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v7.0.0

Season 7: The Divide - Update 7.0.0

Released

PC · PlayStation · Xbox

Season 7: The Divide - Update 7.0.0 brings balance changes to the Glitch Barrel, Goo Barrel, Healing Barrel and Powder Canister and 53 bug fixes.

Added8

  • Added controller aim assistance support to deployable Gadgets such as Turrets, APS, Explosive Mines etc, meaning these objects should be much less frustrating to aim at for controller users

  • Cashout (Ranked Tournaments): Introduced Ranked Score penalty reduction system. Any Ranked Score reductions applied for a player getting eliminated from a tournament will be reduced by ~30% if their team had a player abandon the match.

  • Audio: Added the correct drop sounds for discarded props when previewing Emote animations

  • Cosmetics & Customization: Added Deep Shuffle, an option to randomize equipment to select randomly from the collection of owned skins

  • Cosmetics & Customization: Added Signature Sticker to the customization options - Contestants can now automatically attach a Sticker to a Cashbox and Cashout Station when a Vault is opened or when a Cashout is started

  • Added scaling for long player names on billboards

  • Private Matches: Added the ability to promote another player to become a private lobby admin

  • Private Matches: Added support to change Game Mode in private lobbies without needing to remake the lobby

Changed84

  • Glitch Barrel: Decreased health from 75 to 50

  • Goo Barrel: Decreased health from 75 to 50

  • Goo Barrel: Decreased Goo blob health from 300 to 240

  • Healing Barrel: Decreased health from 50 to 15

  • Powder Canister: Decreased health from 50 to 15

  • Anti-Gravity Cube: Decreased cooldown from 35s to 28s

  • APS Turret: Decreased the health consumed per projectile to 20%, meaning a full health APS can now block 5 projectiles instead of 4

  • Flashbang: Increased view angle falloff, reducing effects when looking away

  • Decreased the radial check from 3m to 1m, meaning players will be much less likely to be flashed when looking away from a Flashbang

  • Goo Grenade: Decreased the size of the goo wall from 2x6 to 2x5

  • Goo Grenade: Decreased goo blob health from 300 to 240

  • Gravity Vortex: Decreased cooldown from 24s to 20s

  • Cashout (Ranked Tournaments): Decreased the size of various spawn negation zones, making slightly more respawn locations eligible for use when respawning players

  • Cashout (Ranked Tournaments): Increased the reconnect window for disconnected players who are in parties of three, from 210 seconds to match end.

  • Cashout (Ranked Tournaments): Updated the Ranked Score penalty system. The player who first abandons a match will take a fixed Ranked Score penalty, any players who subsequently leave will not receive a Ranked Score penalty, only a Ranked Score update based on their final match placement

  • Cashout (World Tour): Decreased the size of various spawn negation zones, making slightly more respawn locations eligible for use when respawning players

  • Cashout (World Tour): Increased the reconnect window for disconnected players who are in parties of three, from 210 seconds to match end. This means players have until the end of a match to reconnect without taking a matchmaking sanction if their party matches the team size

  • Cashout (World Tour): Increased the size of the World Tour map pool to include all maps for the whole season, rather than our previous weekly rotations

  • Terminal Attack: Increased the reconnect window for disconnected players who are in parties of five, from 210 seconds to match end. This means players have until the end of a match to reconnect without taking a matchmaking sanction if their party matches the team size

  • Quick Play Points: Increased the Points earned for finishing first in Quick Cash from 8 to 10

  • Quick Play Points: Increased the Points earned for finishing second in Quick Cash from 5 to 6

  • Quick Play Points: Increased the Points earned for finishing third in Quick Cash from 4 to 5

  • Quick Play Points: Increased the Points earned for winning matches in Power Shift, Terminal Attack or TDM modes from 8 to 10

  • Quick Play Points: Increased the Points earned for losing matches in Power Shift, Terminal Attack or TDM modes from 4 to 5

