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v6.0.0

Season 6: Rising Stars - Update 6.0.0

Released

PC · PlayStation · Xbox

Season 6: Rising Stars - Update 6.0.0 brings balance changes to the Anti-Gravity Cube, APS Turret, Data Reshaper and Glitch Grenade and 52 bug fixes.

Added13

  • Winch Claw: Added scaling of the stun duration versus Weapons and Gadgets, based on the distance to the target player, meaning long range hooks stun for slightly longer than short range hits

  • Winch Claw: Added minimum Weapon/Gadget stun duration on targets hit at min range (3m or less) of 0.3s

  • SA1216: Added a new element to the ammunition HUD that shows the number of ‘feed modules’ the weapon has and how many have been used, to make it clearer when the player has rotated the magazine. This same HUD element is also used for the new ARN-220 with its dual magazines.

  • Added animations to several primary weapons available for purchase in the customization menu

  • Gameplay: Added ‘Sorry’ as an emote option

  • Player Customization: Added new weapon animations in the customization screen

  • Private Matches & Spectator: Added the ability to manually configure team compositions in the lobby

  • Private Matches & Spectator: Added the ability to change Arena even after the lobby has been created

  • Private Matches & Spectator: Added the ability to choose map condition, map variant, and mid-round event from the private lobby menu

  • Private Matches & Spectator: Added Team Deathmatch

  • Added a separate category for spectator keybinds in the Settings menu

  • Stability & Performance: Added GPU Utilization to the in-game performance overlay

  • UI: Added the ability to inspect weapon skin animations in the store and weapons customization screen

Changed119

  • Team Deathmatch Is Here to Stay: Fortune Stadium, Seoul, SYS$HORIZON, Las Vegas, Kyoto, Skyway Stadium

  • Anti-Gravity Cube: Decreased cooldown from 40s to 35s

  • Anti-Gravity Cube: Increased effect radius from 3.5m to 4m

  • APS Turret: Decreased damage taken per projectile destroyed from 40%to 31.25% of total health, meaning a full health APS can now block 4 projectiles instead of 3

  • Data Reshaper: Decreased ammo count from 3 to 2

  • Glitch Grenade: Decreased the fuse time from 1.8s to 1.5s

  • Gravity Vortex: Increased the maximum duration of the vortex from 8s to 10s

  • Gravity Vortex: Increased the minimum duration of the vortex from 5s to 7s

  • Gravity Vortex: Decreased throw velocity from 16.5m/s to 15m/s

  • Gravity Vortex: Increased projectile gravity modifier from 1 to 1.7, giving the projectile a steeper arc

  • Gravity Vortex: Therefore, maximum throw distance decreased from around 29m to around 15m

  • Tracking Dart: Increased tracking duration on targets from 10s to 13s

  • Reduced the fuse time of the Explosive Canisters, so they will detonate sooner and more reliably

  • Cloaking Device: Increased ‘Cloak Max Blend’ from 1.5 to 1.75, making cloaked players slightly more visible to others

  • Cloaking Device: Increased ‘Delay Before Transitioning Into Cloak’ from 0 to 0.5s, increasing the time it takes to for a player to disappear

  • Cloaking Device: Increased the ‘First Person Cloak Multiplier’ from 0.9 to 1.0, meaning the cloaking effect in first-person view will more accurately represent the cloaking effect seen in third-person view

  • Winch Claw: Increased max range from 10m to 12m

  • Winch Claw: Increased the maximum Weapon/Gadget stun duration on targets hit at max range from 0.55s to 0.65s

  • The Winch Claw stun effect changes described here impact Weapons and Gadgets only. Specializations are always impacted for a fixed stun duration, which is a different value. That value is unchanged from what it was before.

  • AKM: Improved recoil interpolation, making the weapon feel slightly smoother when it recoils. This does not change the underlying recoil pattern, only some of the first-person camera movement

  • CL-40: Increased the size of the inner blast radius radius from 30cm to 60cm, meaning it should now be easier to do maximum damage

  • CL-40: Increased the speed of the grenade projectile from 35m/s to 42m/s

  • CL-40: Decreased the projectile gravity modifier from 1 to 0.9, giving projectiles a slightly flatter arc

  • Dagger: Increased damage of regular attacks from 50 to 60

  • Dagger: Increased the damage of non-backstab secondary attacks from 50 to 75

  • Dagger: Damage with backstab secondary attacks remains at 320 damage

  • FAMAS: Improved recoil interpolation, making the weapon feel slightly smoother when it recoils. This does not change the underlying recoil pattern, only some of the first-person camera movement

  • FCAR: Decreased recoil intensity for bullets 5-7 in the firing sequence, making the weapon slightly more stable

  • KS-23: Decreased pump-action duration from 0.82s to 0.7s, allowing the gun to fire faster.

