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v8.0.0

Season 8: Game Time - Update 8.0.0

Released

PC · PlayStation · Xbox

Season 8: Game Time - Update 8.0.0 brings balance changes to the H+ Infuser, Dematerializer, Guardian Turret and Healing Beam and 30 bug fixes.

Added31

  • Frag Grenade: Added in-world grenade indicator

  • Dematerializer: Added new functionality which now remembers exactly which wall segments were dematerialized when a charge was used. These segments are now grouped together and if any of them is rematerialized, all of those in the group will also always be rematerialized

  • Dematerializer: Added a vignette to the screen that will be displayed when a wall segment is dematerialized near the player, just outside of their field of view, so that players are better aware of what is happening around them

  • Dematerializer: Added a new ‘vibration’ effect to dematerialized wall segments, which will start to play just before the wall segments would automatically rematerialize

  • Career Rank: Added career levels up to level 500, and re-balanced the tiers from Bronze to Amethyst

  • Added Rookie Contracts for new players where all cosmetics that used to be in the career path will now be available under the Rookie Contracts instead

  • Cosmetics & Customization: Added Earring category

  • Cosmetics & Customization: Added 4 more Outfit slots

  • Consoles: Added Mouse and Keyboard support, at long last

  • Added Head2Head to Quickplay and Private Matches

  • Practice Range: Added two new challenges: Cashout Defense and Cashbox Time-Trial

  • Practice Range: Added a 4th version of the Meet the Dummies challenge where you’ll meet all three Dummies at the same time

  • TDM: Added Bernal to the map pool

  • Languages: Added Russian localization to the game

  • Bernal: Added a short ladder to the area in front of the Chapel courtyard

  • Kyoto: Added several Jump Pads between Temples and Villa Compound to make the Villa Compound easier to attack, improve the Macro Flow, and reduce the need for movement gadgets.

  • Added cover and reworked the layouts of all basements in Kyoto to make them more varied and interesting to fight in. We also removed as many “floating” pillars as we were structurally able to, to make navigation easier - particularly during combat.

  • Kyoto: Added Zipline between Guest House and Residential to improve macro flow and reduce the need for movement gadgets

  • Kyoto: Added ladder from Entrance to Guest House as an alternative shortcut

  • Kyoto: Added several planks around the map to highlight and open up new traversal opportunities

  • Las Vegas 2032 & Stadium: Added more player spawn points and adjusted a few

  • Monaco: Added more player spawn points and adjusted a few

  • Monaco: Added new Vault locations

  • Monaco: Added new Cashout Station on the crane

  • Monaco: Added ladders on the sides of a few buildings to make it easier to traverse between rooftops

  • Nozomi/Citadel: Added some more cover along The Rift between Cybercafe and Apartments

  • Skyway Stadium: Added more player spawn points and adjusted a few

  • Seoul: Added more player spawn points and adjusted a few

  • Sys$horizon: Added more player spawn points and adjusted a few

  • Private Matches & Spectator: Added the ability to change color and assign preset team names to teams in private matches

  • UI: Added specialization icon to contestant pack icons in frontend

Changed87

  • H+ Infuser: Decreased healing per shot from 15 to 14

  • Thermal Vision: Temporarily disabled Thermal Vision

  • Increased the damage done by the crane’s wrecking ball from 10 to 75

  • Dematerializer: Decreased the number of charges from 3 to 2

  • Dematerializer: Updated the dematerialize effect on walls when activated, adding a slight delay before the wall segment becomes fully transparent

  • Guardian Turret: Decreased the cooldown from 40s to 35s

  • Guardian Turret: Decreased the cooldown when retrieving the turret from 20s to 17.5s

  • Healing Beam: Increased healing rate from 40 per second to 46 per second

  • Winch Claw: Increased cooldown when missing a target from 7s to 10s

  • Winch Claw: Increased cooldown when successfully hitting a Cashout Station or Contestant from 14s to 18s

  • Winch Claw: Increased the cooldown when hitting all other object types from 7s to 14s

