
v10.6.0
Midseason Update 10.6.0
Released
PC · PlayStation · Xbox
Midseason Update 10.6.0 brings balance changes to the Vanishing Bomb, Guardian Turret, .50 Akimbo and Chimera-XB and 38 bug fixes.
Added7
Added the Dragon’s Claim limited-time mode.
Cosmetic: Added Item Status Indicators to the Maw of Many Multidevice skin
Cosmetic: Added back compatibility between Puck Stopper and Dede's Mask as well as other masks that appear on the side of your head
Cosmetic: Added compatibility between face masks and Duskvane Helmet and Tradition's Edge
Added Dragon’s Claim to Private Matches
Social: Added a noise suppression option for voice chat to reduce background noise
Added a Spectator Zoom Speed slider in Gameplay Settings to adjust third-person zoom speed
Changed40
Vanishing Bomb: Decreased the duration of invisibility on the user from 6s to 5s
Vanishing Bomb: Increased cooldown from 18s to 22s
Increased the minimum distance a player must spawn from enemies when using a coin by approximately 20%. This impacts Cashout, Ranked Cashout and Quick Cash modes
Ranked Tournaments: Recalibrated league rank distribution to more evenly distribute players across the different ranks
Decreased the time it takes for Goo to break when overlapping a player from 0.8s to 0.35s
Reverted a change made in 10.3 that constrained how high players could be launched when combining the Shockwave with the Jump Pad
Guardian Turret: Increased the vertical vision angle from +-45 degrees to +-60 degrees, making it easier for the turret to attack targets above and below itself
.50 Akimbo: Decreased max bullet dispersion when firing from the hip from 8 to 7.5, making the weapon slightly more accurate
.50 Akimbo: Decreased the default hip fire dispersion when firing from the hip while standing from 2 to 1.8
.50 Akimbo: Decreased the default dispersion when firing from the hip while moving from 2.6 to 2.2
Chimera-XB: Decreased damage falloff minimum range from 20m to 17.5m, giving the weapon a slightly shorter effective range
Chimera-XB: Decreased damage falloff max range from 30m to 27.5m, giving the weapon a slightly shorter effective range
Chimera-XB: Decreased damage falloff multiplier from 0.6 to 0.53, meaning the weapon now does slightly less damage at range
M11: Increased damage falloff max range from 17.5m to 20m, giving the weapon a slightly longer effective range
M11: Decreased damage falloff multiplier from 0.52 to 0.45, meaning the weapon now does slightly less damage at range
Spear: Increased the cap on how many player targets a spin attack can hit from 8 to 24
Spear: Increased the cap on how many non-player targets on spin attack can hit from 20 to 60
V9S: Decreased magazine size from 20 to 18
Improved interactions with the right arm so they now track the target while looking around with the camera. This is purely visual and no boundaries on interactions have changed
The cannon audio is no longer muffled by its barrel in Monaco
Audio: Sliding sound now fades out faster when a slide is canceled
Improved handling of replay and reconnect audio to prevent lingering sounds (e.g., objective and emote SFX)
Cosmetic: For visual improvement, we removed the ability to use Crossbody items with the following Upper Body items: Skill Issue Vest, Predator Payload, Creamline Vest, Vaiiya Firewall Vest, Ospuze Tactical Vest and the Flak Vests
Cosmetic: Flower crowns should now work with more Face items
Cosmetic: Improved cloth simulation performance
Expressions: Updated the Major Coronation expression so that Nama Tama’s face is visible from further away
Glitch Trap: Can now be pinged
Pinging a placed Proximity Sensor now shows the correct icon, event log message, and voice line
Gameplay: Scissor lifts now stop when a Contestant is underneath, preventing clipping underground or out of bounds
Eliminations caused by opponents hitting a Hover Pad and falling into a death pit now correctly credit the Contestant who placed it
Reduced the depth of the floor indent below an escalator for smoother traversal in Fangwai City, Las Vegas, and Las Vegas Stadium
Monaco: Tweaked Vault placement and sped up defender approaches in the first phase of Point Break
Social: The “X Contestants joined the party” message now shows the correct party size to all party members without appearing twice
Improved visuals for the Match Summary Screen
Improved playstyle images in the unlock screen with higher-resolution art and refreshed icons
You can now see which tournament round you are in, in the tab scoreboard