  • Decreased the VR cost of all items released during Seasons 1 through Season 6 to 500 VRs

  • VRs: Set the VR cost for items released in Season 7 to 2,200

  • Increased the amount of VRs new players receive after completing three rounds from 2,400 to 5,000

  • Increased the number of Win Points earned for losing in the first round of World Tour matches from 0 to 2

  • Goo Gun: Decreased goo blob health from 300 to 240

  • Rebalanced the environmental damage values across multiple weapons to make them slightly more consistent when damaging and destroying props. This does not boost their damage values against buildings

  • 93R: Increased magazine size from 21 to 24

  • Cerberus: Decreased damage per pellet from 10 to 9, reducing a full shot’s damage from 110 to 99

  • KS-23: Increased environmental damage from 700 to 1000, meaning it takes one less shot to fracture wall segments

  • LH1: Increased damage from 40 to 42

  • M134 Minigun: Increased environmental damage from 25 to 30, meaning the Minigun can now more reliably remove three wall segments per full magazine

  • Sledgehammer: Decreased the damage of primary attacks from 115 to 100

  • Sledgehammer: Decreased the damage of secondary attacks from 200 to 154

  • Audio: Improved randomization of music playlists to prefer songs from the latest season

  • Audio: Reprioritized all sounds in the game

  • Audio: Ensured that all gestures are only audible for players at an appropriate distance

  • Audio: Dialogue lines added for late-game steals, and stealing Cashouts back

  • Audio: Improved tracking of used voice-over lines to increase variation between game sessions

  • Audio: First elimination of the round announcement now has a chance of June mentioning the team name

  • Audio: Ensured that June's Practice Range introduction only plays once per user

  • Audio: Changed the pitch of the Dummy voice effect depending on the player's (or bot's) archetype. Also enables this voice effect for players wearing the Dashboard Smirk Face

  • Audio: Increased the volume of the commentators' end-of-round voice over lines

  • Audio: Scotty will sometimes answer June with a team-specific mention after first team wipe announcement

  • Controller: Aim Assist - Added camera magnetism and aim snapping for Deployables

  • Contracts: You are no longer able to advance melee multi kill achievements by eliminating party members

  • Contracts: You are no longer able to advance burning achievements by eliminating party members

  • Contracts: Destroying Sonar Grenades now counts toward destroying enemy placeables

  • Contracts: Players can now successfully earn the “Pressure Prize" achievement for hitting a target with a Gas Canister

  • Cosmetics & Customization: The Fuelborn JAcket will no longer clip with clavicle items, pets and upper body items anymore

  • Cosmetics & Customization: Improved the Live Rounds crossbody item so the bullets and the belt move together

  • Cosmetics & Customization: Tweaked texture streaming for capturing Player Cards. Blurry textures shouldn't happen often now

  • Cosmetics & Customization: The Punktuator jacket, Golden Coil Jacket, and ISEUL-T Lifestyle Coat wont clip with Crossbody items anymore

  • Cosmetics & Customization: Upgrade the rarity of the Handheld Heropack, Spudnik CL40 skin, Loop-De-Doom Lewis Gun skin, and Ray Gun 51 V9S skin to better reflect their Mythic status

  • Cosmetics & Customization: Unique skin particle effects now remain after being revived with a Defibrillator

  • Destruction: Dealing damage to the environmental objects like walls/floors/ceilings/pillars etc. will now show damage in the form of cracks appearing. The intensity of the cracks is based on the remaining health of the environmental object.

