
v7.0.0
Season 7: The Divide - Update 7.0.0
Released
PC · PlayStation · Xbox
Season 7: The Divide - Update 7.0.0 brings balance changes to the Glitch Barrel, Goo Barrel, Healing Barrel and Powder Canister and 53 bug fixes.
Added8
Added controller aim assistance support to deployable Gadgets such as Turrets, APS, Explosive Mines etc, meaning these objects should be much less frustrating to aim at for controller users
Cashout (Ranked Tournaments): Introduced Ranked Score penalty reduction system. Any Ranked Score reductions applied for a player getting eliminated from a tournament will be reduced by ~30% if their team had a player abandon the match.
Audio: Added the correct drop sounds for discarded props when previewing Emote animations
Cosmetics & Customization: Added Deep Shuffle, an option to randomize equipment to select randomly from the collection of owned skins
Cosmetics & Customization: Added Signature Sticker to the customization options - Contestants can now automatically attach a Sticker to a Cashbox and Cashout Station when a Vault is opened or when a Cashout is started
Added scaling for long player names on billboards
Private Matches: Added the ability to promote another player to become a private lobby admin
Private Matches: Added support to change Game Mode in private lobbies without needing to remake the lobby
Changed84
Glitch Barrel: Decreased health from 75 to 50
Goo Barrel: Decreased health from 75 to 50
Goo Barrel: Decreased Goo blob health from 300 to 240
Healing Barrel: Decreased health from 50 to 15
Powder Canister: Decreased health from 50 to 15
Anti-Gravity Cube: Decreased cooldown from 35s to 28s
APS Turret: Decreased the health consumed per projectile to 20%, meaning a full health APS can now block 5 projectiles instead of 4
Flashbang: Increased view angle falloff, reducing effects when looking away
Decreased the radial check from 3m to 1m, meaning players will be much less likely to be flashed when looking away from a Flashbang
Goo Grenade: Decreased the size of the goo wall from 2x6 to 2x5
Goo Grenade: Decreased goo blob health from 300 to 240
Gravity Vortex: Decreased cooldown from 24s to 20s
Cashout (Ranked Tournaments): Decreased the size of various spawn negation zones, making slightly more respawn locations eligible for use when respawning players
Cashout (Ranked Tournaments): Increased the reconnect window for disconnected players who are in parties of three, from 210 seconds to match end.
Cashout (Ranked Tournaments): Updated the Ranked Score penalty system. The player who first abandons a match will take a fixed Ranked Score penalty, any players who subsequently leave will not receive a Ranked Score penalty, only a Ranked Score update based on their final match placement
Cashout (World Tour): Decreased the size of various spawn negation zones, making slightly more respawn locations eligible for use when respawning players
Cashout (World Tour): Increased the reconnect window for disconnected players who are in parties of three, from 210 seconds to match end. This means players have until the end of a match to reconnect without taking a matchmaking sanction if their party matches the team size
Cashout (World Tour): Increased the size of the World Tour map pool to include all maps for the whole season, rather than our previous weekly rotations
Terminal Attack: Increased the reconnect window for disconnected players who are in parties of five, from 210 seconds to match end. This means players have until the end of a match to reconnect without taking a matchmaking sanction if their party matches the team size
Quick Play Points: Increased the Points earned for finishing first in Quick Cash from 8 to 10
Quick Play Points: Increased the Points earned for finishing second in Quick Cash from 5 to 6
Quick Play Points: Increased the Points earned for finishing third in Quick Cash from 4 to 5
Quick Play Points: Increased the Points earned for winning matches in Power Shift, Terminal Attack or TDM modes from 8 to 10
Quick Play Points: Increased the Points earned for losing matches in Power Shift, Terminal Attack or TDM modes from 4 to 5
Decreased the VR cost of all items released during Seasons 1 through Season 6 to 500 VRs
VRs: Set the VR cost for items released in Season 7 to 2,200
Increased the amount of VRs new players receive after completing three rounds from 2,400 to 5,000
Increased the number of Win Points earned for losing in the first round of World Tour matches from 0 to 2
Goo Gun: Decreased goo blob health from 300 to 240
Rebalanced the environmental damage values across multiple weapons to make them slightly more consistent when damaging and destroying props. This does not boost their damage values against buildings
93R: Increased magazine size from 21 to 24
Cerberus: Decreased damage per pellet from 10 to 9, reducing a full shot’s damage from 110 to 99
KS-23: Increased environmental damage from 700 to 1000, meaning it takes one less shot to fracture wall segments
LH1: Increased damage from 40 to 42
M134 Minigun: Increased environmental damage from 25 to 30, meaning the Minigun can now more reliably remove three wall segments per full magazine