Sights now show their zoom level (Slight, Enhanced, Strong) in the equipment screen when selected
Point Break: The Team list now shows all the players in your team, but in a more compact way
Point Break: Requesting a revive now displays a revive request marker to help teammates locate your Statue
End-of-round Progression screen now shows a checkmark when a Sponsorship track is finished
Fixed38
Fixed an issue where the ARN-220’s inspect animation could stop midway and get stuck in a pose
Riot Shield: Fixed an issue where custom hand gestures would not play
Fixed an issue where sprinting sideways or backward with the Spear caused it to cover too much of the screen
Fixed a several bugs and inconsistencies regarding hand gestures
Audio: Fixed an issue where audience sounds could cut out completely in the middle of a round
Audio: Fixed issues with Weapon firing sounds getting stuck when switching perspective while spectating
Audio: Fixed Vault and Cashout Station sounds getting stuck if a Practice Range challenge was cancelled
Audio: Fixed an issue where music could end earlier than the squad intro
Cosmetic: Fixed an issue where the Contestant voice was not modified while wearing the Critical Hit Mask
Expressions: Fixed an issue where the opening sound effects of the Furry Fury and Headstrong emotes were not audible in matches
Fixed a bug where trying to pick up objects (e.g. Barricade) could get unintentionally cancelled
Fixed an issue where Orbital Lasers audio and visual effects could replay after you respawned and returned to your point of elimination
Gameplay: Fixed an issue where the Revive Statue could clip into walls or doors when dropped, thrown, or when the carrier was eliminated
Fixed an exploit where certain actions could move Cashout Stations much farther than intended
Charge ‘n’ Slam: Fixed bug where hitting an enemy with a Melee Weapon at the same time as cancelling Charge 'N' Slam would cause an unintentional boost in movement
Fixed an issue where Practice Range Challenge bots would shoot the base of Guardian Turrets (dealing no damage)
Fixed a bug where the default AKM could sometimes appear over your selected Loadout at spawn
Fixed an issue that allowed players to ping cloaked Contestants
Fixed an issue on controller where switching from H+ Infuser to a Weapon could sometimes trigger a false firing animation on M11, XP-54, LH1, SH1900, V9S, 93R, M26 Matter, and ARN-220
Monaco: Fixed missing shadows on a cliffside corridor
Monaco: Fixed a visual issue where the map ceiling was visible during the tournament intro
Seoul: Fixed issue with invisible collision on a corner architecture piece
Social: Fixed an issues where voice chat could break after opening platform UI
Spectator: Fixed an issue where items did not correctly display their active state while spectating
Stability: Fixed a crash that could occur during tournament intro/outro on some Arenas
Stability: Fixed a crash that could occur at the end of a Tournament
Stability: Fixed an issue that could cause the loading screen to remain visible and block gameplay
Stability: Fixed an issue that would sometimes result in a crash when switching Contestants
Fixed an issue where New indicators in the inventory did not clear for some Multidevice items
Fixed an issue where Vault and Cashout icons could become invisible after elimination
Fixed an issue where Contestant icons could appear as black tiles or load with a delay in the Choose Contestant Pack screen
Fixed an issue where weapon level skin rewards were not shown in the end of round Progression tab
Fixed an issue where Sword, Dagger, Dual Blades, Riot Shield, Sledgehammer, and Spear showed incorrect ammo counts after spawning at the start of a match
Fixed an issue that sometimes caused sliders in settings to step to an incorrect value when editing with a controller
Fixed bug where reconnecting Teams caused incorrect sorting in the scoreboard
Fixed an issue where the New marker on the Contestant button in the Home screen did not appear for some new items
Fixed an issue where the World Tour progression screen ended too quickly after the progress bar completed, improving readability of your updated score
Fixed an issue where reloading the Model 1887 or CB-01 Repeater could desync the ammo count when interacting with a zipline mid-reload
Removed4
KS-23: Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
M26 Matter: Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
Model 1887: Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks
Removed the button click sound when opening the scoreboard in the MVP screen

