
v11.6.0
Update 11.6.0
Released
PC · PlayStation · Xbox
Update 11.6.0 brings balance changes to the Lockbolt, Dematerializer, Evasive Dash and Guardian Turret and 30 bug fixes.
Added3
Added the Orbital Hitters limited-time mode.
Galaxy Estates: Added a ladder above the covered walkway from Astral Port to Cosmo Physique to make it easier to reach the highest roof level
UI: Added spectator-only team colors for Private Match, allowing spectators to use additional colors that are hidden from team color selection
Changed53
Lockbolt: Decreased duration of the reload animation from 2.2s to 1.75s
Lockbolt: Moved the point at which ammo restocks during the reload animation from 1.3s to 1.1s, to align with the new reload animation duration
Dematerializer: Decreased cooldown from 20s to 15s per charge
Dematerializer: Decreased item raise time from 0.1s to 0s
Evasive Dash: Decreased cooldown from 6.5s to 6s per charge
Guardian Turret: Decreased activation time from 3.5s to 3s
Guardian Turret: Increased health from 280 to 300
Guardian Turret: Cooldown when picking up the turret by hand remains 3s
Guardian Turret: Cooldown when the turret is destroyed remains 35s
AKM: Increased damage from 20 to 21
ARN-220: Increased fire rate from 725 RPM to 750 RPM
ARN-220: Decreased the length of the quick reload animation from 0.75s to 0.66s
ARN-220: Decreased the length of the empty reload from 2.73s to 2.7s
BFR Titan: Increased damage falloff multiplier from 0.65 to 0.7, increasing the weapon's damage at range
Cerberus 12GA: Increased damage per pellet from 8 to 9, increasing a full shot’s damage from 104 to 117
Dagger - Primary Attack: Increased base damage from 42 to 49
Dagger - Primary Attack: Increased damage for precise hits from 60 to 70
Dagger - Primary Attack: Lunge duration increased from 0.15s to 0.22s to help the lunge reach its intended range
Dagger - Secondary Attack - Backstab: Increased base damage from 75 to 85
Dagger - Secondary Attack - Backstab: Increased backstab damage from 337 to 340
Dagger - Secondary Attack - Backstab: Lunge duration increased from 0.22s to 0.32s to help the lunge reach its intended range
Dual Blades - Primary Attack: Increased precision zone angle from 9 to 12 degrees, making it easier to land precise strikes
KS-23: Decreased damage falloff multiplier from 0.675 to 0.58, meaning the weapon does less damage at range
KS-23: Decreased damage fall-off start range from 18m to 12m, reducing its effective range
KS-23: Decreased damage fall-off end range from 23m to 22m, reducing its effective range
M11: Increased recoil when firing from the hip by approximately 75%
M11: Increased recoil when aiming down sights (ADS) by approximately 25%
M11: Increased bullet dispersion in ADS, in most movement stances by 25%
M11: Increased bullet dispersion in ADS when airborne by 120%
Recurve Bow: Increased damage per shot, when the bow is at max draw, from 124 to 126. The base damage per shot remains at 60 damage
Riot Shield - Primary Attack: Increased base damage from 58 to 60
Riot Shield - Primary Attack: Increased damage for precise hits from 83 to 86
Riot Shield - Primary Attack: Increased lunge distance from 4.25m to 5m (this change was originally listed in 11.3 but didn’t work correctly. This has now been fixed.)
