v10.3.0
Update 10.3.0
Released
PC · PlayStation · Xbox
Update 10.3.0 brings balance changes to the Heavy, Light, H+ Infuser and Hover Pad and 78 bug fixes.
Added12
Added the ability to deploy the Healing Emitter in the air, no longer requiring it to be placed on a surface. If deployed in the air it will fall to the ground after deployment
Cosmetics: Added a pickup animation and improved the look of the interaction and recall animations on the Codex of Exile Multi-Device skin
Cosmetics: Added physics to the Ho Ho Hat, for no particular reason other than that we could
Data Reshaper: Added input buffer time to improve stability during use
Point Break: Added Starlight Hollow to the regular map rotation
Point Break: Added cover and tweaked defender borders to prevent spawn camping on Starlight Hollow
Performance: Added support for PSSR 2 on PS5 Pro consoles
Social: Added an on-screen message when you reach the limit for outgoing friend requests
UI: Added player nameplates for 2nd- and 3rd-place MVPs in the end-of-round summary
Added item names to event log messages related to pinging deployed equipment in the world. For example, "Explosive Mine here!" rather than "Equipment here!”
UI: Added headshot multiplier stats to all ranged Weapon overviews
UI: Added callout and warning pings for all Arena Carriables with unique icons and event log messages
Changed77
Heavy: Health decreased from 350 to 325
Heavy: Base movement speeds (run and sprint) increased by approximately 10%
Light: Health increased from 150 to 175
Light: Base movement speeds (run and sprint) decreased by approximately 10%
Light: Increased health regen delay from 7s to 8s
H+ Infuser: Increased the delay before ammo starts regenerating from 8s to 10s
Decreased the size of the Healing Emitter by approximately 15%
Hover Pad: Increased health from 300 to 350
Gameplay: Decreased the time it takes for goo to break when overlapping a player from 0.8s to 0.2s
Gameplay: Slightly decreased the movement velocity required to trigger a slide, to make them easier to perform
93R: Increased damage from 24 to 25
93R: Decreased ammo count from 24 to 21
FAMAS: Slightly decreased recoil when aiming down sights (ADS), making the weapon more accurate at range when using ADS
XP-54: Increased ammo count from 34 to 36
Animation: Improved cloth simulation to produce more natural bending and reduce clipping
Improved animation behavior when aiming down sights and moving
Animation: Reduced weapon clipping with certain Outfits in menus by updating the poses for Lewis Gun, M60, Flamethrower, SH1900, Model 1887, and Sledgehammer
Improved Minigun audio timing so firing stops immediately when released in order to reduce desync
Considerably reduced Weapon audio latency on systems with at least 16GB of RAM
Improved character movement foley with new clothing material variations and additional leg-specific audio sets
Audio: Improved clothing movement sounds by refining loop pitch behavior and adding coverage for more outfits
Cosmetics: Adjusted charm clipping on several Defibrillator skins
Cosmetics: Reduced the brightness of the clear tape on the Special Delivery AKM skin in darker areas to prevent a glowing appearance
Cosmetics: Reduced excessive cloth movement on the Argent Dominus Helm
Cosmetics: Bullets no longer appear to float when using the Repeater’s Mark of the Marooned skin
Cosmetics: Improved visual detail of the dragon pet during the Drag n’Load SR-84 Inspect animation to prevent a low‑poly appearance
Cosmetics: Updated cloth simulation on multiple outfits (coats, capes, skirts, hair) for more consistent movement
Cosmetics: Updated the charm ring placement for the Codex of Exile skin
Cosmetics: Reduced clipping in the neck and clavicle area on Contestants
Cosmetics: Updated teeth shading to improve character appearance, 9 out of 10 digital dentists approve of this change
Cosmetics: Adjusted cape attachment and cloth simulation on The Sovereignless to fit different body types better and prevent clipping
Cosmetics: Improved compatibility between certain masks and hooded jackets
Cosmetics: Improved compatibility across headwear, hoods, and facewear to support more combinations
Point Break: Defender Gadgets left in captured zones now take damage over time until destroyed, reducing lingering threats after a zone changes control
Gameplay: Shockwave now interrupts vaulting, preventing delayed knockback and unintended boosts
Kyoto: The Temple railing ends now block bullets
Nozomi/citadel: Improved stability and destruction at the VAIIYA Research Facility
ALFA ACTA welcomes you back to the P.E.A.C.E. Center!
