
v10.0.0
Season 10: Fantasy League - Update 10.0.0
Released
PC · PlayStation · Xbox
Season 10: Fantasy League - Update 10.0.0 opens Season 10 (Fantasy League) with a new playstyle: Aerialist and a new Specialization: Shockwave, balance changes to the Lockbolt, Nullifier, Sonar Grenade and Thermal Bore and 84 bug fixes.
Added40
Added a new playstyle: Aerialist.
Added a new Specialization: Shockwave.
Added a new gadget: Hover Pad.
Added a new weapon: Chimera Xb.
Added a new arena: Starlight Hollow.
Season Battle Pass added (Free, Premium, Ultimate).
Added the Hover Pad Gadget to the Medium archetype
Introduced new spawn point selection logic in the Final Round for when a team respawns after a team wipe. This change also applies to Ranked Cashout
Added Nozomi/Citadel to the Point Break map pool
Point Break: Added an in-world coin marker above attacker statues to make them easier to see and to reinforce that revives return coins to the attacking team
Ranked Cashout: Added ‘Tournament Skill Range’ stat to the tournament screen. This displays the overall skill difference between the best and worst teams in the tournament
Ranked Cashout: Added the ‘Tournament Goal’ stat to the tournament screen. This displays the expected finishing position of the player’s team in the tournament, based on their seeding and skill rating
Ranked Cashout: Introduced a restriction for parties of two who are more than 10,000 RS apart in their current ranking, who will no longer be able to queue together for Ranked. This is to prevent solo players ending up on teams with very wide rank disparity between members.
Ranked Cashout: Introduced disconnect penalty forgiveness for players who reconnect to Ranked matches after the reconnect window has expired, but then proceed to win the round
Team Deathmatch: Added Starlight Hollow to the TDM map pool
Added the Shockwave Specialization to the Medium archetype
Added the Chimera-XB semi-automatic crossbow to the Medium archetype
Audio: Added distinct sounds when starting or canceling a ping to improve responsiveness and clarity
Audio: Added new overtime voice lines for Scotty and June in Point Break
Cosmetics: Added sponsor customization filter to improve filtering and browsing of items
Cosmetics: Added Super Cashball trophy to the Practice Range
Interact and Toggle Interact Mode: Added the ability to toggle the interact input button, called Toggle Interact Mode, for both gamepad and keyboard.
Interact and Toggle Interact Mode: Added tap vs hold detection for Interact/Equip on controller: quick taps equip your primary more reliably while holds trigger interactions
Added aim assist options to reduce sensitivity, reduce tracking, and disable aim assist when fully pushing the analog stick
New pickup behavior: after dropping an item, a brief lockout prevents instantly picking it up again, allowing a quick double-press to trigger reload instead
Added an auto sprint input threshold setting to control how far you need to push the analog stick before auto sprint starts
Ping Wheel Improvements: Added a new Comms Wheel that is available to players when they are eliminated and awaiting a revive.
Ping Wheel Improvements: Added a new Equipment Status wheel in the ping menu that allows players to communicate the status of each item in their Loadout, for example “RPG available” and “RPG on cooldown,” in order to improve teamplay
Ping Wheel Improvements: Added a per-player cooldown for repeating the same ping type in quick succession, to reduce audio and notification spam. Pings still appear, but voice lines and messages won’t repeat during the cooldown
Ping Wheel Improvements: Added Ping Leniency targeting options in the Settings screen, to help players customize how precise you have to be to ping key objects
Ping Wheel Improvements: Added lots of additional ping and voice callouts for various objects, to allow better identification and communication of objectives, deployables and map interactables. These extra options should significantly enhance teamplay
Social: Added an expression wheel in the main menu so you can show off your emotes to your party members
UI: Added on-screen pickup hints, with a toggle to turn them off
Added a new end-of-round tabbed screen that consolidates progression, unlocked rewards (Battle Pass, Sponsor, Event, Career), and earned currency into a quicker single overview
UI: Added an end-of-round MVP presentation highlighting the top performers
UI: Added a Personal Performance tab to the end-of-round screen that presents your match metrics and rating, which is hidden when no scorecard data is available
UI: Added party indicators to the scoreboard, HUD, and end-of-round
UI: Added tips covering gameplay and teamplay concepts to loading screens
UI: Added an aiming reticle in third-person view to improve precision when placing pings
UI: Added the Seasonal Reward Shop!