  • Game Modes: Reimplemented the numerical and linear teamwipe respawn counter in the top left UI

  • Game Modes: Fixing issue where we could have multiple Vaults spawn with only one Cashout Station in the map

  • Gameplay: Adjusted the size of the hit indicator slightly during repeated hits

  • Adjusted the health of various cover and traversal assets to make them more consistent and appropriate for their size/material

  • Practice Range: Updated the character showcase to show new seasonal content

  • Performance & Stability: Optimized the animation runtime, should lead to better performance, especially on lower end platforms

  • Players are now able to change their Player numbers through the Settings menu

  • Settings: Updated the credits screen with a new look

  • Settings: Moved the respawn key binding to the gameplay category

  • Social: Text chat now defaults to the team channel when you enter the game

  • Social: Party Chat option in-game is removed if you are not playing in a party

  • Add a bespoke spectator HUD featuring health bars for all teams and a more compact inventory widget

  • Spectator: Team overview can now be customized and toggled on and off while spectating

  • Spectator: Gamepad bindings - Changed input for recent point of interest from [Right Face button] to [D-pad Up] to avoid overlapping inputs

  • UI: Will no longer show elimination text for friendly eliminations (they are still shown in the kill feed)

  • UI: Remaining ammo now blinks when low, instead of changing to a solid red color

  • UI: Updated scoreboard animations to be more visible

  • UI: Dummy health and name should now always show up in the Practice Range

  • Moved most of the game's automatic weapons over to a new underlying weapon system

  • You can no longer backstab inanimate objects, only Contestants

  • CB-01 Repeater can now equip the Reflector Sight

  • Compact Reflector Sight: Rebalance to ensure this sight has the same magnification on all guns, Low. This change affects the XP-54, CB-01 Repeater and R .357 which had higher zoom values

  • Reflector Sight: Decreased magnification from High to Medium

  • Adder Reflex Sight: Rebalance to ensure this sight has the same magnification on all guns, Low

  • Holographic Sight: Rebalance to ensure this sight has the same magnification on all guns, Low This change affects the XP-54 and CB-01 Repeater who had higher zoom values

Fixed53

  • Animation: Fixed an issue where characters sometimes looked broken when picking up items while inspecting their weapon

  • Fixed animations not looking great in third person when exiting ladders

  • Fixed an animation issue where you could sometimes see into" your lower body” when vaulting over objects

  • Fixed an issue with camera shake and animation being over the top when firing the Tracking Dart

  • Fixed an issue with Throwing Knives that could get stuck in the charged animation after swapping items

  • Audio: Fixed the audience countdown to react properly to going into overtime

  • Fixed Club Contracts and levels that were broken in a previous update

  • Cosmetics & Customization: Fixed an issue causing 'Stream Circuit' skins to lose their glow when viewed from a distance

  • Cosmetics & Customization: Fixed Buccaneer Bandolier clipping into shoulder when equipped with a Emblem

  • Cosmetics & Customization: Fixed an issue that sometimes caused in-game gameplay effects to be applied on Player Cards

  • Cosmetics & Customization: Fixed an issue that sometimes caused black outlines around characters on Player Cards

  • Cosmetics & Customization: Fixed an issue that sometimes caused Player Cards to appear empty in Private Matches with Spectators

  • Cosmetics & Customization: Fixed a flicker that could occur when switching between customizations in the Appearance screen

  • Cosmetics & Customization: Fixed Gateway particle effects disappearing in the Loadout screen Animations tab

  • Cosmetics & Customization: Fixed Visual glitches with the golden details on the Emerald Prime Lewis Gun skin

  • Cosmetics & Customization: Fixed issue where characters equipped with the Multi-Mood Mask, Lustroflux Mask, Affection Display, and Critical Hit Mask would clip into the camera during respawn

  • Fixed an issue where Flashbangs would not show hitmarkers on successful hits

  • Fixed a bug which would cause the Glitch Mine to have extended range

  • Game Modes: Fix an edge case where the incorrect Team would advance in the event of a draw

  • Game Modes: Fixed issue where Quick Melee and Specialization would sometimes not work in the Practice Range

  • Gameplay: Fixed an issue where backfilling players would use faulty spawnpoints on first spawn

  • Gameplay: Fix interactions failing prematurely when the player's head was very close to the ceiling, this could interrupt stealing Cashouts for example