Sledgehammer: Decreased the damage of primary attacks from 115 to 100
Sledgehammer: Decreased the damage of secondary attacks from 200 to 154
Audio: Improved randomization of music playlists to prefer songs from the latest season
Audio: Reprioritized all sounds in the game
Audio: Ensured that all gestures are only audible for players at an appropriate distance
Audio: Dialogue lines added for late-game steals, and stealing Cashouts back
Audio: Improved tracking of used voice-over lines to increase variation between game sessions
Audio: First elimination of the round announcement now has a chance of June mentioning the team name
Audio: Ensured that June's Practice Range introduction only plays once per user
Audio: Changed the pitch of the Dummy voice effect depending on the player's (or bot's) archetype. Also enables this voice effect for players wearing the Dashboard Smirk Face
Audio: Increased the volume of the commentators' end-of-round voice over lines
Audio: Scotty will sometimes answer June with a team-specific mention after first team wipe announcement
Controller: Aim Assist - Added camera magnetism and aim snapping for Deployables
Contracts: You are no longer able to advance melee multi kill achievements by eliminating party members
Contracts: You are no longer able to advance burning achievements by eliminating party members
Contracts: Destroying Sonar Grenades now counts toward destroying enemy placeables
Contracts: Players can now successfully earn the “Pressure Prize" achievement for hitting a target with a Gas Canister
Cosmetics & Customization: The Fuelborn JAcket will no longer clip with clavicle items, pets and upper body items anymore
Cosmetics & Customization: Improved the Live Rounds crossbody item so the bullets and the belt move together
Cosmetics & Customization: Tweaked texture streaming for capturing Player Cards. Blurry textures shouldn't happen often now
Cosmetics & Customization: The Punktuator jacket, Golden Coil Jacket, and ISEUL-T Lifestyle Coat wont clip with Crossbody items anymore
Cosmetics & Customization: Upgrade the rarity of the Handheld Heropack, Spudnik CL40 skin, Loop-De-Doom Lewis Gun skin, and Ray Gun 51 V9S skin to better reflect their Mythic status
Cosmetics & Customization: Unique skin particle effects now remain after being revived with a Defibrillator
Destruction: Dealing damage to the environmental objects like walls/floors/ceilings/pillars etc. will now show damage in the form of cracks appearing. The intensity of the cracks is based on the remaining health of the environmental object.
Game Modes: Reimplemented the numerical and linear teamwipe respawn counter in the top left UI
Game Modes: Fixing issue where we could have multiple Vaults spawn with only one Cashout Station in the map
Gameplay: Adjusted the size of the hit indicator slightly during repeated hits
Adjusted the health of various cover and traversal assets to make them more consistent and appropriate for their size/material
Practice Range: Updated the character showcase to show new seasonal content
Performance & Stability: Optimized the animation runtime, should lead to better performance, especially on lower end platforms
Players are now able to change their Player numbers through the Settings menu
Settings: Updated the credits screen with a new look
Settings: Moved the respawn key binding to the gameplay category
Social: Text chat now defaults to the team channel when you enter the game
Social: Party Chat option in-game is removed if you are not playing in a party
Add a bespoke spectator HUD featuring health bars for all teams and a more compact inventory widget
Spectator: Team overview can now be customized and toggled on and off while spectating
Spectator: Gamepad bindings - Changed input for recent point of interest from [Right Face button] to [D-pad Up] to avoid overlapping inputs
UI: Will no longer show elimination text for friendly eliminations (they are still shown in the kill feed)
UI: Remaining ammo now blinks when low, instead of changing to a solid red color
UI: Updated scoreboard animations to be more visible
UI: Dummy health and name should now always show up in the Practice Range
Moved most of the game's automatic weapons over to a new underlying weapon system
You can no longer backstab inanimate objects, only Contestants
CB-01 Repeater can now equip the Reflector Sight
Compact Reflector Sight: Rebalance to ensure this sight has the same magnification on all guns, Low. This change affects the XP-54, CB-01 Repeater and R .357 which had higher zoom values
Reflector Sight: Decreased magnification from High to Medium
Adder Reflex Sight: Rebalance to ensure this sight has the same magnification on all guns, Low
Holographic Sight: Rebalance to ensure this sight has the same magnification on all guns, Low This change affects the XP-54 and CB-01 Repeater who had higher zoom values
Fixed53
Animation: Fixed an issue where characters sometimes looked broken when picking up items while inspecting their weapon
Fixed animations not looking great in third person when exiting ladders
Fixed an animation issue where you could sometimes see into" your lower body” when vaulting over objects
