
v1.2.0
Season 1 Launch - Release Patch Notes 1.2.0
Released
PC · PlayStation · Xbox
Season 1 Launch - Release Patch Notes 1.2.0 brings balance changes to the Flamethrower, LH1, V9S and C4 and 6 bug fixes.
Added14
Combat Animations: Added third-person reaction animations for Flashbangs, Gas, and Fire.
Added sensitivity scaling based on zoom FOV
Aim Assistance: Added better support and various improvements for sensitivity dampening on targets
Controller Settings: Added setting to allow players to further customize their controller experience
Controller Settings: Added separate dead zones for the different analog sticks
Skyway Stadium: Added ‘Evening’ environment condition
Cloaking Device: Added fade-in/out visual effect
Added a new hitmarker to crosshairs for damage over time effects
Introduced Throwing Knives to the Light archetype
Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit
Gas Mine: Added trigger audio effect
Stun Gun: Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time
Introduced Vanishing Bomb gadget to the Light archetype
Added line break effect to Ziplines
Changed50
New ways to express yourself in the arena! Such as: Reload and Inspect animations, Emoticons, Gestures, Pets (!!!), Sounds, Watches
New ways to express yourself in the arena! Such as: More? Yes, more!
Content Updates: The Store is open and you’ll have access to an ever-changing selection of content to make your contestants pop in the arena.
That amounts to 96 exclusive rewards
29 rewards can be earned for free!
Unlock the whole BattlePass to receive a total of 1575 Multibucks!
Play and progress, master your loadout with: 6 Mastery Levels per weapon
Play and progress, master your loadout with: 6 Mastery Levels per gadget
Play and progress, master your loadout with: 5 levels per ability
New Map Las Vegas: Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena
New Map variants: Don’t get lost in stinging sands! Seek shelter and glory in this Las Vegas map variant: Sandstorm.
New Map variants: Tripwires & turrets: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap.
New event: Alien invasion: You’ll have to see this one to believe it. It’s outta this world!
Movement: Made multiple updates to vaulting responsiveness and general smoothness when traversing
Movement: Updated various first-person animations to better sync with footsteps
Movement: Improvements to syncing and stability when players are on moving surfaces such as elevators, sky-lifts, cranes, and moving platforms
Movement: Improved speed-matching and added in-air animations when coining other contestants
Movement: General polish updates to third-person locomotion
Combat Animations: Stabilized the camera for aim down sight reloads and bolt actions, for easier tracking of targets
Combat Animations: Updated jumping and zipline animations when aiming down sights
Combat Animations: Reworked the animations for the Charge’N’Slam specialization
Aim Assistance: Updated default aim down sights sensitivity reduction
Aim Assistance: Reduced zoom snapping active duration
Controller Vibration: Settings added
Finally, the wrecking ball is back! Check the cranes.
Monaco: Improved readability of map border
Charge’N’Slam: Updated damage of the ground slam so that it will break floors in buildings more consistently
Cloaking Device: Rebalanced fade-in/out durations to make it harder to vanish mid-combat
Recon Senses: Reduced the total fuel, shortening the max duration
Updated bullet dispersion system on all weapons when aiming down sights
AKM: Updated recoil pattern, making it slightly less easy to control
FCAR: Updated recoil pattern, making it slightly easier to control
Flamethrower: Max range reduced by 60 cm
Flamethrower: Fire rate reduced to 160 RPM from 180 RPM
Adjusted Flamethrower impact effects to make them less blinding for the target player
Flamethrower: Reduced damage to 28 from 31
Lewis Gun: Updated recoil pattern, making it slightly easier to control
LH1: Increased bullet dispersion when firing from the hip
LH1: Updated recoil pattern, making the weapon easier to control
LH1: Fire rate reduced to 300 RPM from 400 RPM
Increased LH1 damage from 41 to 45
M60: Updated recoil pattern, making it slightly less easy to control
V9S: Magazine size reduced to 20 from 24
V9S: Updated recoil pattern, making the weapon less easy to control
V9S: Increased damage fall-off to make the weapon less effective at long-range
C4: Increased health from 5 to 25
Glitch Grenade: Fuse time increased from 1.1s to 1.8s, giving it more range
Sonar Grenade: Radius reduced from 17.5m to 10m
Updated the crosshair hit marker that appears when the Sonar Grenade detects targets
Tactical Breach: Increased health from 5 to 25
Fixed6
Grapple Hook: Fixed a bug where players could become stuck when grappling during a vault
Fixed an issue where Recon Senses would trigger on enemy statues
Fixed various issues where weapons could fire infinitely or not at all
Fixed an issue where Gadgets could become stuck in an infinite cooldown
Fixed a bug where the Flamethrower could be fired without consuming ammo
Fixed an issue where the Riot Shield could block bullets while the player was emoting
Removed2
Removed Night Vision from the game, to be reworked in a future update
Stun Gun: Removed sensitivity reduction from stunned players

