
v3.0.0
Season 3 - Update 3.0.0
Released
PC · PlayStation · Xbox
Season 3 - Update 3.0.0 brings balance changes to the Light, Medium, Winch Claw and Breach Charge and 7 bug fixes.
Added23
Added the ability for players to remotely destroy their Guardian Turret, allowing them to trigger the cooldown if their turret is not nearby. This is done by equipping the Specialization again and holding an interaction for a brief duration.
Added ‘warm-up zones’ to Terminal Attack, limiting where players can move to for the first 25 seconds of the match. This provides more time for the defending team to prepare
Terminal Attack: Added unique names to all terminal locations in the arenas, these are displayed when looking at the terminals and in the lobby screen
Terminal Attack: Added a player count notification when contestants are eliminated
Terminal Attack: Added icons in the arena and to the HUD to highlight eliminated teammates and their location
Added Ranked Terminal Attack mode with a best of 13, first to 7 format
Added a half-time reset of destruction to Ranked Terminal Attack mode, so that both teams have the same starting conditions as their opponents when defending or attacking
Skyway Stadium: Added to the Terminal Attack map pool
Added inspect animation for carriables
Added 10 new Career ranks with associated rewards
Fire Propagation: Added a distance limit to all fire sources, to prevent fire from spreading infinitely
Game Modes: Added a dedicated Spectator slot to Private Matches
Game Modes - Updated available game modes: Added “Terminal Attack - Ranked”
Game Modes - Updated available game modes: Added “Terminal Attack - Tutorial”
Game Modes - Updated available game modes: Added “World Tour” mode
New volume slider in settings for changing the commentator dialogue volume separately from the in-world dialogue
UI - Player cards: Added background customization
UI - Player cards: Added badges that display your rank in World Tour and Ranked Mode
UI: Added a shortcut button to the Play menu from the Career screen
UI: Added a cooldown for the event log when spamming pings and voice lines
UI - Updated event log messages for various types of pings: Added missing event log messages for certain pings on various objectives, like Cashboxes and Decryption Keys
UI - Updated event log messages for various types of pings: Added event log message when pinging ziplines
Added 1 more progression level, with associated reward, for all weapons and gadgets. All item-based Specializations (e.g., Guardian Turret or Goo Gun) also received this.
Changed90
Light: Decreased health regeneration delay from 10 seconds to 7 seconds, meaning health starts regenerating sooner. Does not apply in the Terminal Attack game mode
Medium: Decreased health regeneration delay from 10 seconds to 9 seconds, meaning health starts regenerating sooner. Does not apply in Terminal Attack game mode
Healing Beam has been replaced with Guardian Turret as the default Medium Specialization
Defibrillator has been replaced with Glitch Trap as one of the default Medium Gadgets
Goo Gun: Getting hit by goo will now block movement Specializations such as Evasive Dash, except Charge ‘n Slam
Winch Claw: Decreased max range from 20m to 17m
Winch Claw: Increased cooldown when missing targets from 6 seconds to 7 seconds
Winch Claw: Increased cooldown when hitting carriables or teammate’s statues from 6 seconds to 7 seconds
Winch Claw: Increased cooldown when hitting players, Cashout Stations or Terminals from 12 seconds to 14 seconds
Breach Charge: Increased ammo count from 1 to 2
Breach Charge: Increased cooldown from 15s to 26s
Breach Charge: Decreased player damage from 200 to 80
Data Reshaper: Increased ammo count from 1 to 2
Data Reshaper: Increased cooldown from 15s to 26s
Gas Grenade: Increased radius from 4.5m to 5m
Glitch Trap - ITEM REWORK: Glitch trap is no longer a proximity detonation device
Glitch Trap - ITEM REWORK: Glitch trap now has a line-of-sight application. If an enemy player stands within range and in line-of-sight to the trap it will attach a tether to them.
Increased the size of the goo wall created by the Goo Grenade from 2x4 to 2x6
Goo Grenade: Getting hit by goo will now block Evasive Dash and Grapple Hook
The cooldown regeneration on the Guardian Turret now starts when the turret is destroyed, not when it is deployed.
Motion Sensor - ITEM REWORK: Motion Sensor no longer sends out impulses at regular intervals for detection
Motion Sensor - ITEM REWORK: Motion Sensor now has line-of-sight application. If an enemy player stands within range and in line-of-sight to the device, the sensor will attach a tether to them.