Riot Shield - Secondary Attack - Shield Bash: Increased damage from 40 to 50
Riot Shield - Secondary Attack - Shield Bash: Increased environmental damage from 50 to 100
Riot Shield - Secondary Attack - Shield Bash: Lunge duration increased from 0.5s to 0.6s to extend the lunge’s max distance slightly
Spear - Primary Attacks: Increased the size of the weapon’s damage sweep box by 60%, making it slightly easier to land hits
Spear - Primary Attacks: Increased lunge distance from 5m to 6.5m
Spear - Primary Attacks: Increased lunge duration from 0.3s to 0.45s to help the lunge reach its intended range
Spear - Primary Attacks: Increased lunge speed by 50% to improve the chances of the lunge catching up to fast-moving targets
Spear - Secondary Attack - Spin Attack: Increased the delay before the secondary attack resets back to the first attack in the sequence from 0.2s to 0.35s. This is a small quality of life change to make it easier to keep the sequence going if the player hit a target
XP-54: Update the recoil curve to prevent an issue where the recoil pattern would jump down if the player emptied the whole magazine in a single burst
XP-54: Decrease bullet dispersion in ADS when airborne by 8%
Improved end-of-round music reliability to prevent it from cutting out when the audio mix is busy
Audio: The SFX Volume slider now also adjusts sound during replays
Cosmetics: Improved the Pyro Grenade inspect animation on the Burn Notice skin and adjusted its audio level
Kyoto: Improved stair collision to remove instances where Contestants could fall through
Galaxy Estates: Adjusted the size of the exhaustion vents on the outer walls of Cosmo Physique so they can be more reliably used to climb up, and added a few more of them to create more options to contest the high ground
Performance: Upgraded Unreal Engine from 5.3 to 5.7
Social: Party invites can now be sent and accepted while matchmaking
UI: The contextual response prompt is now hidden while dead or spectating, where replying isn’t possible
Secondary Functions - Deflect: Imprecise Deflect angle damage modifier updated from 0% to 20%
Secondary Functions - Deflect: Precise Deflect angle damage modifier updated from 20% to 0%
Fixed30
Corrected a slight offset in the aim-down-sights animation for the Schwarzschild Blackhole SR-84
Fixed an issue where deploy animations didn’t blend out smoothly
Animation: Fixed an issue where Quick Melee kicks did not cancel correctly when swapping items
Fixed leg placement misalignment for Light and Heavy builds in the Vesper Salute Emote animation
Audio: Fixed an issue where the revive interaction sound could continue looping after a round ended
Audio: Fixed sound timing for the Star Team emote
Cosmetics: Fixed an issue where tracker values on some skins could display outdated information
Cosmetics: Fixed an issue where the House Lights skin for the Flashbang did not correctly display its light state to other Contestants
Cosmetics: Fixed cases where some Gateway skins could display incorrect materials
Cosmetics: Fixed an issue where the Recurve Bow’s visual effects could fail to load for certain skins
Fixed a rare case where the Winch Claw could attach to a target without pulling it
Kyoto: Fixed a spot where players could get stuck between a cliff and bamboo.
Kyoto: Fixed a weak point where a building could be destroyed too easily
Galaxy Estates: Fixed a few places where dressing against walls would not properly take damage, preventing those walls from breaking consistently from all angles
Skyway Stadium: Fixed a few places where dressing against walls would not properly take damage, preventing those walls from breaking consistently from all angles
Fangwai City: Fixed floating decals and signs that could appear after destruction and corrected a floating sign
Las Vegas: Fixed visual flickering on surfaces in the parking garage
Las Vegas Stadium: Fixed environment and lighting issues
Practice Range: Fixed an issue where the Cashbox Time-Trial challenge spawned vaults instead of cashboxes directly as intended.
Fixed an issue where the Social screen showed a regular team name and insignia for spectators in Private Match
Stability: Fixed a crash when spectating at the end of a round
Stability: Fixed a rare issue that could crash servers when a player’s connection stopped acknowledging network packets
UI: Fixed an issue that could cause the event HUD display to show incorrectly when transitioning to the next round in Cashout Bots
UI: Fixed an issue where the Active Events bar could remain visible after a round reset
UI: Fixed an issue that caused damage numbers to report 1 extra damage in certain scenarios
UI: Fixed an issue where navigating the Options screen with a gamepad could get stuck or skip items
UI: Fixed an issue that caused gamepad bindings page to be tricky to navigate with a gamepad
Fixed an issue that caused the Killcam UI to not appear when getting eliminated in Practice Range
Dual Blades - Primary Attack: Fixed an issue where not all attacks dealt a consistent 25 environmental damage
Fixed an issue where visual and sound effects would not be displayed from a third-person perspective when impacting the Riot Shield
Removed1
Disabled achievement progression in bot game modes