Changed112
Data Reshaper can now reshape objects through Dome Shield and Mesh Shield
Lockbolt: Decreased cooldown from 40s to 30s
Lockbolt: Decreased lock duration from 8s to 7s
Nullifier: Decreased cooldown from 25s to 18s
Sonar Grenade: Decreased cooldown from 40s to 34s
Thermal Bore: Decreased cooldown from 35s to 25s
Updated the logic used for spawn point selection when a player uses a coin to respawn, making the distance to teammates more consistent and reducing the frequency of longer spawn distances. This change also applies to Ranked Cashout
Increased the amount of XP and FANS earned for completing objectives in Cashout and Ranked Cashout modes
Updated spawn point selection in Point Break mode to better place the player near active objectives
Point Break: Attackers now earn +5 respawn coins per Grand Vault destroyed rather than +15 per phase
Point Break: Decreased the starting number of respawn coins for attackers from 30 to 25, to compensate for attackers now earning coin per objective rather than per phase
Quick Cash: Updated the logic used for spawn point selection when a player uses a coin to respawn, making the distance to teammates more consistent and reducing the frequency of longer spawn distances.
Ranked Cashout: Updated how previous seasons’ skill ratings are used to help seed players’ new ratings during placement matches. This should decrease the frequency with which Platinum and Diamond players face Gold and below players early in the season
Ranked Cashout: Updated Ranked Score (RS) calculations for matches, making first round losses for 1st seeded teams in Bronze, Silver and Gold tiers slightly less punishing
Team Deathmatch: Temporarily removed the ALFA ACTA P.E.A.C.E. Center map from the map pool due to a bug, it will be back soon
Cloaking Device: Increased minimum cloaked duration from 11s to 13s
Cloaking Device: Increased maximum cloaked duration from 27s to 29s
Dematerializer: Increased cooldown from 10s to 20s
Dematerializer: Increased ammo count from 2 to 3
Evasive Dash: Increased cooldown from 6.5s to 7.5s
Decreased Grappling Hook cooldown from 8s to 7s
Guardian Turret: Increased patrol rotation speed from 30 degrees per second to 40 degrees per second
Guardian Turret: Decreased turret vision angle from 45 degrees to 40 degrees
Guardian Turret: Increased damage from 5 to 6
Guardian Turret: Decreased fire rate from 450 RPM to 400 RPM
Guardian Turret: Decreased setup wait time from 4s to 3.5s
AKM: Increased magazine size from 32 to 34
Cl 40: Increased max damage from 100 to 105
Cl 40: Increased self-damage multiplier from 1.35 to 1.4
Cl 40: Decreased damage modifier at the edge of the inner blast radius from 90% to 75%
Cl 40: Increased damage modifier at the edge of the outer blast radius from 0% to 10%
FCAR: Increased fire rate from 520 RPM to 540 RPM
M134 Minigun: Increased magazine size from 250 to 300
M26 Matter: Decreased pellet pattern radius by approximately 10%, making the weapon more accurate
M26 Matter: Increased environmental damage per pellet from 5 to 9 (total from 55 to 99)
MGL-32: Decreased damage modifier at the edge of the inner blast radius from 100% to 90%
MGL-32: Increased damage modifier at the edge of the outer blast radius from 0% to 12%
MGL-32: Increased the inner blast radius from 1.84m to 2m
Pike 556: Updated the weapon’s recoil pattern to make it slightly less erratic and smoother to use
SH1900: Decreased damage per pellet from 13 to 12 per pellet (total from 195 to 180)
SH1900: Updated pellet pattern to have it give a more consistent distribution
SH1900: Decreased pellet pattern radius by approximately 10%, making the weapon more accurate
SR-84: Decreased the air drag on the projectile from 0.4 to 0.08, allowing bullets to retain more velocity
SR-84: Decreased initial projectile velocity from 260m/s to 240m/s
SR-84: Decreased gravity multiplier on the projectile from 0.6 to 0.55
Reduced excessive movement in hit reaction animations to keep head motion steadier
Improved the behavior of the coins when eliminating Contestants, including specific animations for high-impact Weapons, adding a force impact to create a more dynamic death sequence. This has no gameplay effect and only adds to the visual goodness!