  • This change effectively increases the KS-23’s fire rate from 73RPM to 85RPM

  • LH1: Decreased damage from 46 to 40

  • M11: Increased damage falloff max range from 15m to 17.5m, giving the weapon a slightly longer effective range

  • M11: Decreased damage falloff multiplier from 0.62 to 0.52, meaning the weapon now does slightly less damage at range

  • M60: Increased damage from 19 to 20

  • M60: Increased damage falloff max range from 32m to 35m, giving the weapon a slightly longer effective range

  • M60: Increased damage falloff multiplier from 0.4 to 0.5, meaning the weapon now does slightly more damage at range

  • Pike-556: Decreased damage falloff minimum range from 50m to 45m, giving the weapon a slightly shorter effective range

  • Pike-556: Decreased damage falloff max range from 55m to 50m, giving the weapon a slightly shorter effective range

  • Pike-556: Decreased damage falloff multiplier from 0.85 to 0.75, meaning the weapon now does slightly less damage at range

  • Pike-556: Significantly reduced the amount of visual recoil experienced when aiming-down-sights, causing the bullets to land closer to where your reticle indicates

  • SA1216: Decreased pellet count from 13 to 12

  • SA1216: Therefore, total damage per shot decreased from 78 to 72 (due to pellet count change)

  • SA1216: Increased damage falloff minimum range from 10m to 12.5m, giving the weapon a slightly longer effective range

  • SA1216: Increased damage falloff max range from 15m to 20m, giving the weapon a slightly longer effective range

  • SA1216: Pellet pattern has been adjusted, to move it towards a better closer-range role after the removal of a pellet

  • XP-54: Increased damage from 16 to 17

  • XP-54: Increased damage falloff minimum range from 20m to 22.5m, giving the weapon a slightly longer effective range

  • XP-54: Increased damage falloff max range from 30m to 32.5m, giving the weapon a slightly longer effective range

  • XP-54: Decreased damage falloff multiplier from 0.62 to 0.52, meaning the weapon now does slightly less damage at range

  • Animation: Made all transitions to aim down sight while sprinting feel much smoother

  • Quick Melee animations now show properly while vaulting

  • Throwing knives will now always play the standard deploy animation in between shots to avoid disorienting motions

  • Made animations flow more smoothly when going from a vaulting animation to a firing sequence or aiming down sights

  • Audio: Reset the player’s Music Playlist to play the Season 6 Soundtrack, for a fresh introduction to the new theme and vibe. Players can easily turn it back to their preferences again through the Playlist menu

  • Gravity Vortex: Custom skins now stay applied when thrown

  • Gameplay: Interactions with statues and Cashouts should now be much less likely to be incorrectly interrupted at the start of the interaction

  • Gameplay: Free-fly camera now ignores camera direction, meaning pressing the spacebar will always make the camera ascend vertically relative to the map

  • Gameplay: Players using invisibility will now be uncloaked when directly hit by the flamethrower

  • Gameplay: Crosshair is now disabled correctly when emoting

  • Gameplay: Grenade throwing is now properly canceled when interacting with items

  • Gameplay: Potential fix for a stubborn issue where Aim Down Sight suddenly stopped working

  • Gameshow Event duration is now shown in the HUD

  • Ranked Cashout: Updates the scoreboard and Tournament overview screen in Ranked Tournaments. Previously shown information such as the seeding of other teams, other players Rank Score, or other players gameplay scores (such as combat score) will not be presented to players before or during...

  • TDM added to the Quick Play menu as a base mode

  • TDM: Now available on: Fortune Stadium, Seoul, SYS$HORIZON, Las Vegas, Kyoto, Skyway Stadium

  • TDM: Revamped visuals for the HUD

  • TDM: Players are now forced to spawn after being dead for an extended period of time, to prevent griefing

  • Power Shift: Goo no longer slows down the platform

  • Power Shift: Slightly adjusted the speed at which the platform moves based on the amount of players on it

  • Power Shift: 1 player: 8.33% faster

  • Power Shift: 2 players: 3.33% faster

  • Power Shift: 3 players: same speed

  • Power Shift: Slightly adjusted the path in Skyway Stadium near the Medical Center so the bridge no longer clips with the platform when open

