
v6.6.0
Season 6 Mid-Season Update 6.6.0
Released
PC · PlayStation · Xbox
Season 6 Mid-Season Update 6.6.0 brings balance changes to the All Carriables, ‘Little Chief’, Stun Gun/Nullifier and .50 Akimbo and 70 bug fixes.
Added11
Added the new Health Canister Arena Carriable. This blue spherical container smashes open when thrown into surfaces, spreading a healing mist that triggers health regeneration for players who stand inside its area of effect
‘Little Chief’: Added the ability for Little Chief to moo when the attached weapon is inspected
Audio: Added announcer voice over when billboards light up
Audio: Added new lines for Power Shift's Sudden Death phase
Practice Range: Added Health Cannister dispenser
Private Matches & Spectator: Added an error message for trying to create a private lobby without being the party leader
Added new Text Chat settings: Background Opacity, Text Size, Toggle Channel Icons, and the ability to hide the Club Chat in-game.
Social: Added timestamps in Club chat
Added a “Mark All as Seen” button to quickly clear new labels from Game Mode screens
UI: Added mute and unmute messages to the log
Added progression info and hotlinks for Battlepass, Career, Sponsorship, Circuits, and Contracts, along with updated visuals when returning from a match
Changed75
Get Creative: Face paint - Anything that goes on the face
Get Creative: Body paint - Anything that goes on the body, or full body
Get Creative: Nails - Nail polish!
Get Creative: Tattoos - You can now wear tattoos beneath any paint!
All Carriables: Increased the launch force of carriables by 10%, making them easier to throw at targets
All Carriables: Increased the pick-up range of carriables from 6m to 6.5m, making them slightly easier to pick-up
All Carriables: Increased the impact damage done for medium carriables from 50 to 60
All Carriables: Increased the impact damage done for large carriables from 50 to 70
‘Little Chief’: Increased the ‘moo rate’ of the Little Chief Moolah charm from 25% to 100%, meaning it will now moo for 100% of kills
Increased the size of the Proximity Sensor, making it easier to shoot
Stun Gun/Nullifier: Re-introduced the Stun Gun after a re-work, it is now known as the Nullifier
Stun Gun/Nullifier: Players hit by the Nullifier are put into a “nullified” state for several seconds, during which they cannot attack or use items, but are still able to move. During this time the player is fully impervious to damage or effects from items
Winch Claw will now force players it hooks into the ‘uncontrolled’ state, adjusting the victim’s bullet dispersion and recoil as if they were falling from a building
.50 Akimbo: Decreased damage falloff minimum range from 37.5m to 35m, giving the weapon a slightly shorter effective range
.50 Akimbo: Decreased damage falloff max range from 47.5m to 42m, giving the weapon a slightly shorter effective range
93R: Increased damage falloff minimum range from 28m to 32m, giving the weapon a slightly longer effective range
93R: Increased damage falloff max range from 35m to 40m, giving the weapon a slightly longer effective range
93R: Decreased damage falloff multiplier from 0.55 to 0.4, meaning the weapon now does slightly less damage at range
ARN-220: Decreased the length of the quick reload animation from 0.95s to 0.75s
Cerberus: Decreased pellet count from 12 to 11, effectively lowering the max damage per shot (minus fire damage) from 120 to 110
Cerberus: Updated pellet pattern to retain a similar coverage per shot, despite the removal of one pellet, meaning the weapon should retain a similar accuracy to before
FAMAS: Decreased damage falloff minimum range from 37.5m to 35m, giving the weapon a slightly shorter effective range
FAMAS: Decreased damage falloff max range from 47.5m to 42.5m, giving the weapon a slightly shorter effective range
Model 1887: Decreased the pump-action duration from 0.8s to 0.78s, effectively increasing the fire rate from 75RPM to 77RPM
Model 1887: Increased damage falloff minimum range from 15m to 20m, giving the weapon a slightly longer effective range
Model 1887: Increased damage falloff max range from 25m to 30m, giving the weapon a slightly longer effective range
Model 1887: Decreased damage falloff multiplier from 0.7 to 0.65, meaning the weapon now does slightly less damage at range
R .357: Increased damage falloff minimum range from 23m to 27.5m, giving the weapon a slightly longer effective range
R .357: Increased damage falloff max range from 40m to 44m, giving the weapon a slightly longer effective range
R .357: Decreased damage falloff multiplier from 0.45 to 0.4, meaning the weapon now does slightly less damage at range
SA1216: Decreased rate of fire from 200RPM to 190RPM
SA1216: Decreased the length of the magazine rotation animation from 1.1s to 0.8s, effectively speeding up the weapon’s fire rate when firing more than four shots
SA1216: Updated magazine rotation animation so it’s a little easier to see
SA1216: Updated recoil pattern slightly, to retain approximately the same recoil behavior prior to the rate of fire reduction
Smoothed the animation for dropping held items when blending back to the equipped item
Polished Cerberus reload and inspect animations to reduce clipping
Reworked the animation for the Sword's secondary attack to better match the action, and fixed cases where the attack would not show on the receiving end, causing confusion about damage
Updated the animation for being Winched to better show the gun-ready state at the right time to reduce confusion
Animation: Slightly reduced visual recoil on the M11 Holographic Sight to match the Red Dot Sight
Improved audio for bots
Audio: More Scotty and June dialogue to better reflect team performance in TDM
Audio: Updated Cashout lines for Round 2 and Final Round
Audio: Improved the audibility of single-shot weapon fly-bys, making them easier to hear when nearby
Clubs: Increased the maximum Club size to 100
Customization & Cosmetics: Adjusted the size of Derbies shoes when equipped on light contestants for a better fit
Customization & Cosmetics: Tweaked lens material for Reflex Sight 02 to remove the yellow glow sometimes present in the shaded areas of sunny maps
Customization & Cosmetics: Expanded Character Customization by splitting Body Paint into new categories: Face Paint, Body Paint, Tattoos, and Nails. What was previously a single Body Paint item is now organized across these categories.