Improved the look of animations where Contestants are turning or changing direction
Updated the initial Spear attack animation to better portray the sweep attack and align better with continuous attacks
Improved locomotion and blending of animations to reduce pose popping and glitches
Improved CL40 reload animations to avoid clipping
Tightened limits on damage and hit indicator sounds to improve clarity and prevent audio dropouts
Audio: AKM overhand rack deploy sound no longer plays twice on respawn
Audio: Reduced long-distance volume of M26 Matter “Keybored” tactical reload
Audio: Restored reload sounds for Cerberus “Ashborne” when reloading while sliding
Audio: Announcer voice lines are no longer interrupted during Instant Replays
Audio: Recovered throwables now properly trigger sound effects when retrieved
Audio: Jump Pad idle sound now plays smoothly without unwanted clicks or pops and will play a sound when destroyed
Contracts: Destroying pre-placed ziplines no longer counts toward the "Destroy or reshape 30 Gadgets or Specializations deployed by opponents" contract
Cosmetics: Updated the Black Trendy Turtleneck collar to fully black
Cosmetics: Improved visibility of body paint and tattoos while previewing in the Battle Pass
Cosmetics: Improved cloth behavior on Wardwalk Pants to minimize clipping issues
Cosmetics: The number of Outfit slots has been expanded to 32
Cosmetics: Improved compatibility between hoods, headwear, and facewear so items are compatible and fit correctly under jackets
Gateway: Charges are no longer consumed when deployed on vertical lift platforms
Point Break: Updated visuals for Grand Vault constraint zones borders
Power Shift: Updated end-of-match rewards: the losing team now receives their peak cash reached during the match or $10,000, whichever is higher
Team Deathmatch: Temporarily removed the P.E.A.C.E Center map from rotation due to a last minute high-severity bug. The map will return to the rotation as soon as a fix is ready
Interact and Toggle Interact Mode: Adjusted gamepad input so that Interact/Equip actions take priority over conflicting bindings, reducing unwanted Weapon equips when interacting with objects like Ziplines
Updated the descriptions for many controller settings to make their effects clearer
Gameplay: Slightly updated the range of Quick Melee attacks for each body type, to make them more reliable to use. You can now, for example, destroy Proximity Sensors and break glass at your feet without crouching
Gameplay: Explosive Canisters now explode consistently on impact with walls when hit within specific angles
Gameplay: Gadgets can now be placed while sprinting
Updated the pre-match intro tunnel with new fantasy-themed visuals
Bernal: Updated jumbotron lighting and corrected banner visibility to resolve floating visuals
Fangwai City: Repositioned a sofa near the windows in the commercial area to prevent players from getting stuck
Fangwai City: Updated collision on a foundation asset
Las Vegas: Polished lighting to reduce light bleeding
Las Vegas: Improved reflections and night visibility
Las Vegas Stadium: Updated for more consistent and reliable destruction
Las Vegas Stadium: The Canopy now has Smooth Destruction enabled, allowing for more impactful collapses which players can use to form new tactics and traversal opportunities
Performance: Reduced a number of hitches and microstutters during gameplay
Optimized texture streaming to improve performance and responsiveness. Textures now stream in more consistently with fewer stalls, especially on lower-spec hardware
Improved performance for various character and weapon cosmetics at long distances
Performance: Various optimizations to Nozomi/Citadel, Monaco and Las Vegas maps
Ping Wheel Improvements: Improved ping responsiveness. Ping indicators will now appear immediately when pressing the ping button and you can place multiple pings in quick succession. Double-clicking will no longer lock input and pings will now fade out smoothly when removed
Ping Wheel Improvements: You can now mute player pings per individual in a match
Ping Wheel Improvements: Pings can now interrupt the auto-triggered voice line that plays when you are revived, letting the player send 'Thank You' or other pings sooner
Ping Wheel Improvements: Tightened ping targeting system so that pings more reliably hit the intended object
Ping Wheel Improvements: Default ping lifetime has been reduced from 12s to 9s (warning pings last at least 7s), to reduce clutter
Ping Wheel Improvements: Pinging for support, like “Need help” or “Group Up” now marks you with a “self ping” HUD icon, making the player easier to see. Teammates can also reply to this by pinging that icon
Ping Wheel Improvements: Updated many of the text messages written to the chat window when pinging
Ping Wheel Improvements: The selection area for removing existing pings has been reduced in size and made more clearly visible
Ping Wheel Improvements: Improved the scaling of pingable objects over distance, so that it’s harder to accidentally ping something that’s far away
Ping Wheel Improvements: Updated many of the voice and text lines triggered by pings to focus on callouts, rather than assuming the player’s intent. For example, “Jump Pad here!” rather than “I’m using this Jump Pad!”