Las Vegas: Increased health of larger planters to 800 from 400 so their health corresponds better to their size
Starlight Hollow: Adjusted barrel placement to resolve a visual overlap with a hay bale
Starlight Hollow: Updated building beams to the correct materials
Practice Range: Updated trophies with Season 9 leaderboards
Changed the health of shop storefronts from 500 to 2000 to make them more consistent with walls
Updated wall trim on bottom floors to be destroyed when surrounding architecture is destroyed or dematerialised, improving player movement
Adjusted ceiling destruction settings to reduce how much they break when surrounding structures are destroyed
Performance: Improved boot and menu load times by optimizing how game data loads across multiple categories
Performance: Upgraded XeSS to SDK version 3.0.0
Improved performance by pre-loading destruction settings at level start to reduce potential hitching
Optimized Game Show Events by loading assets asynchronously to reduce memory usage and improve performance
Performance: Updated AMD FidelityFX Super Resolution to version 4 and set it as the default upscaler, with support added for FSR2, FSR3, and FSR4
Hover Pads now correctly occlude after they finish spawning, improving performance and visual consistency
Performance: Reduced latency by avoiding frame generation hooks when the feature is disabled or unsupported
Improved performance when navigating the store
Optimized visual effects for Orbital Lasers, Alien Invasion, and the Glitch Grenade to improve performance
Restored the voice chat Mute button for non-party teammates in the Social menu during matches
Social: Updated the Clubs menu so the Playstyle dropdown now correctly shows Cashout and Ranked Cashout
Mesh Shield: Improved status display to more accurately reflect regeneration
Shockwave: Hitting a player now detaches them from ladders and Ziplines
Shockwave: It now interrupts the Cloaking Device
Winch Claw: Adjusted the pull on Hover Pads, preventing it from overshooting and stopping far from the player
Stability: Prevent crash in AMD FSR when failing to load DLLs
UI: Apply Selective Shutdown system to comply with Korean regulations
UI: The preloading shaders warning now shows a 3-second countdown and auto-closes once loading finishes
UI: Made the "View Statue" keybinding changeable
UI: Improved pings for enemy Respawn Statues: ping markers are now visible before activation, and pinging an enemy statue now removes its attached marker
UI: Updated the event log messages for all Communication pings
UI: The “Invite to Party” prompt no longer appears while the Emote wheel is open
UI: Improved background blur on the Match Recap tabs, with smoother transitions and a fix for a brief background flicker
UI: Clarified that Personal Performance stats are shown per Game Mode
Equipment Pings for several abilities will now display the remaining cooldown in seconds left for abilities like Grappling Hook, Winch Claw, Charge 'N' Slam, Shockwave, Cloaking Device, and Dash
UI: Match Recap stats in Cashout and Ranked Tournament now display consistently for all players.
Cooldown indicators for regenerating gear no longer appear as ready in the Equipment Ping wheel when overheated or depleted
VFX: Polish across maps so the edges of architecture will now look covered in soot when fire has occurred
VFX: Changed the visuals of an inactive Gateway so it’s easier to recognize
VFX: Enabled spotlight shadows in the main menu for the low shadow quality setting
VFX: Improved Anti-Gravity Cube visuals for clarity and performance: the field effect now renders consistently near the edge and no longer indicates a lift zone when lift isn’t possible
Riot Shield: Will now correctly register blocks against melee attacks, providing clearer hit feedback when they connect
Fixed78
Fixed hit reaction animations not displaying correctly on Riot Shield when struck by projectiles or melee attacks
Animation: Fixed an issue where aiming with some gadgets could cause the character to over-rotate
Animation: Fixed an issue where certain emotes could briefly replay when switching between menus, most noticeable with the Light Build
Audio: Fixed an issue where the team wipe buzzer could play too late
Fixed an issue where crowd audio could cut in and out
Fixed an issue where Weapon sounds could sometimes be replaced by audio from other weapons
Cosmetics: Fixed a visual culling issue on the Point Proven emotes for OSPUZE and VOLPE
Cosmetics: Fixed pixelation on dirt details for the Lewis Gun Angel Clause skin
Cosmetics: Fixed an issue where the LH1 Feral Frequency skin’s magazine could be invisible on Low and Medium graphics settings
Cosmetics: Fixed visual issues with several Emotes: the trophy no longer hovers during the Bigshot Show-Off Emote, the spyglass from Land Ahoy! no longer remains on screen after inspecting, and the Waking the Dragon Emote no longer clips into teammates in the pre-match line-up
Cosmetics: Fixed an issue where the Dominion Drape lower-body item could be missing on Medium Contestants when using Low video settings
Cosmetics: Fixed an issue where the Emotional Damage Emote’s heart effects could remain attached to the hand after the Emote was interrupted
Cosmetics: Fixed some Throwing Knives not showing the correct skin when sticking to soft or metal surfaces
Cosmetics: Fixed the Arcane Uplink Multi-Device skin so its fire effect now changes color when placement is invalid
Cosmetics: Fixed rendering issues with the Fertilizer Bag and Copper Coin String Charms
Cosmetics: Fixed the logic of the screen customization for the Codex of Exile Multi-device skin so incompatible screen options are now locked
Cosmetics: Fixed misaligned bowstring on the Cupid bow skin in the MVP screen
Cosmetics: Fixed an issue where the Time to Fret Emote’s sound effect could stop playing after repeated or interrupted use
Data Reshaper: Fixed an issue where using it on a Hover Pad over a pit would not credit an environmental elimination when an enemy fell