Smoke Grenade: Increased ammo count from 2 to 3
Smoke Grenade: Increased cooldown from 45s to 50s
Sonar Grenade: Increased detection radius from 10m to 15m
Stun Gun: Players are now unable to use Specializations while the Glitch status is applied
93R: Updated recoil pattern, making the weapon much easier to control and hopefully making headshots easier to achieve
93R: Decreased fire rate from 260 RPM to 210 RPM
93R: Decreased automatic recoil recovery duration from 0.72s to 0.7s, making the weapon easier to control
93R: Increased the damage fall-off start distance from 15m to 23m, meaning the weapon will do max damage at longer ranges now
93R: Increased the damage fall-off max distance from 22m to 35m, increasing the range before damage fall-off is fully applied
93R: Decreased the damage fall-off multiplier at max range from 65% to 45%, meaning the weapon will do less damage at longer ranges now
CL-40: Decreased damage from 110 to 93
CL-40: Increased fire rate from 250 RPM to 275 RPM
CL-40: Decreased pump-action duration from 0.7s to 0.65s
CL-40: Decreased self-damage multiplier from 1 to 0.75, reducing how much damage the grenades do to the player using them
FAMAS: Decreased automatic recoil recovery duration from 1s to 0.8s, making the weapon easier to control
FAMAS: Decreased the delay before recoil recovery begins from 0.8s to 0.7s, making the weapon easier to control
FAMAS: Increased damage from 23 to 24
KS-23: Decreased pump-action duration from 0.7s to 0.575s
Lewis Gun: Further updated recoil pattern, making the weapon easier to control for the first few bullets in the sequence, but making the weapon recoil more the longer the trigger is held
Lewis Gun: Decreased damage from 25 to 22
LH1: Updated firing animation, which should make the weapon easier to use
LH1: Decreased fire rate from 300 RPM to 280 RPM
LH1: Decreased bullet dispersion when crouching and standing still, making the weapon more precise
LH1: Increased player damage from 49 to 52
M60: Updated recoil pattern, making the weapon recoil more during the first few bullets, but making it easier to control for the rest of the sequence
M60: Decreased damage from 22 to 19
SH1900: Increased damage from 10 to 13 per pellet
SH1900: Decreased fire rate from 100 RPM to 80 RPM
SH1900: Increased the size of the pellet dispersion pattern, making the weapon less accurate at range
Sledgehammer: Updated camera animation when sprinting, which should reduce motion sickness for some players
Throwing Knives: Decreased projectile speed of primary attacks from 16.5 m/s to 14.75 m/s
Throwing Knives: Decreased projectile air drag of primary attacks from 7.5 to 7, allowing the projectile to travel farther
Throwing Knives: Increased projectile speed of secondary attacks from 13.8 m/s to 18.5 m/s
Throwing Knives: Increased projectile air drag of secondary attacks from 4 to 5.5, increasing the speed at which the projectile slows down
V9S: Increased damage from 36 to 37
Glitch Barrel: Decreased radius from 6m to 3.5m
Decreased the size of the goo wall created by the Goo Barrel from 2x6 to 2x4
Toxic Gas Barrel: Decreased radius from 5m to 3.5m
Terminal Attack: Players must now interact with the terminal in order to deliver the decryption key, rather than throwing it into the terminal
Terminal Attack: Increased the throw distance of the decryption key now that it cannot be thrown into the terminal, allowing for more passing of the key
Carriable canisters now respawn at the start of each round in Terminal Attack, making sure each team gets access to the same amount each round
The specific combinations of team and objective spawn locations in Ranked Terminal Attack now occur in the same sequence in both halves of the match, making matches fairer.
In Ranked Terminal Attack, if the match starts without full teams, the game will be automatically abandoned early and players will return to the queue. This is done to ensure games start in a good condition
Las Vegas: Updated Terminal Attack spawn scenarios
Monaco: Updated Terminal Attack spawn scenarios
Skyway Stadium: Tweaked the Power Shift related spawn points inside the Construction area so that players are better oriented toward the platform’s path
SYS$Horizon: Updated Terminal Attack spawn scenarios
Animation: Blocked left arm gestures in third-person when riding ziplines
Audio: The audience has been reworked and will now be more responsive to various events in the arena and cheer for the contestants
Gameplay: Made it possible to skip the elimination camera after a short while and go directly to spectating teammates
Game Modes: Added more info to the game summary screen: Team name, Game mode
New map: Kyoto: Available in Quick Cash, Tournaments, Bank It, Power Shift and Terminal Attack game modes
New map: Kyoto: Features shallow water that will slow the player’s movement speed, making it risky to cross large open bodies of water
New map: Kyoto: Shoji paper walls that allow bullets to pass through easily
Store: Enabled single-item purchases for bundles from previous seasons
UI: Text chat added to the PC version
UI: Updated the end-of-round screen to include player cards and to highlight stats
UI - Updated event log messages for various types of pings: Updated event log messages related to Cashouts and Terminals to be consistent and always include information about which objective was pinged
UI - Updated event log messages for various types of pings: “Attacking here” ping wheel action was renamed to “Attack here”
UI - Updated event log messages for various types of pings: “Defending here” ping wheel action was renamed to “Defend here”
UI - Updated event log messages for various types of pings: Updated “Attack Here” and “Defend Here” event log messages to match the character voice lines
UI: It’s now possible to zoom in on pets in the Battle Pass and Store screens
UI: Temporarily disabled the re-rolling of Daily Contracts
Weapons: Added Season 3 items: Dual Blades - Medium Weapon, Recurve Bow - Light Weapon, Spear - Heavy Weapon, Winch Claw - Heavy Specialization, Thermal Bore - Light Gadget
Weapons: Updated several Equipment HUD Icons: All Grenades, All Mines
Weapons: Updated several Equipment HUD Icons: Breach Charge, APS Turret, Barricade, Motion Sensor, Thermal Vision, Riot Shield
Security: Updates to our Aimbot detection system
Security: In-game reporting feedback - We'll inform players who report unfair gameplay when appropriate actions have been taken.
Fixed7
Animation: Fixed an issue where bullets clipped with the mesh when reloading XP-54
Fixed an issue where the first throw animation on Gateway sometimes didn't play properly
Animation: Fixed an issue where an immediate melee attack was not properly displayed after using a Mesh Shield
Animation: Fixed an issue where your contestant was not centered during the “tunnel run” match intro
Fixed an issue where melee animations were sometimes not shown when exiting the emote camera.
Weapons: Fixed an issue where equipped charms would disappear when standing close to walls
Weapons: Fixed an emote animation exploit with the Sword
Removed2
Game Modes - Updated available game modes: Removed “Single Round Cashout”
Game Modes: Disabled the Deathmatch game show event as it was not working as intended