  • .50 Akimbo: Decreased damage falloff minimum range from 35m to 32m, giving the weapon a slightly shorter effective range

  • .50 Akimbo: Decreased damage falloff max range from 42.5m to 39m, giving the weapon a slightly shorter effective range

  • CB-01: Increased damage from 84 to 88

  • Dual Blades: Increased how quickly sprinting is re-enabled after the second attack animation begins by 25%

  • Dual Blades: Increased how quickly sprinting is re-enabled after the third attack animation begins by 15%

  • LH1: Increased damage from 42 to 44

  • Pike-556: Decreased damage from 50 to 48

  • Pike-556: Decreased damage falloff minimum range from 45m to 40m, giving the weapon a slightly shorter effective range

  • Pike-556: Increased damage falloff multiplier from 0.75 to 0.8, meaning the weapon now does slightly more damage at range. This is somewhat offset by the reduction in base damage

  • Pike-556: Increased the size of bullet dispersion when firing from the hip, especially while crouching, making the weapon less accurate when not aiming down sights

  • Riot Shield: Decreased maximum speed of an attack’s lunge to the target from 10m/s to 7m/s

  • Riot Shield: Decreased minimum speed of an attack’s lunge to the target from 7m/s to 5.5m/s

  • Riot Shield: Decreased the trigger range of the attack’s lunge from 4m to 2.5m

  • Animation: Reworked the first-person view of the Riot Shield. You will now have a better sense of where your shield is blocking when aiming up and down

  • Polished first-person animations for the Defibrillators, including an improved visual cues on the charging cables to make it easier to tell when they’re ready to use

  • Controller: Additional rumble has been added for more things in the game

  • Cosmetics & Customization: Character effects have now been split from their headwears into its own customization slot

  • Cosmetics & Customization: Updated the Spray preview to now show the Spray applied to a concrete slab (Slabby?!), instead of a card

  • Cosmetics & Customization: Ballistic masks can now be worn with hoods, enhancing your character customization options

  • Cosmetics & Customization: Reduced the intense bright spots of the Shock Value Effect in the Arena

  • Smoke Grenade: Updated the placement and duration of the smoke’s blocking volume, which hides enemy players. This should now better match the visual effects of the smoke

  • Sonar Grenade: Increased hitbox size to make it easier to destroy by shooting

  • Proximity Sensor: Increased hitbox size to make it easier to destroy by shooting

  • Practice Range: Updated Dummy behavior to enable them to fight back against some Gadgets and Deployables

  • Practice Range: Tweaked Dummy aim behavior to improve their ability to land hits at long range

  • Ranked: Increased the tournament reconnect window from 210 to 240 seconds to give players more time to rejoin mid-match

  • Gameplay: Enabled Smooth Destruction for the Crane, Wrecking Ball, and Suspended Structures

  • Gameplay: Gadget previews are now better aligned with actual usability timing, preventing missed inputs in the Arena

  • GameShow Events: The Dead Go Boom Gameshow Event is now enabled on all Maps and Modes where Events are available

  • GameShow Events: Alien Invasion has been adjusted to target objectives when applicable and lift up players

  • All Suspended Structures will now use the new Smooth Destruction feature which allows them to destroy the environment underneath them when they fall

  • Updated crane visuals to allow players to vault to top part of crane more easily when the cabin ladder is broken

  • Slightly reduced scale of goo and smoke ATK Canisters to minimise players getting stuck on them

  • Bernal: Adjusted the zipline in the courtyard next to the Chapel for smoother exiting in multiple directions

  • Kyoto: Adjusted the amount of basement entrances, to reduce the number of engagement angles you have to cover at once.

  • Nearly all buildings in Kyoto have seen small interior layout tweaks to reduce their overall complexity. The aim is to make them easier to navigate and quicker understand at a glance.

  • Kyoto: Residential - Added a Zipline to allow for rooftop access without the need for movement gadgets

  • Kyoto: Pavilion - Objectives have been moved to the sides of the building, to ensure fights happen in the flanks, not the center of the structure.

