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v3.0.0

Season 3 - Update 3.0.0

Released

PC · PlayStation · Xbox

Season 3 - Update 3.0.0 brings balance changes to the Light, Medium, Winch Claw and Breach Charge and 7 bug fixes.

Added23

  • Added the ability for players to remotely destroy their Guardian Turret, allowing them to trigger the cooldown if their turret is not nearby. This is done by equipping the Specialization again and holding an interaction for a brief duration.

  • Added ‘warm-up zones’ to Terminal Attack, limiting where players can move to for the first 25 seconds of the match. This provides more time for the defending team to prepare

  • Terminal Attack: Added unique names to all terminal locations in the arenas, these are displayed when looking at the terminals and in the lobby screen

  • Terminal Attack: Added a player count notification when contestants are eliminated

  • Terminal Attack: Added icons in the arena and to the HUD to highlight eliminated teammates and their location

  • Added Ranked Terminal Attack mode with a best of 13, first to 7 format

  • Added a half-time reset of destruction to Ranked Terminal Attack mode, so that both teams have the same starting conditions as their opponents when defending or attacking

  • Skyway Stadium: Added to the Terminal Attack map pool

  • Added inspect animation for carriables

  • Added 10 new Career ranks with associated rewards

  • Fire Propagation: Added a distance limit to all fire sources, to prevent fire from spreading infinitely

  • Game Modes: Added a dedicated Spectator slot to Private Matches

  • Game Modes - Updated available game modes: Added “Terminal Attack - Ranked”

  • Game Modes - Updated available game modes: Added “Terminal Attack - Tutorial”

  • Game Modes - Updated available game modes: Added “World Tour” mode

  • New volume slider in settings for changing the commentator dialogue volume separately from the in-world dialogue

  • UI - Player cards: Added background customization

  • UI - Player cards: Added badges that display your rank in World Tour and Ranked Mode

  • UI: Added a shortcut button to the Play menu from the Career screen

  • UI: Added a cooldown for the event log when spamming pings and voice lines

  • UI - Updated event log messages for various types of pings: Added missing event log messages for certain pings on various objectives, like Cashboxes and Decryption Keys

  • UI - Updated event log messages for various types of pings: Added event log message when pinging ziplines

  • Added 1 more progression level, with associated reward, for all weapons and gadgets. All item-based Specializations (e.g., Guardian Turret or Goo Gun) also received this.

Changed90

  • Light: Decreased health regeneration delay from 10 seconds to 7 seconds, meaning health starts regenerating sooner. Does not apply in the Terminal Attack game mode

  • Medium: Decreased health regeneration delay from 10 seconds to 9 seconds, meaning health starts regenerating sooner. Does not apply in Terminal Attack game mode

  • Healing Beam has been replaced with Guardian Turret as the default Medium Specialization

  • Defibrillator has been replaced with Glitch Trap as one of the default Medium Gadgets

  • Goo Gun: Getting hit by goo will now block movement Specializations such as Evasive Dash, except Charge ‘n Slam

  • Winch Claw: Decreased max range from 20m to 17m

  • Winch Claw: Increased cooldown when missing targets from 6 seconds to 7 seconds

  • Winch Claw: Increased cooldown when hitting carriables or teammate’s statues from 6 seconds to 7 seconds

  • Winch Claw: Increased cooldown when hitting players, Cashout Stations or Terminals from 12 seconds to 14 seconds

  • Breach Charge: Increased ammo count from 1 to 2

  • Breach Charge: Increased cooldown from 15s to 26s

  • Breach Charge: Decreased player damage from 200 to 80

  • Data Reshaper: Increased ammo count from 1 to 2

  • Data Reshaper: Increased cooldown from 15s to 26s

  • Gas Grenade: Increased radius from 4.5m to 5m

  • Glitch Trap - ITEM REWORK: Glitch trap is no longer a proximity detonation device

  • Glitch Trap - ITEM REWORK: Glitch trap now has a line-of-sight application. If an enemy player stands within range and in line-of-sight to the trap it will attach a tether to them.

  • Increased the size of the goo wall created by the Goo Grenade from 2x4 to 2x6

  • Goo Grenade: Getting hit by goo will now block Evasive Dash and Grapple Hook

  • The cooldown regeneration on the Guardian Turret now starts when the turret is destroyed, not when it is deployed.

