain skins
Mimic Device: Fixed an issue where using the Mimic Device could display both the prop’s shadow and a Contestant-shaped shadow, revealing the user’s position
Mimic Device: Fixed an issue where using the Mimic Device could leave behind an invisible Contestant-shaped collision after elimination by an explosion, blocking movement and projectiles until respawn or revive
Mimic Device: Fixed an issue where momentum could be incorrectly carried over after dashing while using the Mimic Device, causing unexpected speed changes
Mimic Device: Fixed an issue where the Mimic Device allowed players to pass through Cashout Stations and Grand Vaults
Tracking Dart: Fixed an issue where the Tracking Dart could trigger your Weapon to fire after its ammo was depleted
Gameplay: Fixed an issue where statues could get stuck out of bounds after an environmental elimination; they now return as expected
Gameplay: Fixed an issue that prevented Quick Melee from being able to topple Cashout Stations
Maps: Fixed some curtains in Monaco and Skyway Stadium that could block movement
Performance: Improved stability during map loading screens and fixed a freeze on PS5 and Xbox
UI: Fixed an issue where animation customization was disabled for Mimic Device
UI: Fixed a yellow on-screen artifact that could appear when taking damage
UI: Fixed camera framing on the Personal Performance screen so it correctly centers your last-played Light, Medium, or Heavy archetype
UI: Fixed opacity issues on progress bars
UI: Fixed an issue where the Battle Pass video could play on every boot for some players
UI: Fixed an issue where the ‘Attackers’ and ‘Defenders’ text could overlap with objective icons on the Point Break loading screen
UI: Fixed an issue where a “99:99” timer could briefly appear at the top of the HUD in Point Break when time limits are disabled, including after elimination, spectator transitions, and HUD visibility changes