  • Updated the collision of industrial beams to better match their visuals

  • Made it possible to vault on and have Goo interacting with the pillars of outdoor lifts

  • Elevator doors are now able to be destroyed

  • Slightly increased the distance that the map border effect becomes visible, making it easier to see to players approaching the edge of the playable space

  • Las Vegas Stadium: This new version of Las Vegas comes with a total rework of destruction to help optimize the map further

  • SYS$Horizon: Made minor adjustments to the voxel bridge connecting the Art Gallery and Library so players can smoothly walk up the steps

  • Player Customization: The Multi-Mood Mask and Affection Display cosmetics now work with body paint

  • Player Customization: The Wise-Wing Jumper poncho now has cloth-like properties

  • Player Customization: Slight visual improvements to Player Card

  • Private Matches & Spectator: Private matches no longer wait for spectators to successfully connect to the match before starting

  • Private Matches & Spectator: The info bar at the bottom of the screen for dedicated spectator in private matches has had a facelift with some QoL changes

  • Rendering: Speculative fix for missing gas from gas grenades and mines after being out of view

  • Specializations: Blocked the ability to pick up objects during the slam in Charge'N'Slam

  • UI: Improved and expanded Rich Presence in the Friends list to better display the current status of friends and the status of their party

  • UI: VoIP now correctly displays the player’s name next to the speaker icon while talking

  • Build number now displays in uppercase monospace font for better clarity and separation of letters

  • VFX: Made the spawn sequence shorter and less intrusive to reduce the time when running blind

  • Updated many of the weapon overview statistics to improve consistency of stats across weapon types.

  • Sights - Holographic: ARN-220

  • Sights: Holographic: AKM, Famas

  • Sights - Holographic: CB-01

  • Sights: Holographic: Lewis Gun

  • Sights - Holographic: XP-54

  • Sights: Holographic: Matter

  • Sights: Looking Glass: ShAK

  • Sights - Looking Glass: ARN-220

  • Sights: Looking Glass: AKM, Famas, FCAR

  • Sights - Looking Glass: CB-01

  • Sights: Looking Glass: Lewis Gun

  • Sights - Looking Glass: XP-54

  • Sights: Looking Glass: Matter

  • Sights - Looking Glass: Model 1887

  • Sights: Adder Reflex: ShAK

  • Sights - Adder Reflex: ARN-220

  • Sights: Adder Reflex: AKM, Famas, FCAR

  • Sights - Adder Reflex: CB-01

  • Sights: Adder Reflex: Lewis Gun

  • Sights - Adder Reflex: XP-54

  • Sights: Adder Reflex: Matter

  • Sights: Compact Reflector: ShAK

  • Sights - Compact Reflector: ARN-220

  • Sights: Compact Reflector: Famas, FCAR

  • Sights - Compact Reflector: CB-01

  • Sights - Compact Reflector: XP-54

  • Security and Anti-cheat: Improved messaging for AHK violations

  • Security and Anti-cheat: Refined detection systems, Implemented hardware bans

Fixed52

  • Fixed an issue where melee animations could be missing or look incorrect while attacking during the motion of swapping to an item

  • Fixed an animation issue when reloading prior to interacting with Cashouts and statues

  • Fixed an issue that caused reload animations to continue while being pulled by the Winch Claw

  • Fixed an animation issue that could occur when players are pulled by the Winch Claw while vaulting

  • Fixed an issue where interrupting looped reload animations could look incorrect

  • Fixed an issue where the spawn animation would sometimes not trigger when spawning

  • Fixed an animation issue when deploying weapons after performing a ledge catch motion

  • Fixed an animation blend issue when transitioning from a ladder straight to vaulting

  • Fixed an animation issue which made the player’s arms look strange while throwing a Goo Grenade with certain skins equipped

  • Animation: Fixed an issue where players would see static legs in first person or other players stuck in a "death pose"

  • Fixed an issue with single fire weapons that could lead to being stuck in infinite reload animations

  • Animation: Fixed an issue with the Recurve Bow clipping into the camera when vaulting on objects

  • Animation: Fixed an issue where the character’s fingers could blend badly during the slow motion sequence in the end of a round

  • Fixed an issue where the player’s animations could freeze when trying to interact with something immediately after a successful interaction was just completed

  • Controller: Fixed "Unbound" text that was shown in the inventory HUD when the "Equipment Cycling" gamepad preset was being used