  • Motion Sensor - ITEM REWORK: Motion Sensor no longer sends out impulses at regular intervals for detection

  • Motion Sensor - ITEM REWORK: Motion Sensor now has line-of-sight application. If an enemy player stands within range and in line-of-sight to the device, the sensor will attach a tether to them.

  • Smoke Grenade: Increased ammo count from 2 to 3

  • Smoke Grenade: Increased cooldown from 45s to 50s

  • Sonar Grenade: Increased detection radius from 10m to 15m

  • Stun Gun: Players are now unable to use Specializations while the Glitch status is applied

  • 93R: Updated recoil pattern, making the weapon much easier to control and hopefully making headshots easier to achieve

  • 93R: Decreased fire rate from 260 RPM to 210 RPM

  • 93R: Decreased automatic recoil recovery duration from 0.72s to 0.7s, making the weapon easier to control

  • 93R: Increased the damage fall-off start distance from 15m to 23m, meaning the weapon will do max damage at longer ranges now

  • 93R: Increased the damage fall-off max distance from 22m to 35m, increasing the range before damage fall-off is fully applied

  • 93R: Decreased the damage fall-off multiplier at max range from 65% to 45%, meaning the weapon will do less damage at longer ranges now

  • CL-40: Decreased damage from 110 to 93

  • CL-40: Increased fire rate from 250 RPM to 275 RPM

  • CL-40: Decreased pump-action duration from 0.7s to 0.65s

  • CL-40: Decreased self-damage multiplier from 1 to 0.75, reducing how much damage the grenades do to the player using them

  • FAMAS: Decreased automatic recoil recovery duration from 1s to 0.8s, making the weapon easier to control

  • FAMAS: Decreased the delay before recoil recovery begins from 0.8s to 0.7s, making the weapon easier to control

  • FAMAS: Increased damage from 23 to 24

  • KS-23: Decreased pump-action duration from 0.7s to 0.575s

  • Lewis Gun: Further updated recoil pattern, making the weapon easier to control for the first few bullets in the sequence, but making the weapon recoil more the longer the trigger is held

  • Lewis Gun: Decreased damage from 25 to 22

  • LH1: Updated firing animation, which should make the weapon easier to use

  • LH1: Decreased fire rate from 300 RPM to 280 RPM

  • LH1: Decreased bullet dispersion when crouching and standing still, making the weapon more precise

  • LH1: Increased player damage from 49 to 52

  • M60: Updated recoil pattern, making the weapon recoil more during the first few bullets, but making it easier to control for the rest of the sequence

  • M60: Decreased damage from 22 to 19

  • SH1900: Increased damage from 10 to 13 per pellet

  • SH1900: Decreased fire rate from 100 RPM to 80 RPM

  • SH1900: Increased the size of the pellet dispersion pattern, making the weapon less accurate at range

  • Sledgehammer: Updated camera animation when sprinting, which should reduce motion sickness for some players

  • Throwing Knives: Decreased projectile speed of primary attacks from 16.5 m/s to 14.75 m/s

  • Throwing Knives: Decreased projectile air drag of primary attacks from 7.5 to 7, allowing the projectile to travel farther

  • Throwing Knives: Increased projectile speed of secondary attacks from 13.8 m/s to 18.5 m/s

  • Throwing Knives: Increased projectile air drag of secondary attacks from 4 to 5.5, increasing the speed at which the projectile slows down

  • V9S: Increased damage from 36 to 37

  • Glitch Barrel: Decreased radius from 6m to 3.5m

  • Decreased the size of the goo wall created by the Goo Barrel from 2x6 to 2x4

  • Toxic Gas Barrel: Decreased radius from 5m to 3.5m

  • Terminal Attack: Players must now interact with the terminal in order to deliver the decryption key, rather than throwing it into the terminal

  • Terminal Attack: Increased the throw distance of the decryption key now that it cannot be thrown into the terminal, allowing for more passing of the key

  • Carriable canisters now respawn at the start of each round in Terminal Attack, making sure each team gets access to the same amount each round

  • The specific combinations of team and objective spawn locations in Ranked Terminal Attack now occur in the same sequence in both halves of the match, making matches fairer.

