
v7.6.0
Midseason Update 7.6.0
Released
PC · PlayStation · Xbox
Midseason Update 7.6.0 brings balance changes to the Defibrillator, Dagger, Riot Shield and Sledgehammer and 25 bug fixes.
Added6
Medium: Added the Compact Reflector sight to the default AKM in the default Loadout
Medium: Added the Compact Reflector sight to the default R .357 in the default Loadout
Heavy: Added the Compact Reflector Sight to the M60 in the default Loadout
Added the Ranked Cashout ruleset from Ranked Tournaments to Private Matches
Introduced rotation clamping to the Sword’s secondary lunge attack, preventing players from swinging 360 degrees while travelling. During the lunge, the Sword wielder is now clamped to a 40 degree forward angle
Sword: Introduced a new system to control stacking effect of Evasive Dash momentum together with Lunge (aka "Super Dash"), and reduced the stacking. Together with the high lunge speed, this now results in an average “Super Dash” distance of 17-20m, up from a range of 16-19m
Changed58
Light: Replaced the Grapple Hook with the Evasive Dash in the default Loadout. The Grapple Hook must now be unlocked for VRs if not already owned
Light: Replaced the M11 with the XP-54 in the default Loadout. The M11 must now be unlocked for VRs if not already owned
Light: Moved the Frag Grenade from the Reserve into the default Loadout
Light: Moved the Sonar Grenade from the Reserve into the default Loadout
Light: Moved the Flashbang from the Loadout into the Reserve in the default Loadout
Light: Moved the Smoke grenade from the Loadout into the Reserve in the default Loadout
Medium: Moved the Goo Grenade from the Loadout into the Reserve in the default Loadout
Medium: Moved the Frag Grenade from the Reserve into the Loadout in the default Loadout
Medium: Replaced the Glitch Trap with the Explosive Mine in the default Loadout.The Glitch Trap must now be unlocked for VRs if not already owned
Defibrillator: Increased charge time from 0.8s to 1s
H+ Infuser: VFX now use team colors, making it easier to tell who is healing who
Healing Emitter: VFX now use team colors, making it easier to tell who is healing who
Nullifier: Bullets will now pass through Nullified players
SYS$Horizon: Rebalanced destruction for the Campus, Workspace, and Art Gallery buildings
Cashout (World Tour and Ranked): Any Vaults/Cash Boxes that have not been delivered to a Cashout Station by the time overtime starts will be despawned and removed from the match
Healing Beam: VFX now use team colors, making it easier to tell who is healing who
Dagger - Primary Attack: Increased the outer width of the hit sweeps by ~40%, so that it better matches the weapon’s animation
Dagger - Primary Attack: Decreased the inner width of the hit sweep nearest to the camera, to prevent the it hitting objects just outside the player’s field of view, making the weapon slightly more reliable
Dagger - Primary Attack: Increased the duration of the hit sweep from 0.07s to 0.1s, making the weapon more reliable
Dual Blades: Increased the hit sweep range by ~40cm, to bring it more in line with other melee weapons
Dual Blades: Increased the hit sweep height by ~5cm, making the weapon more reliable
Dual Blades: Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable
Converted the KS-23 from a projectile weapon to a hybrid hitscan-projectile weapon
KS-23 shots will be hitscan up to 25m, making it more reliable at closer ranges
KS-23 shots will be projectiles after 25m, making it less likely to be used to snipe at longer ranges
KS-23 projectile velocity reduced from 300m/s to 280m/s
Updated the Riot Shield’s hit sweeps to make them slightly more reliable and to better match the attack animations
Riot Shield: Increased the hit sweep range by ~50cm, to bring it more in line with other melee weapons
Riot Shield: Increased the lifetime of the hit sweep from 0.04s to 0.12s, making the weapon more reliable
Riot Shield: Increased the outer width of the hit sweeps by ~70%, so that it better matches the weapon’s animation
Riot Shield: Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable
Riot Shield: Decreased the attack duration from 0.9s to 0.81s, effectively increasing the attack speed of the weapon by 10%
Sledgehammer: Increased the outer width of the primary attack’s hit sweeps by ~80%, so that it better matches the weapon’s animation
Sledgehammer - Primary Attack: Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable
Decreased the inner width of the hit sweep nearest to the camera, to prevent the Spear hitting objects just outside the player’s field of view, making the weapon slightly more reliable
