
v1.5.0
Update 1.5.0
Released
PC · PlayStation · Xbox
Update 1.5.0 brings 54 gameplay and balance changes and 41 bug fixes.
Added4
Gadgets: Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart
Weapons - SR-84 Sniper Rifle: Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
Weapons - Throwing Knives: Added new trail effects to make the projectiles easier to see
Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions
Changed54
Abilities - Cloaking Device: Increased activation cost from 1s to 2s
Abilities - Cloaking Device: Increased minimum required charge time to activate from 1.5s to 2.5s
Abilities - Grapple Hook: Will no longer attach to objects that are attached to carriables
Abilities - Guardian Turret: Will now shoot target dummies in the practice range
Abilities - Mesh Shield: Decreased health from 1100 to 1000
Abilities - Recon Senses: Increased activation cost from 1s to 1.5s
Abilities - Recon Senses: Decreased minimum charge time to activate from 2.5s to 2s
Gadgets - C4: Player damage decreased from 210 to 155
Gadgets - C4: Player min damage decreased from 120 to 100
Gadgets - Flashbang: Cooldown decreased from 20s to 18s
Gadgets - Gas Mine: Cooldown increased from 25s to 27s
Gadgets - Incendiary Mine: Cooldown decreased from 30s to 27s
Gadgets - Vanishing Bomb: Cooldown decreased from 20s to 18s
Gadgets - RPG: Player damage decreased from 150 to 140
Gadgets - Stun Gun: Decreased duration of stun effect from 5s to 3.75s
Gadgets - Tracking Dart: Cooldown decreased from 15s to 13s
Game Modes - Bank It: Game show event start time reduced from minute six to minute four
Game Modes - Quick Cash: Game show event start time reduced from minute six to minute four
Game Modes - Quick Cash: Team wipe respawn time increased from 17 to 18 seconds
Game Modes - Ranked Tournament: Team wipe respawn time increased from 25 to 26 seconds
Game Modes - Tournament: Team wipe respawn time increased from 25 to 26 seconds
Game Modes: Tournaments will now unlock after players have completed one round, reduced from 12
Maps - Las Vegas: Updated destruction behavior to get more realistic destruction
Maps - Las Vegas: Updated strain system to get more realistic destruction
Maps - Las Vegas: Updated various ziplines in the level
Throwables: Deployable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown
Weapons - Flamethrower: Damage increased from 28 to 30
Weapons - LH1: Damage increased from 47 to 49
Weapons - M11: Recoil pattern updated, to make the weapon easier to control
Weapons - SH1900 Shotgun: Damage decreased from 12 to 10 damage per pellet
Weapons - M60: Damage increased from 21 to 22
Weapons - Riot Shield: Updated attack animations and hit sweeps, to make the weapon feel more responsive
Weapons - Throwing Knives: Shortened the lifetime of Knives stuck in metal surfaces
Weapons - V9S: Damage increased from 35 to 36
Updated some main menu weapon animations
Left-side inspection animations added to the following items:
Animation: AKM
Animation: CL-40
Animation: FCAR, Flamethrower, Goo Gun, Lewis Gun
Animation: MGL32
Animation: Model 1887
Animation: R.357
Animation: SA1216
Animation: SH1900
Animation: SR-84
Animation: Stun Gun, Tracking Dart
Animation: XP-54
Audio: Replaced an old unattenuated sound on the Glitch Trap
Maps: Improved the floor number display in elevators
Maps - Monaco: Optimised lighting for the Fog and Storm weather types
Movement: Updated vaulting to feel snappier and be more aligned to ledges
Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only)
Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only)
Weapons: Throwing Knives will now have the correct skin when thrown
Fixed41
Abilities - Charge N’ Slam: Fixed an issue where players could charge while stationary and stealing an extraction
Weapons: Fixed issues where the Riot Shield could be invisible and still block bullets
Weapons: Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder
Weapons - SA1216: Fixed an issue that allowed the weapon to be fired faster than intended
Audio: Fix a zip wire attachment sound that could play on the main menu
Characters: Fixed some issues where hair could clip visually with various headwear
Characters: Fixed some skinning issues that occurred on wrists
Characters: Fixed some skinning issues that occurred on gloves
Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles
Crashes: Fixed a server crash where players could attach to ziplines and disconnect at the same time
Crashes: Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens
Disconnects: Fixed an issue where game servers could very rarely shut down early due to how players connected
Maps: Fixed lingering smoke clouds that could appear during the end of round sequence
Maps: Fixed team logos not always streaming in during the end of round sequence
Maps - Monaco: Fixed an awning that partially clipped through the path of a zipline
Maps - Seoul: Fixed an initial spawn in Hospital that ran into a small dead end
Maps - Seoul: Fixed some railings that could block bullets
Maps - Vegas: Fixed an issue where the map border blocked bullets and grenades
Maps - Vegas: Fixed a ladder that sometimes caused players to get stuck
Maps - Vegas: Fixed some issues with intersecting and floating assets
Maps: Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly
Movement: Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions.
Movement - Vaulting: Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on
Fixed an issue where players could use Quick Melee on ladders
UI: Fixed an issue where scoreboard text could be cut short
UI: Fixed a ‘New’ label that could clip with the Play button in the main menu
UI: Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen
UI: Fixed an issue where player’s names could appear over their face in the end of round screens
UI: Fixed an issue where the Career screen could jump during the first frame
UI: Fixed an issue where hover VFX would not play on video thumbnails
Fixed an issue where some Weapon Charms and Stickers would become unequippable
UI: Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours
UI: Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings
UI: Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location
UI: Fixed an issue where player names above the health bar could sometimes get cut off
UI: Fixed an issue where the subtitle preview would not hide correctly when exiting settings
UI: Fixed team member names sometimes staying transparent after respawn
UI: Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences
UI: Fixed an issue where some settings in the settings screen would not be affected by restoring default settings
Weapons: Fixed an issue where bullet dispersion/spread would not update if the player switched between items
Fixed cheat exploit with melee weapons