  • In Ranked Terminal Attack, if the match starts without full teams, the game will be automatically abandoned early and players will return to the queue. This is done to ensure games start in a good condition

  • Las Vegas: Updated Terminal Attack spawn scenarios

  • Monaco: Updated Terminal Attack spawn scenarios

  • Skyway Stadium: Tweaked the Power Shift related spawn points inside the Construction area so that players are better oriented toward the platform’s path

  • SYS$Horizon: Updated Terminal Attack spawn scenarios

  • Animation: Blocked left arm gestures in third-person when riding ziplines

  • Audio: The audience has been reworked and will now be more responsive to various events in the arena and cheer for the contestants

  • Gameplay: Made it possible to skip the elimination camera after a short while and go directly to spectating teammates

  • Game Modes: Added more info to the game summary screen: Team name, Game mode

  • New map: Kyoto: Available in Quick Cash, Tournaments, Bank It, Power Shift and Terminal Attack game modes

  • New map: Kyoto: Features shallow water that will slow the player’s movement speed, making it risky to cross large open bodies of water

  • New map: Kyoto: Shoji paper walls that allow bullets to pass through easily

  • Store: Enabled single-item purchases for bundles from previous seasons

  • UI: Text chat added to the PC version

  • UI: Updated the end-of-round screen to include player cards and to highlight stats

  • UI - Updated event log messages for various types of pings: Updated event log messages related to Cashouts and Terminals to be consistent and always include information about which objective was pinged

  • UI - Updated event log messages for various types of pings: “Attacking here” ping wheel action was renamed to “Attack here”

  • UI - Updated event log messages for various types of pings: “Defending here” ping wheel action was renamed to “Defend here”

  • UI - Updated event log messages for various types of pings: Updated “Attack Here” and “Defend Here” event log messages to match the character voice lines

  • UI: It’s now possible to zoom in on pets in the Battle Pass and Store screens

  • UI: Temporarily disabled the re-rolling of Daily Contracts

  • Weapons: Added Season 3 items: Dual Blades - Medium Weapon, Recurve Bow - Light Weapon, Spear - Heavy Weapon, Winch Claw - Heavy Specialization, Thermal Bore - Light Gadget

  • Weapons: Updated several Equipment HUD Icons: All Grenades, All Mines

  • Weapons: Updated several Equipment HUD Icons: Breach Charge, APS Turret, Barricade, Motion Sensor, Thermal Vision, Riot Shield

  • Security: Updates to our Aimbot detection system

  • Security: In-game reporting feedback - We'll inform players who report unfair gameplay when appropriate actions have been taken.

Fixed7

  • Animation: Fixed an issue where bullets clipped with the mesh when reloading XP-54

  • Fixed an issue where the first throw animation on Gateway sometimes didn't play properly

  • Animation: Fixed an issue where an immediate melee attack was not properly displayed after using a Mesh Shield

  • Animation: Fixed an issue where your contestant was not centered during the “tunnel run” match intro

  • Fixed an issue where melee animations were sometimes not shown when exiting the emote camera.

  • Weapons: Fixed an issue where equipped charms would disappear when standing close to walls

  • Weapons: Fixed an emote animation exploit with the Sword

Removed2

  • Game Modes - Updated available game modes: Removed “Single Round Cashout”

  • Game Modes: Disabled the Deathmatch game show event as it was not working as intended

Embark released Season 3 - Update 3.0.0 on June 13, 2024, the launch patch for Season 3.

New this season: Added the ability for players to remotely destroy their Guardian Turret, allowing them to trigger the cooldown if their turret is not nearby. This is done by equipping the Specialization again and holding an interaction for a brief duration; Added ‘warm-up zones’ to Terminal Attack, limiting where players can move to for the first 25 seconds of the match. This provides more time for the defending team to prepare; Terminal Attack: Added unique names to all terminal locations in the arenas, these are displayed when looking at the terminals and in the lobby screen; Terminal Attack: Added a player count notification when contestants are eliminated.

Notable balance numbers: Light: Decreased health regeneration delay from 10 seconds to 7 seconds, meaning health starts regenerating sooner. Does not apply in the Terminal Attack game mode. Medium: Decreased health regeneration delay from 10 seconds to 9 seconds, meaning health starts regenerating sooner. Does not apply in Terminal Attack game mode. Winch Claw: Decreased max range from 20m to 17m.

The patch also carries 7 bug fixes.