  • Kyoto: Pavilion - Ground floor layout has been adjusted to reduce the amount of 360 fights

  • Kyoto: Small Guest House - Added ladder to the rooftop to allow for easier access without needing movement gadgets. Also added a small veranda to subdivide the space and add some cover for combat.

  • Kyoto: Training Quarters - Added more dividing doors to better define chokepoints

  • Kyoto: Training Quarters back building - broke up the corridor and moved the Cashout Station into the other room to make fights more directional. Removed the Cashout Station that was on the exterior veranda as those fights proved too chaotic.

  • Kyoto: Villa Compound Garden - Added a Jump Pad on the south side of the Tea House to help players escape precarious situations more easily

  • Kyoto: Villa Compound Tea House - Moved and rotated slightly to frame the new Jump Pad better. Its layout has been subdivided to improve combat longevity

  • Kyoto: Hillside House - Interior has been simplified to reduce its navigation complexity and better support defending the most common approach angles

  • Kyoto: Main Temple - Interior layout has been reworked to make taking control over its spaces easier and fights less 360/chaotic

  • Kyoto: Vault updates and additions all over the map to facilitate more “stand-off” encounters between competing teams

  • Many small QoL tweaks to the flow and readability of Kyoto

  • Kyoto destruction re-work that make structure collapses result in debris that is more traversable and less chaotic

  • Monaco: Suspended Structures map variant has been reworked

  • Monaco: Adjusted the cliffs at the edge of the Forest to make it easier to climb up the walls in a couple places

  • Adjusted backdrop building to prevent crane clipping issues on Skyway Stadium

  • Seoul: Moved a hospital bed away from a window where you could easily get stuck between the two

  • Improved Tutorial flow to include more scenarios and better teach the basics of gameplay

  • Matchmaking: Updated the matchmaker to put more emphasis on separating premade parties and solo players in matches for World Tour, Powershift and QuickCash

  • Performance & Stability: Moved shader compilation to in-game rather than startup

  • Rendering: Made changing NVIDIA RTX Global Illumination setting more responsive in-game

  • Social: Moved block management to in-game instead of web based

  • Improving winch claw hit detection by making sure the hooking player has some visibility over the enemy it's trying to hook.

  • UI: You can now inspect rewards in the contract screen

  • UI: Wishlist prices will now update correctly when adding items to your cart and updating your already existing wishlist

  • UI: Allow toggling HUD in PracticeRange/Tutorial via F10 key

  • Now you can easily equip gadgets, specializations, and weapons directly from the equipment screen!

  • "Playstyles" tab has been added to the equipment screen

  • UI: "Playstyle Token" currency has been added to the top bar, which only displays if the player has unlockable playstyles remaining. Clicking on this currency will open the playstyles tab.

  • VFX: Updated visuals for the Gas Canister explosion

  • Sights: Setup for Magnifex Sight on all weapons that support Reflector Sight

  • Sights - Added 3 new sights to various guns: Iron Vantage - An alternate, high magnification scope added to:

  • Sights - Added 3 new sights to various guns: Pike-556

  • Added 3 new sights to various guns - Quickspark - A red dot sight for handguns added to: R .357

  • Sights: Added 3 new sights to various guns: Quickspark - A red dot sight for handguns added to: BFR Titan

  • Sights - Added 3 new sights to various guns: Magnifex - A box holographic with moderate magnification added to:

  • Sights - Added 3 new sights to various guns: XP-54

  • Sights: Added 3 new sights to various guns: FCAR, FAMAS

  • Sights - Added 3 new sights to various guns: CB-01 Repeater

  • Riot Shield: Reworked the setup in first person to better represent the collision state both in guarded and non guarded state

Fixed30

  • Fixed an issue where the Sword's secondary charge-up animation was sometimes not shown correctly in spectator view

  • Animation: Fixed a small but noticeable inconsistency when aiming down sights after sprinting in first-person. This transition should now feel more consistent

  • Controller: Fixed an issue where pressing buttons while loading could cause focus to be lost when returning to the menu