Sword - Primary Attack: Increased damage from 74 to 88
Sword: Increased the attack duration from 0.55s to 0.6s, slightly slowing the primary attack speed
Sword - Primary Attack: Increased the hit sweep height by ~5cm, making the weapon more reliable
Sword - Primary Attack: Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable
Sword - Primary Attack: Slightly modified the hit sweeps to better align with the animations
Sword - Secondary Attack: Increased damage from 105 to 120
Sword: Decreased the attack duration from 1s to 0.75s, increasing the secondary attack speed of the weapon
Sword: Increased the speed of the lunge from 1500 to 1750
Sword: Increased the range of the lunge from 5.5m to 7m
Characters: Improved appearance of Chromatique Dress for the Heavy contestants
Ruby Barricade skin now correctly references Season 6 instead of Season 5
Private Matches: Enabled Super Cashball for the duration of the event
Gameplay: Speculative fix for an issue where players could sometimes end up in the wrong body when revived
Adjusted the health values of various open and closed fences, so they are more appropriate and consistent
Kyoto: Made various texture optimizations to help performance
Skyway Stadium: Slightly adjusted the aircon vent path on the inner side of the Medical Center so they don't break when the wall next to them is dematerialized
Rendering: NVIDIA DLSS 4 Transformer model now uses the newer “K" preset instead of "J"
Rendering: Updated DLSS version from 4.0.0 to 4.0.2
Specializations: Improved the hit detection of the Winch Claw when using it while interacting with a Zipline
UI: Made improvements to player card rendering when viewed in-match
Improved the visibility of the firework VFX in the Fourth of Mayhem RPG Skin to match the intensity of Rocket Resolution RPG Skin
Weapons: Melee attacks will no longer move the player towards targets that are currently invulnerable
Weapons: Increased the rarity to Epic, and introduced animated effects to the Buffer Overflow Weapon skins! Thanks for all of the support on Twitch!
Fixed25
Fixed a broken third person animation that could occur when reloading an empty CL-40
Animation: Fixed an issue where players could end up stuck in a corpse pose
Characters: Fixed an issue where certain lower body cosmetics could cause very thin legs on the character when combined with low heels
Characters: Fixed an issue where the Wise Wing Jumper would float when jumping and crouching
Characters: Fixed Medium and Light builds looking overly muscular when equipping a custom outfit using heavy muscular body types
Fixed an issue where the text chat menu would sometimes not open when using a controller
Cashout (World Tour and Ranked Tournaments): Fixed an issue where players could incorrectly receive an abandon penalty, even when it appeared safe to leave due to a teammate never connecting to the match
Fixed an issue where pre-placed Ziplines in maps could become partially invisible
Fixed a small number of lighting issues
Bernal: Fixed ladders and ziplines not having appropriate sponsor colors
Kyoto: Fixed an issue where Arena Carriables could be thrown through paper walls without breaking them
Kyoto: Fixed a number of small collision issues, to hopefully improve player movement
Las Vegas Stadium: Fixed a bug that triggered the “Hackout” Game Show Event outside of the World Tour event
Fixed a collision issue that allowed players to get underneath the ground mesh in Monaco
Monaco: Fixed a zipline in the park hovering above the ground
Fixed an issue on the Settings screen where the Push to Talk button would not be correctly shown the first time the player loads the screen
Fix Sprays overlapping with UI in customization screen when previewing
UI: Fixed rarity display issue for the Off the Grid and Silent March outfits in the Sponsorship menu
UI: Fixed gamepad navigation sometimes breaking when backing out of the Contestant menu
UI: Fixed gamepad navigation sometimes getting stuck in Style and Appearance customization menus
Fixed an issue where Quickplay Points could be missing from the end of round progression screens after a match
Fixed an issue where previously earned Recruit & Rise rewards could appear in the end of round summary
UI: Fixed issue where the respawn timer could continue to count down after the team disconnected
UI: Fixed an issue where character particle effects could remain visible after navigating to the Career screen
UI: Fixed an issue where props used during emotes would not drop to the floor correctly in the Contestant screen