  • Fixed an issue where, if the APS Turret was attached to a liftable object and was being carried by a player, a sphere of invisible collision would block all bullets being fired near the APS

  • Gameplay: Fixed carried objects sometimes incorrectly clipping into the player head when held above the player

  • Gameplay: Fixed issue where the player’s held weapon was slow to start firing after dropping an object

  • Gameplay: Fixed a rare issue where players would lose respawn tokens when being revived

  • Gameplay: Fixed issues with enemy outlines sometimes not having the correct color

  • Gameplay: Fixed an issue where players could enter a “flying mode” after a ladder interaction

  • Gameplay: Fixed an issue with autosprint not triggering after respawning

  • Gameplay: Fixed a rare bug where outlines would show up as friendly on enemy contestants

  • Gameplay: Fixed issue where using the last ammo of an item and picking up an object directly after would always make it drop again

  • Gameplay: Fixed an issue where players could have the wrong item equipped when respawning

  • Fixed a bug where players would not be able to pick their full loadout selection when backfilling into a match

  • Resolved issues where vaults spawning mid-game would not be highlighted

  • Cashout: Fixed an issue that could occasionally cause teams to respawn too close to objectives

  • Terminal Attack Tutorial: Fixed issue where players could throw the goo barrel out of bounds and brick the tutorial

  • Fixed issue where doors could be opened by walking backwards into them

  • Bernal: Fixed visible seam in landscape

  • Bernal: Fixed a gap in one of the roads for better traversal

  • Bernal: Fixed issue where gadgets could be moved underground when attached to the corkscrew platform

  • Kyoto: Fixed an issue where players could get stuck between a rock and a hard place (a wooden beam) below the Cliffside building

  • SYS$Horizon: Fixed shadow rendering issues on buildings for improved visual clarity

  • SYS$Horizon: Fixed an issue where the glitched visuals around trees would block projectiles

  • Skyway Stadium: Fixed a floating sign

  • Skyway Stadium: Fixed an issue with flashing lights under an elevator

  • Player Customization: Fixed an issue where the character’s hands and props in the Player Card would misalign

  • Player Customization: Fixed weapon inspects and deploy animations that would occasionally reset to default after being customized

  • Private Matches & Spectator: Fixed an issue where squad names were not being randomised properly

  • Rendering: Fixed an issue that caused distant contestants to appear blurry and smear in movement

  • Rendering: Fixed the look of the sniper bullet trail to be less thick and bright,returning to the original and intended look.

  • Specializations: Fixed an issue where an excessive amount of “healing completed” sounds would play when swapping targets

  • Stability & Performance: Fixed many of the most common crashes

  • UI: Fixed double notifications when someone is kicked from a private match lobby

  • UI: Fixed issues where the player would lose input focus when exiting out of the settings menu after being respawned

  • UI: Resolved issues where progression on items would incorrectly show that they were leveling up in the end-of-round screen even when they had already reached max level

  • UI: Fixed the club tag appearing in the wrong color in the event log

  • UI: Fixed an issue where rewards could remain on the screen until the end of the reward summary sequence

  • UI: Fixed an issue where the wrong items and characters could appear in the main lobby screen

  • Fixed issue where Flamethrower would sometimes visually merge together with other items, making both unusable

Removed2

  • Removed Bank It from the Quick Play menu for now as TDM takes its place. Bank It will still be available in Private Matches

  • UI: Removed Ranked Score from the Player Card

Embark released Season 6: Rising Stars - Update 6.0.0 on March 20, 2025, the launch patch for Season 6 (Rising Stars).

New this season: Winch Claw: Added scaling of the stun duration versus Weapons and Gadgets, based on the distance to the target player, meaning long range hooks stun for slightly longer than short range hits; Winch Claw: Added minimum Weapon/Gadget stun duration on targets hit at min range (3m or less) of 0.3s; SA1216: Added a new element to the ammunition HUD that shows the number of ‘feed modules’ the weapon has and how many have been used, to make it clearer when the player has rotated the magazine. This same HUD element is also used for the new ARN-220 with its dual magazines; Added animations to several primary weapons available for purchase in the customization menu.

Notable balance numbers: Anti-Gravity Cube: Decreased cooldown from 40s to 35s. Anti-Gravity Cube: Increased effect radius from 3.5m to 4m. APS Turret: Decreased damage taken per projectile destroyed from 40%to 31.25% of total health, meaning a full health APS can now block 4 projectiles instead of 3.

The patch also carries 52 bug fixes.