  • Gameplay: Fixed an issue where changing accessibility options would not instantly reflect correct color on target dummies

  • Gameplay: Fixed an issue where firing a Weapon directly after vaulting would sometimes not produce correct hits on other players

  • Gameplay: Fixed an issue where setting “Aiming Inner Deadzone" to 0 would enable Aim Assist while not moving or aiming

  • Gameplay: Fixed an issue where contestants could fly by placing a Turret on a Carriable and standing on it

  • Fix for walls on moving platforms showing the wrong mesh when viewed from a distance

  • Monaco: Fixed issue where unbreakable wall segments could be missing

  • Monaco - Cashout tutorial: Fixed ground collision where players were able to get stuck

  • Performance & Stability: Fixed our most common client crashes

  • Rendering: Fixed an issue with ambient lighting on hair

  • Rendering: Fixed an issue that caused some saved windowed resolutions to not on startup if DPI scaling was enabled in Windows

  • Rendering: Fixed an issue causing lack of sky light-reflection in interiors and shaded areas

  • Rendering: Fixed an issue where Mines and C4s were not visible from afar on low Quality Settings

  • Social: Fixed an issue related to sending invites to friends through third party platforms

  • Social: Fixed an issue where quick key presses in chat windows could unintentionally toggle voice chat on/off

  • Social: Fixed incorrect time stamps on club feed

  • Fixed the spectator being unable to move when reconnecting during a pause

  • Spectator: Fixed issue where the settings menu couldn't be closed while the match was paused

  • Fixed some of the spectator keybinds not working with gamepad

  • UI: Fix that the tournament outro screen would not show waiting for more players when going to the next match

  • Fixed an issue where some UI elements were missing right before a match started

  • UI: Fixed two issues where the end of round scoreboard in the top left corner would display incorrect order and or score

  • UI: Fixed the in-game HUD showing for a brief second before gameplay starts

  • UI: Fixed sorting for Standard Issue weapon skins and Animations

  • Fixed an issue where in-game UI elements would sometimes be drawn on top of each other when they shouldn't

  • UI: Fixed issues where the the Practice Range would announce every Dummy that respawned and players not within your area

  • UI: Fixed issue where the league rank up screen could be closed with Escape resulting in an empty screen

  • UI: Fixed issues where the players of different Practice ranges would show up as a message joining the practice range

  • UI: Fixed an issue where players received a “cloaked a teammate" score when using cloak on themselves

  • UI: Fixed the ongoing Cashout amount sometimes overlapping in the top left scoreboard.

  • UI: Fixed the boot screen to not be on top when launching the game

  • CB-01 Repeater: Fixed an issue where the default iron sight had more magnification than intended

Removed3

  • Gas Canister: Removed the required instant damage to trigger, making them easier to active

  • Healing Barrel: Removed the required instant damage to trigger, making them easier to active

  • Powder Canister: Removed the required instant damage to trigger, making them easier to active

Embark released Season 7: The Divide - Update 7.0.0 on June 12, 2025, the launch patch for Season 7 (The Divide).

New this season: Added controller aim assistance support to deployable Gadgets such as Turrets, APS, Explosive Mines etc, meaning these objects should be much less frustrating to aim at for controller users; Cashout (Ranked Tournaments): Introduced Ranked Score penalty reduction system. Any Ranked Score reductions applied for a player getting eliminated from a tournament will be reduced by ~30% if their team had a player abandon the match; Audio: Added the correct drop sounds for discarded props when previewing Emote animations; Cosmetics & Customization: Added Deep Shuffle, an option to randomize equipment to select randomly from the collection of owned skins.

Notable balance numbers: Glitch Barrel: Decreased health from 75 to 50. Goo Barrel: Decreased health from 75 to 50. Goo Barrel: Decreased Goo blob health from 300 to 240.

The patch also carries 53 bug fixes.