Hover Pad: Fixed an issue where it could be destroyed when a Cashout vault opened
Hover Pad: Fixed an issue where it could spin erratically when an Anti-Gravity Cube was placed beneath it with Barricade or Guardian Turret attached
Jump Pad: Fixed an issue where it could clip into the Cashout station
Dome Shield: Fixed misaligned hit detection when using the Sheldon Shelldome or Island Pop skins
Fixed an issue where Vaults and Cashout Stations could continue spawning beyond the intended limit
Point Break: Fixed an issue where deployable Gadgets and Specializations could not be placed on Grand Vault barriers
Fixed an issue where backfilled players could spawn at initial spawn locations
Gameplay: Fixed an issue where deploying a Healing Emitter or Guardian Turret near walls could launch players upward
Gameplay: Fixed an issue where destroying a Hover Pad with CL-40, MGL32, or RPG-7 would not award an environmental elimination
Gameplay: Fixed an issue where using Shockwave while carrying an item could cause the item to be dropped
Gameplay: Fixed an issue where players could be automatically detached when interacting near the top of vertical Ziplines, improving attachment and descent reliability
Fangwai City: Fixed collision issues on one of the bridges
Fangwai City: Fixed an issue where the intro camera could clip through the jumbotron
Kyoto: Fixed missing collision on bamboo piles
Fixed an issue where the Quick Cash Tutorial could load the Monaco map twice
Skyway Stadium: Fixed floating roof-ledge pillars in the Market District that could appear after a building was destroyed
Skyway Stadium: Fixed an indestructible roof piece
Nozomi/citadel: Fixed the VAIIYA sign being unbreakable
Nozomi/citadel: Fixed a railing that blocked a vent and used the wrong material
Nozomi/citadel: Fixed missing destruction effects on exterior stairs and stair casings
P.E.A.C.E. Center: Fixed an issue where multi-story buildings could remain suspended after ground-floor walls were destroyed
P.E.A.C.E. Center: Fixed trees that lacked collision
Starlight Hollow: Fixed an issue on where Light and Medium Contestants could get stuck under slanted thatch roofs in the Rival Farms area
Starlight Hollow: Fixed thatch roofs cracking visuals to appear as wood instead of concrete
Starlight Hollow: Fixed missing candles and corrected lighting on candle tables
Starlight Hollow: Fixed a movement and camera jitter issues when standing against barrels in certain areas
Starlight Hollow: Fixed an issue where destroyed oak tree stumps could have oversized collision, blocking movement.
Fixed an issue where controller users could not scroll to the bottom of the Friends list after switching back to the Friends tab in the Social menu
Social: Fixed an issue where the Emote Wheel could remain on screen after pressing L3 on a gamepad
Social: Fixed an issue where the online Club members counter could decrease by one when using Show As Offline
Fixed an issue where Shockwave could launch players much higher than intended when two were triggered simultaneously
Stability: Fixed a rare crash that could occur when viewing the End of Round progression tab
Stability: Fixed a crash that could occur, preventing the option to reconnect
Stability: Fixed a potential crash when caching voice-over data
Stability: Fixed a server crash that could occur after a round ended, sometimes when players disconnected and reconnected
Stability: Addressed a rare crash that could occur during graphics upscaling initialization
Stability: Fixed a crash that could occur in Power Shift
UI: Fixed an issue where the Try in Practice Range button on Weapon Overview pages could be obscured by the level rewards list
UI: Fixed an issue where the dissolve effect on the Ultimate Battle Pass played repeatedly when the tile was double-clicked
Fixed an issue where UI animations could sometimes freeze if you were eliminated as an animation played
UI: Fixed an issue where some Gadgets that don’t use charges could be incorrectly shown as not ready when pinged
UI: Fixed Nails and Tattoos showing the wrong category on the purchase screen
UI: Fixed an issue where Grand Vaults in Point Break didn't have contextual pings with details
Fixed an issue where favoriting items in the Customization screen didn’t work and favorite marks could disappear after equipping an item
UI: Fixed an issue where the Contestant could display the wrong Weapon after switching Weapons and using an Emote
UI: Fixed incorrect texture on the MVP screen
UI: Fixed cases where End of Round XP and progression values could display incorrectly
UI: Fixed an issue where Career XP and certain rewards were not displayed correctly after the round
UI: Fixed an issue where using a controller prevented entering the Interface section of the Gameplay settings
UI: Fixed an issue where reconnecting during the Match Recap after the second round could show an empty or distorted screen and make Stay as a Team non-functional in Cashout and Ranked Tournament
UI: Fixed an issue where the Cloaking Device ping sometimes failed to show the remaining cooldown time
UI: Fixed an issue where the Sponsor progression track refilled from 0 on startup and again after completing a match, sometimes replaying rewards
VFX: Fixed an issue where scope glint could remain visible after elimination
VFX: Fixed Hover Pads effects missing in Instant Replays
VFX: Fixed an issue where arrows and throwing knives could remain suspended in air after the object they hit was destroyed
VFX: Fixed an issue where Grenades fired in quick succession could incorrectly display a bounce-trail effect
VFX: Fixed ray-traced materials on buildings in Monaco for improved visual fidelity
VFX: Fixed an issue where the Data Reshaper’s visual effect could appear oversaturated on certain walls in Bernal
R .357: Fixed the offset sight alignment on some skins
Removed1
UI: Removed an unintended clickable area next to tabs in the Seasonal Reward Shop and in the Summary screen’s Contracts section

