v5.0.0
Season 5: Next Stage - Update 5.0.0
Released
PC · PlayStation · Xbox
Season 5: Next Stage - Update 5.0.0 brings balance changes to the Here’s how it works, Jump Pad, Sonar Grenade and Zipline and 28 bug fixes.
Added19
Added ‘revive sickness’ to players revived by the Defibrillator, causing their Specializations and Gadgets to be placed on a five-second cooldown
Added the ability for Medium contestants to equip the Proximity Sensor
Added the ability for Medium contestants to equip Smoke Grenades
Added the ability for Heavy contestants to equip Smoke Grenades
Added the ability to swap your contestant between team wipes in Quick Cash mode
Audio: Added an entirely new voice to Dede's face. Keep up, or stay out of the way!
Added 30 additional career ranks
Added a warning timer, with a five second wait time, before allowing the player to exit an ongoing match early. Our goal is to reduce disconnect rates, which can ruin matches for other players
Added Cashout ‘Final Round’ to private matches. This is the 3v3 format from the final round of tournaments
Added two new visual variants of destroyed walls and improved material coverage where buildings have been fractured or destroyed
Settings: Added a new graphics quality setting for Reflections
Settings: Added 120Hz mode for Xbox Series X, PS5 and PS5 Pro
Social: Added ‘Incognito Mode’ for players who want to protect themselves when streaming. This feature randomizes the player’s matchmaking queue time to help avoid ‘stream snipers’ and will also hide identifying features such as Rank Score on the player’s own screen
Social: Added the Inbox, accessible in the top right of the main menu. This feature allows us to send players direct messages about important things happening in the game and in individual accounts
Cerberus 12GA: New triple-barrel, break action shotgun for the Medium Class
ShAK-50: New assault rifle for the Heavy Class
Security: New and enhanced Aimbot detection
Security: New detection rules for unfair gameplay added
Security: Added additional levels of game (binary) obfuscation
Changed62
New Sights & Reduced Visual Recoil: M26 Matter
New Sights & Reduced Visual Recoil: Cerberus 12GA
New Sights & Reduced Visual Recoil: ShAK-50
New Sights & Reduced Visual Recoil: Lewis Gun
New Sights & Reduced Visual Recoil: Model 1887
This first version of Clubs comes with: Club Bonus: Earn extra XP and Fans by competing as a team
This first version of Clubs comes with: Club Wall: Stay in the loop with your Club’s latest activities and keep the conversation alive in the chat (PC only at this time)
This first version of Clubs comes with: Team-Up Requests: Easily find teammates to join you in your favorite modes
This first version of Clubs comes with: Daily Club Contracts: Select two contracts per day, complete them, and boost your individual Club Rank. These contracts are a great way to show your loyalty and dedication to your club!
This first version of Clubs comes with: The Owner leads the Club and sets its direction and information
This first version of Clubs comes with: The Manager helps coordinate members
This first version of Clubs comes with: The Scout handles recruitment, bringing in new talent to strengthen the team
Here’s how it works: Choose Your Soundtracks: Pick from a curated selection of albums, each representing the music of a specific season of THE FINALS
Here’s how it works: Mix It Up: Select multiple albums to create your own playlist experience. The Jukebox will randomly play a track from any of the seasons you’ve chosen, keeping the audio fresh and exciting every time you log in
How it Works: Gift Limits: Players can send up to 5 gifts per day, giving you multiple chances to brighten someone’s day.
How it Works: Premium Battle Pass Gifting: Want to gift the Premium Battle Pass? There’s just one rule - you’ll need to own it yourself first.
Updated the hit sweeps for quick melee attacks, making them much more reliable when trying to hit targets
Jump Pad: Increased cooldown from 30s to 40s
Sonar Grenade: Decreased active duration from 7.52 to 5.25s
Sonar Grenade: Decreased time between sonar pulses from 2.5s to 1.75s
Zipline: Increased cooldown from 30s to 37s
Quick Cash: Updated the respawn system to be wave-based When the first player on a team is eliminated, a respawn timer for the entire team starts to count down. Any other teammates eliminated after this point will join the same respawn timer.
Quick Cash: Updated some of the spawn point selection rules for when teams wipe. These should place teams at a more consistent and reliable distance from the objective
Kyoto: Adjusted the map border to improve the flow in the Hillside area
Kyoto: Redesigned the Bamboo Forest to improve readability and flow, while reducing visual noise
Updated the Cloaking Device to consume energy based on the player’s current movement speed while cloaked, meaning that standing still drains energy much more slowly than running or sprinting
Reworked the Mesh Shield to make it energy based. The shield has 750 energy in total and loses energy each time it takes damage.