Fixed an issue with camera shake and animation being over the top when firing the Tracking Dart
Fixed an issue with Throwing Knives that could get stuck in the charged animation after swapping items
Audio: Fixed the audience countdown to react properly to going into overtime
Fixed Club Contracts and levels that were broken in a previous update
Cosmetics & Customization: Fixed an issue causing 'Stream Circuit' skins to lose their glow when viewed from a distance
Cosmetics & Customization: Fixed Buccaneer Bandolier clipping into shoulder when equipped with a Emblem
Cosmetics & Customization: Fixed an issue that sometimes caused in-game gameplay effects to be applied on Player Cards
Cosmetics & Customization: Fixed an issue that sometimes caused black outlines around characters on Player Cards
Cosmetics & Customization: Fixed an issue that sometimes caused Player Cards to appear empty in Private Matches with Spectators
Cosmetics & Customization: Fixed a flicker that could occur when switching between customizations in the Appearance screen
Cosmetics & Customization: Fixed Gateway particle effects disappearing in the Loadout screen Animations tab
Cosmetics & Customization: Fixed Visual glitches with the golden details on the Emerald Prime Lewis Gun skin
Cosmetics & Customization: Fixed issue where characters equipped with the Multi-Mood Mask, Lustroflux Mask, Affection Display, and Critical Hit Mask would clip into the camera during respawn
Fixed an issue where Flashbangs would not show hitmarkers on successful hits
Fixed a bug which would cause the Glitch Mine to have extended range
Game Modes: Fix an edge case where the incorrect Team would advance in the event of a draw
Game Modes: Fixed issue where Quick Melee and Specialization would sometimes not work in the Practice Range
Gameplay: Fixed an issue where backfilling players would use faulty spawnpoints on first spawn
Gameplay: Fix interactions failing prematurely when the player's head was very close to the ceiling, this could interrupt stealing Cashouts for example
Gameplay: Fixed an issue where changing accessibility options would not instantly reflect correct color on target dummies
Gameplay: Fixed an issue where firing a Weapon directly after vaulting would sometimes not produce correct hits on other players
Gameplay: Fixed an issue where setting “Aiming Inner Deadzone" to 0 would enable Aim Assist while not moving or aiming
Gameplay: Fixed an issue where contestants could fly by placing a Turret on a Carriable and standing on it
Fix for walls on moving platforms showing the wrong mesh when viewed from a distance
Monaco: Fixed issue where unbreakable wall segments could be missing
Monaco - Cashout tutorial: Fixed ground collision where players were able to get stuck
Performance & Stability: Fixed our most common client crashes
Rendering: Fixed an issue with ambient lighting on hair
Rendering: Fixed an issue that caused some saved windowed resolutions to not on startup if DPI scaling was enabled in Windows
Rendering: Fixed an issue causing lack of sky light-reflection in interiors and shaded areas
Rendering: Fixed an issue where Mines and C4s were not visible from afar on low Quality Settings
Social: Fixed an issue related to sending invites to friends through third party platforms
Social: Fixed an issue where quick key presses in chat windows could unintentionally toggle voice chat on/off
Social: Fixed incorrect time stamps on club feed
Fixed the spectator being unable to move when reconnecting during a pause
Spectator: Fixed issue where the settings menu couldn't be closed while the match was paused
Fixed some of the spectator keybinds not working with gamepad
UI: Fix that the tournament outro screen would not show waiting for more players when going to the next match
Fixed an issue where some UI elements were missing right before a match started
UI: Fixed two issues where the end of round scoreboard in the top left corner would display incorrect order and or score
UI: Fixed the in-game HUD showing for a brief second before gameplay starts
UI: Fixed sorting for Standard Issue weapon skins and Animations
Fixed an issue where in-game UI elements would sometimes be drawn on top of each other when they shouldn't
UI: Fixed issues where the the Practice Range would announce every Dummy that respawned and players not within your area
UI: Fixed issue where the league rank up screen could be closed with Escape resulting in an empty screen
UI: Fixed issues where the players of different Practice ranges would show up as a message joining the practice range
UI: Fixed an issue where players received a “cloaked a teammate" score when using cloak on themselves
UI: Fixed the ongoing Cashout amount sometimes overlapping in the top left scoreboard.
UI: Fixed the boot screen to not be on top when launching the game
CB-01 Repeater: Fixed an issue where the default iron sight had more magnification than intended
Removed3
Gas Canister: Removed the required instant damage to trigger, making them easier to active
Healing Barrel: Removed the required instant damage to trigger, making them easier to active
Powder Canister: Removed the required instant damage to trigger, making them easier to active

