
v8.6.0
Midseason Update 8.6.0
Released
PC · PlayStation · Xbox
Midseason Update 8.6.0 brings 43 gameplay and balance changes and 25 bug fixes.
Added7
Game Mode Update: Team Deathmatch.
Game Mode Update: Power Shift.
Head 2 Head: Added the Match Summary Report to the end of the round
Powershift: Added Nozomi/Citadel to the map pool
Gameplay: Added ability for Instant Replay to show the perspective from various Gadgets such as Grenades and Turrets
Gameplay: Added slow-motion effect at end of Instant Replays
Nozomi/Citadel: Added an extra cube for cover next to Cybercafe along The Rift, and slightly adjusted a jump pad on the Operations Center side so players can reach the new cube
Changed39
Cosmetics: Adjusted skirt movement on certain cosmetic combinations in order to reduce clipping
Cosmetics: Updated position of the Sword, Sledgehammer, SR-84 and Model 1887 when inspecting in the menu to better fit the view
Cosmetics: Improved Pet animation to smoothen out the animation, regardless of player framerate
Gameplay: Tracking effects from Sonar Grenade, Proximity Sensor, and Tracking Dart will now reveal players through smoke and will reveal Cloaked players who are standing still
Updated the visuals of the construction crane rope and fixed an issue where it disappeared on low graphics settings
Bernal: Re-enabled the Suspended Sponsor Structures map variant now that the lighting issues have been resolved
Kyoto: Updated residential and hatch roof ridges to prevent vaulting unintentionally
Kyoto: Updated the collision of the rock meshes in the villa compound garden, allowing deployables to be placed in a more expected way
Solid bushes in Kyoto have been reworked for consistent behavior with other vegetation
Las Vegas: Simplified the collision of the railing set to fix an issue where players could get stuck between railing and wall
Seoul: Updated railing modules and placement in garden area to better indicate where there is a death pit and where there is a safe area to drop
Sys$horizon: Slightly adjusted the size of a floating cube between the Library wings to avoid an unintended angle where you could shoot the feet of other players
Sys$horizon: Brought back the missing destruction VFX and SFX in the Campus area
Performance & Stability: Improved in-game UI performance
Performance & Stability: Reduced some stutter caused by increased memory usage
Performance & Stability: Updated the recommended NVIDIA driver version to prevent potential compatibility issues
Performance & Stability: Improved performance in the Social section
Private Matches & Spectator: Improved spectator experience with interaction sounds and progress visualization
Discord Social Integration: You can now connect/disconnect your Discord account to your Embark ID in Settings > Social > Account.
Discord Social Integration: This feature is available on Steam, Xbox and Xbox on PC. It is not available on PlayStation
Discord Social Integration: Connecting your Discord account will now enable THE FINALS to provide you with enhanced social experiences so you can share your Party size, game mode, and Time-in status in your Discord Rich Presence
Discord Social Integration: You’ll be able to see your Discord friends who play an Embark Game in-game
Discord Social Integration: Will allow you to invite your Discord friends to join your in-game party on Discord, even if they don’t have the game running
Discord Social Integration: Will allow your friends to join your open party directly from Discord
Social Friends Screen updates: A unified friend list that combines both Discord and Embark friends into one list
Social Friends Screen updates: Improved performance for very large friend lists
Social Friends Screen updates: You will always be shown at the top of the party list
Social Friends Screen updates: You can now set your party to Open to Friends on the Social Friends screen, which allows any in-game friends to join your party by clicking on your player profile in the Social Friends screen and selecting the option ‘Join Their Party’.
Social Friends Screen updates: You can now change your display name in-game by going to Settings > Social > Account and choosing Edit Embark ID in order to update your name.
Activating the Grapple Hook will now cancel any ongoing interactions
VFX: Optimized the Ultimate BP smoke FX so that it no longer obstructs the player view when aiming down sights
VFX: The effect visible on characters detected by Gadgets has now been updated to be more visible in smoke
VFX: BFR Titan
VFX: CB-01 Repeater
VFX: M26 Matter
VFX: Model 1887
VFX: SA1216
M60: Reworked the base model for a much needed facelift
Riot Shield: Updated walk animations when the shield is up to align better with the shield’s collision
Fixed25
Cosmetics: Fixed an issue where the top of the flag capes would sometimes clip into Heavy Contestant's upper back
Cosmetics: Fixed an issue where some T-shirt’s clipped with Crossbody items
Cosmetics: Fixed an issue where turtlenecks had clipping issues with arms on low settings
Cosmetics: Fixed an issue where the CNS Crossbody on the Muscular Heavy Build would not display the CNS glitch effect
Cosmetics: Fixed the ENVY team logo not displaying correctly on the ENVY Weapon skin for the SA1216
Cosmetics: Fixed compression artifact on the ENVY bundle Helmet
Cosmetics: Fixed the lightning effects from the Ned skin being visible through smoke
TDM: Fixed an issue with a spawn in SYS$Horizon that caused players to fall underneath the map
Gameplay: Fixed the Turret deployment animation and Turret laser not appearing correctly in replays
Gameplay: Fixed an issue where players were unable to move after opening the Loadout screen on the same frame as respawning
Gameplay: Fixed issue where the Player Card or damage log could get stuck on the screen
Gameplay: Fixed issue where spamming spacebar to respawn could prolong the spawn timer
Gameplay: Fixed an issue that could occasionally cause melee and ranged attacks not to register on the target player. These were most common in situations such as melee attacks versus backpedaling crouched players, or shooting players who were airborne such as after using a Jump Pad
Fixed a noticeable seam in the lake of the Kyoto map for better visual continuity
Las Vegas: Fixed sponsor color on Ziplines
Practice Range: Fixed an issue where players could get stuck in the ceiling by using the Gateway
Fixed the Seoul Hospital skybridge so it consistently breaks when one side is destroyed
Seoul: Fixed a collision issue where players could clip into background buildings
Sys$horizon: Fix for middle backdrop building blocking players and bullets
Sys$horizon: Fixed the floating square mesh so it breaks when relevant architecture is destroyed
Performance & Stability: Resolved a rare client memory stomp crash when updating animations
Performance & Stability: Fixes to our most common crashes
Private Matches & Spectator: Fixed a bug where it was possible to change your Loadout after reconnecting to Ranked Cashout in Private Matches
UI: Fixed teams sometimes having different positions in the HUD scoreboard versus the overlay scoreboard
VFX: Fixed a collision issue which could result in destroyed glass particles floating in the air
Removed4
TDM: Disabled revive statues and removed Defibrillators
Powershift: Disabled the Alien Invasion game show event to avoid unexpected overtime losses when lifted off the platform, and to avoid destruction related performance issues
Gameplay: Removed Instant Replays from playing on friendly eliminations
Riot Shield: Removed hit reaction animations in 3rd person if a Contestant is hit while shielded to minimize collision mismatches