Practice Range: Players can now enter together with their party (up to 5 players)
We are aware of an issue where Quick Melee does not always work in Practice Range. We are investigating the issue but a restart of the session should resolve it
Replaced old target bots in existing tutorials with new ones
We're aware of an issue in terminal Attack mode that causes player health to be able to fully regen to the maximum health value, rather than the intended capped values. We're investigating the cause of this and will deploy a fix as soon as we can
TDM: Tweaked backfill conditions to always allow backfill in the first round, or in later rounds with at least three minutes remaining and no team above 15 kills
Gameplay: Health Cannister Carriables can now spawn in all game modes except Terminal Attack
Gameplay: Adjusted hitmarker size in when aiming down sights (ADS) to reduce obstruction while zooming in with the Sniper Rifle
Gameplay: Improved optimization to slightly reduce the feeling of being shot around corners
Las Vegas 2032 is back in the public map rotation for Quick Cash, Terminal Attack, and Ranked Tournament
Adjusted the health of some decor and features to better match their size and material
Tweaked Billboard Highlight scoring to feature more varied events and show players more frequently, including a new event for last-second steals
Updated the height of concrete beam piles to match other cover and fixed some that were indestructible
Kyoto: Adjusted and removed several Cashout Station locations in the Bamboo Forest and near the Villa Compound water
Kyoto: Carriables can now be thrown through lattice windows without fear of them bouncing back at you
Las Vegas Stadium: Minor destruction tweaks to the ALFA ACTA buildings
Collision cleanup of multiple Monaco assets to enhance movement, performance and traversal
Seoul: Re-balanced structural strain to get more refined and varied destruction
Private Matches & Spectator: Spectator screen now correctly displays performance icons
Private Matches & Spectator: Premade parties are now disbanded when joining a private lobby.
Made the selection scroll to the top when restoring default settings for interface options
Chat and voice settings have been moved to the Social tab for easier access
Social: Text Chat now supports Party, Squad, Private Lobby, and Club channels
Stability & Performance: Optimized shader pipeline precompilation for CPUs with fewer cores
UI: Discounts are now correctly shown on outfit icons
UI: Updated the look of the Cash Out HUD
UI: Text and voice options now display consistent enabled/disabled states in the social menu
UI: The Friends list in the gifting screen now shows online friends at the top. Friends who already own the item are grouped at the bottom but still listed above offline friends who own it
UI: Rich Presence timer now shows the full match duration instead of just the current round
Fixed70
Animation: Fixed an issue where the wrong magazine could sometimes be inserted into the ARN-220
Animation: Fixed an issue where the discarded magazine would launch forward when reloading the Lewis from empty
Animation: Fixed the M134 Minigun crouch pose during interactions to prevent your third person pose being lower than intended
Fixed an issue where the third consecutive Spear attack animation could sometimes be skipped
Fixed animations looking incorrect when crouching with the CL-40
Animation: Fixed an error where the weapon could briefly show when carrying an object and vaulting at the same time
Animation: Fixed an issue where getting eliminated with fully-charged Defibs could prevent weapon inspection after respawn
Animation: Fixed an issue where the Sledgehammer and Spear could block the view while vaulting by lowering the weapons instead
Animation: Fixed the Riot Shield sometimes blocking the view during a high vault
Animation: Fixed an issue where the Riot Shield could briefly cover the screen during weapon swaps
Animation: Fixed an issue where a white "mask" could appear during emotes with some faces
Audio: Fixed an issue where Power Shift Overtime lines would not play
Contracts & Circuits: Resolved issues where eliminations with the Tracking Dart and Defibrillator did not count toward elimination contracts with Gadgets
Customization & Cosmetics: Fixed camera being offset when entering Charms/Stickers/Sights screen while certain skins were equipped
Customization & Cosmetics: Fixed an issue where certain customizations could sometimes float or clip with the character when switching contestant body type prior to a game or in the Practice Range
Customization & Cosmetics: Fixed color issues with the Neon Nightslinger outfit to ensure team colors appear correctly to all players
Customization & Cosmetics: Fixed mesh stretching on the Satchel
Customization & Cosmetics: Fixed stuttering on the SR-84 Ghillie Canopy skin
Customization & Cosmetics: Fixed alignment issues between some faces and facial hair
Customization & Cosmetics: Fixed an issue where Stickers could partially cover Sponsor texts on the ARN-220 'Cash Chicane' and 'Active Deterrent' skins