Rendering: Updated the recommended AMD Radeon driver to version 26.2.1 to address stability issues affecting RX 7000 series GPUs
Social: The Recent Players screen now displays how long ago you played with each other, making it easier to find the right teammate
Club members who are not friends will now only display social status in the Club member list
Discord friends now display the correct activity across all social views
Social: Tournament player names now respect Streamer Mode and Anonymous Mode, hiding real identities where appropriate
Social: Adjusted voice chat configuration to support a new squad VOIP flow
Social: After a testing period, we have decided to disable voice chat moderation
Social: Voice chat is now enabled by default as Push-to-Talk for both new and existing players
Social: Reworked the event-messages related to VOIP which appear in the chat
UI: Animation that plays when respawn coins are added now displays the number of coins as well as the difference
UI: It is now possible to rebind Request Revive on PC
UI: Improved ping targeting on the Power Shift platform, making it easier to ping players and deployables
UI: Ranked Tournament end-of-round scoreboard and results now show each team’s seed, rank score, and rank at tournament conclusion
UI: Hitmarkers now correctly align with your reticle when the In-World Crosshair is turned off
UI: Changed the verb for “picking up” deployed items from “pick up” to "retrieve." Pick-up is now used only for Arena Carriables
VFX: Increased detail on destruction masking for low and medium settings
Recurve Bow: Improved visibility of the fully charged visual effect
Fixed84
Animation: Fixed an issue where Throwing Knives could appear detached from the hand while sprinting or rapidly changing direction
Animation: Fixed a rare T-pose that could occur while moving
Fixed an issue where Weapon animations could sometimes be missing when playing with high ping
Audio: Fixed an issue where Weapons would sometimes not make any sound for the first shot
Audio: Fixed an issue where too many sounds could play during a single reload
Audio: Fixed an issue where the ShAK-50’s Ammo Audit inspect could lose sound if inspected during an animation
Contracts: Fixed an issue where the Gadget Guru achievement didn't progress when eliminating opponents with certain Gadgets (such as RPG, Thermal Bore, Tracking Dart, Defibrillator, and Zipline)
Fixed visual clipping issues when pairing some tights and short skirts with long jacket cosmetics
Cosmetics: Fixed an issue where Phantom Fumes visual effects could appear in first-person view
Cosmetics: Fixed the missing spark visual effects when inspecting the Sledgehammer with the Riff Wrecker skin
Cosmetics: Fixed a visual issue where the crosshair could be obscured or extend beyond the scope during reload when aiming with the "Mark of the Marooned" skin on the Repeater
Cosmetics: Fixed an issue where skins of placeable gadgets briefly appeared before the gadget fully deployed
Cosmetics: Fixed a bug that could cause the .50 Akimbo or Lewis Gun to become invisible after reloading when using the ‘Haptic Reload’ animation set
Fixed an issue where friendly Dome and Mesh Shields would block friendly Nullifier and Tracking Dart shots
Fixed an issue where Explosive Mines and C4 charges could sometimes not be recovered after being placed
Anti-Gravity Cube: Fixed an issue where the lift field in situations where lifting was not possible was still displayed
Gateway: Fixed an issue where some projectiles, like CL-40, would occasionally not be teleported
Healing Emitter: Fixed an issue where it could clip through walls or fall through the ground in certain locations
Fixed an issue where players could spectate statues in game modes other than Point Break
Point Break: Fixed an issue where objective borders remained visible after capture
Power Shift: Fixed an issue where matches sometimes didn't end as the timer reached zero
Quick Cash: Corrected the incorrect cash goal on the loading screen
Fixed an issue where controller navigation in the Recently Played list could lose focus after sending a friend request.
Fixed some inbox messages not being scrollable with a gamepad
Fixed an issue where aim assist could still be active while holding an Arena Carriable, if the player had a weapon equipped prior to picking the Carriable up
Gameplay: Fixed an issue where sprinting would get interrupted when throwing objects
Gameplay: Fixed a rare bug where players could appear invisible and their equipped item could get stuck on the floor beneath them
Gameplay: Fixed an issue that could cause a black circle to appear on sights when the player is aiming down sights
Gameplay: Fixed a bug that could occasionally block players from sprinting
Kyoto: Fixed some spawn points that would cause players to run into bamboo trees before the respawn flash had fully faded
Kyoto: Fixed an issue where a standing lamp could float after being destroyed
Kyoto: Addressed missing edge visuals on certain structures
Kyoto: Fixed missing destruction visual and audio effects on some structures (Entrance, Cliffside, and pagoda floors in the Temples area).