93R: Increased damage from 24 to 26
93R: Decreased horizontal recoil after the third burst, making the gun easier to control
93R: Decreased vertical recoil slightly, to make the gun easier to control
93R: Increased the damage fall-off start range from 23m to 28m
93R: Increased the damage fall-off multiplier at max range from 45% to 55%, meaning the weapon will do more damage at a longer range
KS-23: Reduced reload duration of full tactical reload from 4.6s to 3.85s (roughly 16%)
KS-23: Reduced reload duration of full empty reload from 5.13s to 4.36s (roughly 15%)
Dual Blades - Basic attack: Increased the speed and duration of the lunge for each attack animation, making it easier to reach targets that are just out of range
Dual Blades: Decreased the dispersion angle of deflected bullets from 2.5 to 1, meaning deflected bullets are now more accurate
Dual Blades: Decreased the damage modifier for direct hits from enemy bullets from 0.2 to 0.1, meaning players will now take less damage when deflecting hits at the center of the Blades' deflection angle
Dual Blades: Decreased the damage modifier for glancing hits from enemy bullets from 0.4 to 0.3, meaning players will now take less damage when deflecting hits at the edge of the Blades’ deflection angle
Dual Blades: Increased deflection angle from 25 degrees to 35 degrees, making it easier to block and deflect bullets
Dual Blades: Decreased incoming melee damage modifier from 0.33 to 0.25, meaning players will take less damage from melee attacks when trying to deflect
R .357 Revolver: Decreased bullet dispersion when firing from the hip by approximately 20%, making the weapon more accurate
Spear: Increased the lunge distance from 6m to 7.5m on basic attacks, making it easier to hit enemies
Spear - Basic attack: Increased the lunge speed by approximately 15%
Spear: Increased the lunge cancel on basic attacks, causing the player to come to rest earlier once they hit the target
Spear - Secondary attack: Increased the damage of each swing from 100 to 105
XP-54: Increased ammo count from 30 to 34
Weapon Optics: Decreased the amount of animated “visual recoil” significantly on all red dot optics, across all weapons that can equip them, making those weapons easier to aim
Improved first-person animations when running with a charged throwable such as a grenade
Cleaned up some visual noise that could occur in first-person animations when sliding and aiming down sight
Controller: Increased default horizontal sensitivity from 160 to 200
Controller: Increased default vertical sensitivity from 130 to 170
Controller: Increased max horizontal and vertical sensitivity from 500 to 750, giving players more flexibility on what sensitivity they’d like to play with
Gateways will now destroy surrounding goo when activated
Gravity Vortex: Deployable, remote-triggered localized singularity added to the Light class
Lockbolt Launcher: An anchor that latches onto up to three targets added to the Heavy class
Made various optimizations to client performance when playing Kyoto
Performance & Stability: Many optimizations for the PS4 and the 120Hz console mode
Social: Clubs feature added, allowing players to form clubs with up to 50 members, complete daily club contracts, and more
UI: Updated the ‘Play’ button, making it easier to understand where to queue and where to switch modes
UI: Updated the “new” label shown in front-end menus to make it less intrusive
Overhauled the VOIP system to make it more consistent and reliable, including some fixes to ensure it better respects player settings
Security: Hardware restriction capabilities will now be implemented
Fixed28
Animation: Fixed an issue where the player’s character could deform when respawning
Animation: Fixed an issue where the player could ride ziplines while emoting at the same time
Fixed an issue where the player would trigger multiple pickup animations when attaching to a zipline while picking up a deployable item
Animation: Fixed a minor clipping issue on SR-84
Fixed an issue where hand gesture animations could play while blocking with the Dual Blades
Audio: Fixed an issue where some player sounds could persist after they are eliminated
Contracts & Achievements: Fixed an issue that could cause any Contracts that required headshots to complete to progress via backstabs with the Dagger by mistake
Contracts & Achievements: Fixed an issue that caused interrupted decryptions in Terminal Attack mode to not count towards the "As a team, steal a cashout or interrupt a decryption N times" contract
Contracts & Achievements: Fixed an issue where the "Finish the tutorial" achievement would fail to trigger when completing the Cashout Tutorial
Fixed an issue where players could use and pick up the Jump Pad at the same time
Fixed an issue causing cloaked characters to be overly bright for players using Thermal Vision on the PS5 Pro and on PC, when the TSR Resolution Scaling Method was selected
Fixed an issue where the UI would not behave as expected when backfilling into a match
Fixed a rare issue where players would be unable to spawn when backfilled into a match
Bank It: Fixed an issue that caused Coins to block projectiles
Fixed an issue where weapon customization would not get updated when the player swapped contestant in Power Shift mode
Gameplay: Fixed an issue that caused players on ziplines to not be detached when hitting goo blobs
Gameplay: Fixed an issue where poisonous gas could wrongly block various interactions and projectiles
Gameplay: Fixed an issue that allowed players to pick up objects while emoting
Fixed various behavior issues with doors and how they function
Performance & Stability: Fixed an issue on the client side that could cause performance issues
Performance & Stability: Fixed an issue where volumetric fog could cause ‘ghosting’ around the edges of the screen on Xbox Series S and on PCs with Shadow Quality set to Medium
Fixed an issue where Glitch effects could interrupt an Evasive Dash that was already in progress, changing the length of the dash
Fixed an issue introduced in 4.8 that accidentally caused the Grappling Hook to break glass surfaces rather than stick to them
Fixed an issue in the inventory HUD that caused it to look like the player could equip an item when they could not
UI: Fixed an issue that could sometimes cause the player to be stuck with Nama Tama hints on the main menu every time they returned to that screen
Fixed several issues where weapons could end up in a locked state, unable to fire or attack
Fixed an issue that caused Glitch Grenades to not detonate on impact with Dome Shields and Mesh Shields
Spear: Fixed an issue with the secondary attack which could cause players within range of the swing not to be hit
Removed2
Cloaking Device: Removed the ability for burning damage to break the cloaking effect
Cloaking Device: Removed the ability for poison damage to break the cloaking effect

