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v7.6.0

Midseason Update 7.6.0

Released

PC · PlayStation · Xbox

Midseason Update 7.6.0 brings balance changes to the Defibrillator, Dagger, Riot Shield and Sledgehammer and 25 bug fixes.

Added6

  • Medium: Added the Compact Reflector sight to the default AKM in the default Loadout

  • Medium: Added the Compact Reflector sight to the default R .357 in the default Loadout

  • Heavy: Added the Compact Reflector Sight to the M60 in the default Loadout

  • Added the Ranked Cashout ruleset from Ranked Tournaments to Private Matches

  • Introduced rotation clamping to the Sword’s secondary lunge attack, preventing players from swinging 360 degrees while travelling. During the lunge, the Sword wielder is now clamped to a 40 degree forward angle

  • Sword: Introduced a new system to control stacking effect of Evasive Dash momentum together with Lunge (aka "Super Dash"), and reduced the stacking. Together with the high lunge speed, this now results in an average “Super Dash” distance of 17-20m, up from a range of 16-19m

Changed58

  • Light: Replaced the Grapple Hook with the Evasive Dash in the default Loadout. The Grapple Hook must now be unlocked for VRs if not already owned

  • Light: Replaced the M11 with the XP-54 in the default Loadout. The M11 must now be unlocked for VRs if not already owned

  • Light: Moved the Frag Grenade from the Reserve into the default Loadout

  • Light: Moved the Sonar Grenade from the Reserve into the default Loadout

  • Light: Moved the Flashbang from the Loadout into the Reserve in the default Loadout

  • Light: Moved the Smoke grenade from the Loadout into the Reserve in the default Loadout

  • Medium: Moved the Goo Grenade from the Loadout into the Reserve in the default Loadout

  • Medium: Moved the Frag Grenade from the Reserve into the Loadout in the default Loadout

  • Medium: Replaced the Glitch Trap with the Explosive Mine in the default Loadout.The Glitch Trap must now be unlocked for VRs if not already owned

  • Defibrillator: Increased charge time from 0.8s to 1s

  • H+ Infuser: VFX now use team colors, making it easier to tell who is healing who

  • Healing Emitter: VFX now use team colors, making it easier to tell who is healing who

  • Nullifier: Bullets will now pass through Nullified players

  • SYS$Horizon: Rebalanced destruction for the Campus, Workspace, and Art Gallery buildings

  • Cashout (World Tour and Ranked): Any Vaults/Cash Boxes that have not been delivered to a Cashout Station by the time overtime starts will be despawned and removed from the match

  • Healing Beam: VFX now use team colors, making it easier to tell who is healing who

  • Dagger - Primary Attack: Increased the outer width of the hit sweeps by ~40%, so that it better matches the weapon’s animation

  • Dagger - Primary Attack: Decreased the inner width of the hit sweep nearest to the camera, to prevent the it hitting objects just outside the player’s field of view, making the weapon slightly more reliable

  • Dagger - Primary Attack: Increased the duration of the hit sweep from 0.07s to 0.1s, making the weapon more reliable

  • Dual Blades: Increased the hit sweep range by ~40cm, to bring it more in line with other melee weapons

  • Dual Blades: Increased the hit sweep height by ~5cm, making the weapon more reliable

  • Dual Blades: Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable

  • Converted the KS-23 from a projectile weapon to a hybrid hitscan-projectile weapon

  • KS-23 shots will be hitscan up to 25m, making it more reliable at closer ranges

  • KS-23 shots will be projectiles after 25m, making it less likely to be used to snipe at longer ranges

  • KS-23 projectile velocity reduced from 300m/s to 280m/s

  • Updated the Riot Shield’s hit sweeps to make them slightly more reliable and to better match the attack animations

  • Riot Shield: Increased the hit sweep range by ~50cm, to bring it more in line with other melee weapons

  • Riot Shield: Increased the lifetime of the hit sweep from 0.04s to 0.12s, making the weapon more reliable

  • Riot Shield: Increased the outer width of the hit sweeps by ~70%, so that it better matches the weapon’s animation

  • Riot Shield: Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable

  • Riot Shield: Decreased the attack duration from 0.9s to 0.81s, effectively increasing the attack speed of the weapon by 10%

  • Sledgehammer: Increased the outer width of the primary attack’s hit sweeps by ~80%, so that it better matches the weapon’s animation

  • Sledgehammer - Primary Attack: Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable

  • Decreased the inner width of the hit sweep nearest to the camera, to prevent the Spear hitting objects just outside the player’s field of view, making the weapon slightly more reliable

  • Sword - Primary Attack: Increased damage from 74 to 88

  • Sword: Increased the attack duration from 0.55s to 0.6s, slightly slowing the primary attack speed

  • Sword - Primary Attack: Increased the hit sweep height by ~5cm, making the weapon more reliable