  • Cosmetics & Customization: Fixed sleeve clipping for the Toga Damnata coat during certain animations

  • Cosmetics & Customization: Fixed folding issues when crouching in the Combat Chore Dress on certain Builds

  • Fixed an issue where the abandoned check did not work as intended. Players are now only marked as abandoned if they’ve actually left and are no longer tracked by the connection system. We’ll be keeping an eye out to ensure this behaves correctly

  • Tutorial: Fixed an issue where the Nama Tama hint could become stuck

  • Gameplay: Fixed an issue where sounds and visual effects would occur in the Arena without any player nearby

  • Gameplay: Fixed an issue where elimination hitmarkers would sometimes fail to display

  • Fixed an issue where shooting at text or decals on windows would need more bullets to be fired in order to break the glass.

  • Bernal: Fix for player movement issues on curved metallic slanted roof

  • Bernal: Fixed collision complexity on a low tree to fix issues with player revives

  • Fortune Stadium: Fix for player getting accidentally stuck beneath ground of ISEUL-T buildings when falling through

  • Kyoto: Fix for indestructible stone fence modules on exterior staircase area

  • Las Vegas 2032 & Stadium: Fixed a duplicate Zipline in the staircase of Alfa Acta building

  • Las Vegas 2032 & Stadium: Fixed a ladder floating above the roof of Glamora casino

  • Monaco: Fix for collision of cathedral pillar piece on duck and cover variant to be more predictable with player movement and gadgets

  • Skyway Stadium: Fixed floating zebra crossing in the residential district

  • Rendering: Fixed an issue that could cause pixelated artifacts around the edges of your contestant in the Main Menu

  • Rendering: Fixed an issue that caused light flickering when changing Effects quality setting in-game

  • Rendering: Fixed a rare issue that caused the 3D scene to flicker and show up cropped incorrectly in the top left corner

  • Rendering: Fixed an issue causing jittering red dot and holographic sights when AMD FSR3 Frame Generation was enabled.

  • Dematerializer: Fixed an issue when trying to rematerialize a section that has just been dematerialized would incorrectly consume ammo

  • UI: Fixed an issue where the incorrect weapon skin was highlighted as you entered the skin screen for weapons

  • UI: Fix player card customization menu resetting to the selected Contestant when opened from gamepad

  • VFX: Fixed an issue with the elimination coin effect that could make it disappear too early

  • Sights: Fixed the visual misalignment of the 'Looking Glass' scope with the Shak-50 weapon model

  • Fixed an issue where dual blades would sometime not play deflect animation when deflecting a turret projectile

  • Fixed several instances of animation desync of the Riot Shield in third person, zig zag sprints, ziplines and aiming should now all be more accurate to where the collision is situated

  • Fixed an issue where being Winch Clawed while using the secondary attack of the Spear would prevent using that attack again for a few seconds

Removed3

  • Removed Terminal Attack from Quickplay and Private Matches

  • Removed Bank It! from Private Matches

  • Kyoto: Removed all Cashout Stations inside the Bamboo Forest as prolonged combat proved too problematic in such a dense, natural environment.

Embark released Season 8: Game Time - Update 8.0.0 on September 10, 2025, the launch patch for Season 8 (Game Time).

New this season: Frag Grenade: Added in-world grenade indicator; Dematerializer: Added new functionality which now remembers exactly which wall segments were dematerialized when a charge was used. These segments are now grouped together and if any of them is rematerialized, all of those in the group will also always be rematerialized; Dematerializer: Added a vignette to the screen that will be displayed when a wall segment is dematerialized near the player, just outside of their field of view, so that players are better aware of what is happening around them; Dematerializer: Added a new ‘vibration’ effect to dematerialized wall segments, which will start to play just before the wall segments would automatically rematerialize.

Notable balance numbers: H+ Infuser: Decreased healing per shot from 15 to 14. Dematerializer: Decreased the number of charges from 3 to 2. Guardian Turret: Decreased the cooldown from 40s to 35s.

The patch also carries 30 bug fixes.