Las Vegas: Fixed a mis-scaled spotlight intersecting with the roof
Las Vegas Stadium: Fixed missing collision on a backdrop building near the OSPUZE area, preventing objects and Gadgets from passing through the map boundary
Las Vegas Stadium: Fixed missing collision on certain stairway pillars
Monaco: Fixed an issue where a statue could remain floating after its base was destroyed
Monaco: Fixed an issue where light could pass through the ground in the park’s cave walkway
Monaco: Fixed a gap between buildings that revealed out-of-bounds areas
Monaco: Fixed multiple terrain gaps in the forest area that could cause players to fall out of bounds
Nozomi/Citadel: Fixed objects clipping through walls
Nozomi/Citadel: Fixed props that could float in mid-air after nearby structures were destroyed in the CNS Residential area
Nozomi/Citadel: Fixed missing collision on certain stairway pillars
Seoul: Fixed a destructible wall that did not properly take impact damage, which could cause debris to get stuck.
Seoul: Fixed visual flickering on a pillar asset
Skyway Stadium: Fixed a hanging street lamp that could float after nearby structures were destroyed
Sys$horizon: Fixed a collision issue near the library that allowed players to reach an unintended area
Performance: Fixed a network routing related issue, improving connection quality
Fixed an issue where players with crossplay set to off could create and join private matches
Fixed matchmaking issues in private matches which affected Players who were unassigned
Rendering: Fixed an issue where foliage and debris would pop in and out of view, instead of fade
Rendering: Fixed an issue where fully visible areas could appear shadowed, especially at lower shadow quality settings
Rendering: Fixed an issue where sawtooth artifacts could be seen on shadow edges
Rendering: Fixed an issue where certain lighting could sometimes pop into view
Rendering: Fixed an issue where parts of the map could briefly disappear when structures were damaged for the first time
Rendering: Fixed an issue where terrain could briefly disappear when moving around the map
Social: Fixed friends showing as offline when the friend had more than one linked platform
Social: Fixed an issue where favoriting messages in the Inbox could hide titles and make other messages unselectable
Social: Fixed a bug that made it impossible to remove the favorite status from an Inbox message
Social: Fixed several issues where the status of friends and Club members would not update correctly
Social: Fixed an issue where party voice chat could stop working after suspending the game on consoles and returning to the main menu
Social: Fixed an issue where player names were not shown when they speak whilst in-game
Fixed an issue where standing inside a rematerializing Dematerializer area could push players out of bounds
Stability: Fixed a crash that could occur after leaving and reconnecting to a Private Match while spectating with the Follow or first-person camera
Stability: Fixed crashes that could occur during character clothing simulation.
Stability: Fixed a crash that could occur during character animation updates
Stability: Fixed a crash that could occur when selecting Change Game Mode in the main menu
Stability: Fixed a rare startup crash related to voice chat initialization
Stability: Fixed a crash that could occur while loading maps
Stability: Fixed rare crashes related to texture streaming, mostly affecting lower-end hardware
Stability: Fixed a startup crash on PS5
UI: Fixed an issue where Motion Blur and Lens Distortion reset to incorrect values when restoring video settings to default
UI: Fixed a bug causing interaction progress to display incorrectly during a short period after ending an interaction early
UI: Fixed the low ammo indicator flickering in an excessive manner
UI: Fixed an issue where progression animations on the Battle Pass, Career, and Sponsorship widgets could become stuck after switching menus and returning to the main menu
UI: Fixed an issue where Sponsor progression on the Home screen always started from 0
Fixed an issue where unbinding the equipment cycling keybinds could break camera zoom
Fixed an issue where the ammo count UI could be incorrect after respawning
Fixed an issue where the Multi-Device Screens customization could be unequipped, leaving no screen selected
UI: Fixed an issue where Game Mode Objective Icons, such as Vault and Cashbox, would stutter when the objective was occluded (hidden) behind other objects
UI: Fixed an issue where the team Loadout preview could get stuck and wouldn’t close when toggled before the match
Fixed an issue where using 'Equip to All' on an individual bundle item in the Store could trigger unintended inputs and block menu navigation
M134 Minigun: Fixed an issue where the recoil would shake intensely if you fired the entire magazine in one go
Riot Shield: Fixed an issue where it could wrongly block bullets during Defibrillator rematerialization
Removed8
Ranked Cashout: Removed ‘Tournament Difficulty’ stat from the tournament screen
Disabled ping animations when using the Riot Shield
Audio: Disabled unintended barrier sound effects from invisible map borders in Point Break
Disabled the pickup interaction on mines and explosive charges attached to carriables when they are being carried by a player
Removed HEAD2HEAD from World Tour. It will still be available in Private Matches
Power Shift: Removed the Meteor Shower Gameshow Event
Removed winter conditions and welcomed spring to the Arena!
Ping Wheel Improvements: Removed the ability for players to ping the same zipline they’re already riding, making it easier for players to ping other objects while using the zipline