  • Sword - Primary Attack: Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable

  • Sword - Primary Attack: Slightly modified the hit sweeps to better align with the animations

  • Sword - Secondary Attack: Increased damage from 105 to 120

  • Sword: Decreased the attack duration from 1s to 0.75s, increasing the secondary attack speed of the weapon

  • Sword: Increased the speed of the lunge from 1500 to 1750

  • Sword: Increased the range of the lunge from 5.5m to 7m

  • Characters: Improved appearance of Chromatique Dress for the Heavy contestants

  • Ruby Barricade skin now correctly references Season 6 instead of Season 5

  • Private Matches: Enabled Super Cashball for the duration of the event

  • Gameplay: Speculative fix for an issue where players could sometimes end up in the wrong body when revived

  • Adjusted the health values of various open and closed fences, so they are more appropriate and consistent

  • Kyoto: Made various texture optimizations to help performance

  • Skyway Stadium: Slightly adjusted the aircon vent path on the inner side of the Medical Center so they don't break when the wall next to them is dematerialized

  • Rendering: NVIDIA DLSS 4 Transformer model now uses the newer “K" preset instead of "J"

  • Rendering: Updated DLSS version from 4.0.0 to 4.0.2

  • Specializations: Improved the hit detection of the Winch Claw when using it while interacting with a Zipline

  • UI: Made improvements to player card rendering when viewed in-match

  • Improved the visibility of the firework VFX in the Fourth of Mayhem RPG Skin to match the intensity of Rocket Resolution RPG Skin

  • Weapons: Melee attacks will no longer move the player towards targets that are currently invulnerable

  • Weapons: Increased the rarity to Epic, and introduced animated effects to the Buffer Overflow Weapon skins! Thanks for all of the support on Twitch!

Fixed25

  • Fixed a broken third person animation that could occur when reloading an empty CL-40

  • Animation: Fixed an issue where players could end up stuck in a corpse pose

  • Characters: Fixed an issue where certain lower body cosmetics could cause very thin legs on the character when combined with low heels

  • Characters: Fixed an issue where the Wise Wing Jumper would float when jumping and crouching

  • Characters: Fixed Medium and Light builds looking overly muscular when equipping a custom outfit using heavy muscular body types

  • Fixed an issue where the text chat menu would sometimes not open when using a controller

  • Cashout (World Tour and Ranked Tournaments): Fixed an issue where players could incorrectly receive an abandon penalty, even when it appeared safe to leave due to a teammate never connecting to the match

  • Fixed an issue where pre-placed Ziplines in maps could become partially invisible

  • Fixed a small number of lighting issues

  • Bernal: Fixed ladders and ziplines not having appropriate sponsor colors

  • Kyoto: Fixed an issue where Arena Carriables could be thrown through paper walls without breaking them

  • Kyoto: Fixed a number of small collision issues, to hopefully improve player movement

  • Las Vegas Stadium: Fixed a bug that triggered the “Hackout” Game Show Event outside of the World Tour event

  • Fixed a collision issue that allowed players to get underneath the ground mesh in Monaco

  • Monaco: Fixed a zipline in the park hovering above the ground

  • Fixed an issue on the Settings screen where the Push to Talk button would not be correctly shown the first time the player loads the screen

  • Fix Sprays overlapping with UI in customization screen when previewing

  • UI: Fixed rarity display issue for the Off the Grid and Silent March outfits in the Sponsorship menu

  • UI: Fixed gamepad navigation sometimes breaking when backing out of the Contestant menu

  • UI: Fixed gamepad navigation sometimes getting stuck in Style and Appearance customization menus

  • Fixed an issue where Quickplay Points could be missing from the end of round progression screens after a match

  • Fixed an issue where previously earned Recruit & Rise rewards could appear in the end of round summary

  • UI: Fixed issue where the respawn timer could continue to count down after the team disconnected

  • UI: Fixed an issue where character particle effects could remain visible after navigating to the Career screen

  • UI: Fixed an issue where props used during emotes would not drop to the floor correctly in the Contestant screen

Embark released Midseason Update 7.6.0 on July 24, 2025, during Season 7 (The Divide).

Notable balance numbers: Defibrillator: Increased charge time from 0.8s to 1s. Cashout (World Tour and Ranked): Any Vaults/Cash Boxes that have not been delivered to a Cashout Station by the time overtime starts will be despawned and removed from the match. Dagger - Primary Attack: Increased the outer width of the hit sweeps by ~40%, so that it better matches the weapon’s animation.

Added: Medium: Added the Compact Reflector sight to the default AKM in the default Loadout; Medium: Added the Compact Reflector sight to the default R .357 in the default Loadout; Heavy: Added the Compact Reflector Sight to the M60 in the default Loadout.

The patch also carries 25 bug fixes.