Customization & Cosmetics: Fixed an issue where charms could block aim down sights on the Revolver
Customization & Cosmetics: FIxed the look of the cloth under the arms of the Canyon Carver Poncho
Customization & Cosmetics: Fixed an issue where creating new contestants could exceed the 'My Outfits' limit
Power Shift: Fixed incorrect text about extended respawn timers being shown
Tutorials: Fixed issues where the tutorial Cashbox, Cashout Stations, or Vaults could go missing
TDM: Fixed an issue where outfit selection changes for the second and third rounds weren’t working as expected
TDM: Fixed an issue where the outfit list would disappear after changing outfits in a previous round
Gameplay: Fixed an issue where the state of destruction could desynchronize after a reconnect or backfill
Gameplay: Fixed various issues where Cashbox, Cashout Stations, and Respawn Statues would incorrectly trigger "out of bounds" behavior
Gameplay: Fixed an issue where players would not receive support score for healing a revived teammate
Gameplay: Fixed an issue that could cause horizontal Ziplines to be placed incorrectly
Gameplay: Fixed an issue where the wrong text could appear when using a respawn coin
Gameplay: Fixed a very spooky issue where Statues would show up in the previous death location for 1 frame
Gameplay: Resolved issues where players who died while experiencing an effect that requires team colors could sometimes default back to a neutral color
Gameplay: Fixed an issue where the health bars of enemy players that the player had just been spectating, continued to display for a brief second after the player respawned, giving away the enemy's location in the level
Gameplay: Fixed an issue where players could spawn with missing ammo if they click LMB during round start
Gameplay: Fixed a rare issue where you couldn't switch the contestant you were spectating
Gameplay: Fixed a rare issue where players could lose mouse input during a round
Gameplay: Fixed one issue where effects, like sonar tracking, fire etc, would remain visible for far too long
Fixed sizes, aspect ratios on multiple THE FINALS logotypes and branding textures on all maps.
Fixed a bug causing destruction visuals to not appear in certain scenarios
Fortune Stadium: Fixed an issue where the out-of-bounds border could cut through parts of the level in Team Deathmatch
Las Vegas 2032: Fixes for floating signs and invisible collision
Monaco: Fixed a minor issue where THE FINALS logo was cropped on the buildings
Seoul: Fixed a rare issue where horizontal ziplines could have incorrect exit points
Skyway Stadium: Fixed overlapping doors and misplaced railings in the large hotel building
Private Matches & Spectator: Fixed an issue where assigned spectators would end up in separated sections
Private Matches & Spectator: Fixed an issue where controllers would lose focus when entering the private match screen
Private Matches & Spectator: Fixed an issue where lobby size could be reported incorrectly for some game modes in private matches
Private Matches & Spectator: Fixed rare issues where spectators could end up outside the map
Private Matches & Spectator: Fixed an issue where the Manage Players section would not stay consistent while moving players around
Private Matches & Spectator: Fixed gamepad navigation and interactions not working correctly in the private matches screen
Fixed missing descriptions for several options in the Settings menu
Social: Fixed an issue where the friends list would update and reorder while interacting with it
Winch Claw: Fixed an issue where winched players would not be pulled through smoke
Stability & Performance: Fixed some of the most recurring crashes
UI: Fixed an issue where a teammate's name might not display correctly after backfilling into a session
UI: Fixed an issue where the play button could get stuck in a cancel state when failing to join a private lobby
UI: Fixed an issue where images appeared stretched for a few frames in the main menu when starting the game
UI: Fixed an issue where store tiles could remain stuck in an upscaled state after being clicked
UI: Fixed a bug causing new markers to reappear unexpectedly in the Game Mode section
Fixed an issue where players lost focus on the end-of-round screen, requiring a click to regain focus
UI: Fixed seeding display for your own team in tournament brackets
UI: Fixed an issue where store tiles sometimes showed a white background instead of their content
UI: Fixed an issue where discounts were not shown correctly on gifting buttons
UI: Fixed various frontend tabs that could incorrectly be moved using the mouse
UI: Fixed matchmaking notification showing the wrong game mode name to teammates after picking a new mode
Fixed an issue where contestant icons sometimes failed to load quickly enough
Spear: Fixed a rare case where the spin attack would not damage nearby enemy contestants
Fixed an issue that made it possible to perform an unintended extra strike with the Sword during a secondary attack, this is more commonly known as “phantom strikes”

