v5.8.0
Mid-Season Update 5.8.0
Released
PC · PlayStation · Xbox
Mid-Season Update 5.8.0 brings balance changes to the Lockbolt Launcher, Ranked Tournament (Cashout), Charge N’ Slam and Dematerializer and 33 bug fixes.
Added7
Lockbolt Launcher: Added functionality that will disable the Lockbolt’s tethers if the Lockbolt is carried through a Gateway that is outside the maximum pull distance (6m)
Added the ability for the Dematerializer to remove props attached to wall segments
Dagger: Added a slight adjustment to FoV when charging up for a secondary attack, to make it clearer when the attack is at maximum charge
SYS$Horizon: Added some extra cover in front of and behind the Museum building
Added an option to Video settings that enables an overlay with performance metrics during gameplay. Previously this overlay was only shown in the in-game video settings menu
Healing Beam: Added a sound to indicate the target is completely healed
UI: New loading screens!
Changed54
Decreased the delay between throwing multiple Breach Charges from 0.9s to 0.6s
Lockbolt Launcher: Re-enabled the ability for the Lockbolt to attach to objectives
Lockbolt Launcher: Increased activation grace period from 0.8s to 1s, making it slightly easier to lock on to targets
Lockbolt Launcher: Decreased the minimum pull distance from 8m to 6m, giving locked players slightly less room to maneuver
Lockbolt Launcher: Decreased the maximum pull distance from 10m to 6m, giving locked players less room to maneuver
Lockbolt Launcher: Increased the pull force of the Lockbolt by 50%, making it slightly harder for players to move beyond the radius of the lock’s chains
Lockbolt Launcher: Increased the damage the Lockbolt applies to targets from 0 to 5
Decreased the percentage of cash in a Cashbox that is awarded for depositing it at the Cashout Station from ~30% to ~20%
Increased the percentage of cash in a Cashbox that is awarded for completing a cashout from ~70% to ~80% of the Cashbox’s value
Ranked Tournament (Cashout): Increased the amount of cash lost from a team’s total for a team wipe from 10% to 15%
Charge N’ Slam: Decreased the damage done by the initial impact on enemies from 130 to 100
Charge N’ Slam: Decreased the damage done by subsequent hits on enemies from 50 to 40
Charge N’ Slam: Decreased the minimum damage of the ground slam, based on fall height from 80 to 50
Dematerializer: Decreased the duration of dematerialized objects from 30s to 15s, causing objects to rematerialize sooner
Decreased the cooldown from 8s to 3s when manually picking up the Guardian Turret
Decreased the range of the Winch Claw from 12m to 10m
Cerberus: Increased damage from 9 to 10 per pellet
Cerberus: Slightly decreased the size of the pellet distribution, making the weapon more accurate
Cerberus: Decreased the reload time for reloading one cartridge from 2.2s to 2.1s
Cerberus: Decreased the reload time for reloading two cartridges from 2.4s to 2.25s
Cerberus: Decreased the reload time for reloading three cartridges from 2.6s to 2.45s
CL-40: Decreased the radius of the weapon’s projectile from 10cm to 5cm, making it easier to avoid accidentally hitting nearby surfaces
CL-40: Decreased self-damage multiplier from 1.6 to 1.25, meaning it will now do less damage to the player using it should they accidentally hit themselves
FAMAS: Decreased the fire rate from 230 RPM to 220 RPM
FAMAS: Decreased damage per bullet from 24 to 23
LH1: Decreased damage from 48 to 46
LH1: Decreased rate of fire from 280 RPM to 270 RPM
Model 1887: Decreased damage from 13 to 11 per pellet
Increased min damage falloff multiplier from 0.6 to 0.7, meaning the Model 1887 retains the same damage at max range as in update 5.7
Pike-556: Increased damage from 47 to 50
Decreased the bolt action animation duration from 1.25s to 1.05s, slightly increasing the SR-84’s rate of fire
SR-84: Increased damage from 115 to 118
Increased the length of the Sword’s secondary attack hit sweep by 55cm
Lockbolt Launcher: It will deactivate if carried through a teleporter outside of the max pull range
Gameplay: Improved stuttery movement on elevators and elevator doors
Gameplay: Improved the visual effect during respawn invulnerability to be more prominent
Fixing bug where squad respawns would ignore enemy proximity when there are no active objectives on the map
Bernal: Improved fog rendering
Kyoto - Upgraded the destruction from the ground up: Each building will collapse more easily, with destruction happening on a more granular scale
Kyoto - Upgraded the destruction from the ground up: Debris from collapsed structures will behave more naturally and add to the terrain
Monaco: Upgraded terrain to improve performance
Practice Range: Updated the trophy room to include the trophies from Season 4
Skyway Stadium: Improved general traversal by fixing collision issues
Stability & Performance: Optimized GPU load when there are a lot of effects onscreen
Stability & Performance: Resizing the game window by dragging its borders now works better and doesn't constrain it to its previous aspect ratio
Stability & Performance: Improvements to destruction performance on Monaco
Stability & Performance: Minor GPU optimizations for Low and Medium ‘Post-Processing’ Quality
Stability & Performance: Upgraded XeSS SDK to version 1.3.1
Settings: Improved the list of available resolutions in Windowed mode. This included fixing a rounding error that resulted in odd resolutions and making sure standard 16:9 resolutions were added to the list
UI: Add a cooldown to the Play button to avoid matchmaking start/cancel spamming
Increased the number of emotes you can equip to 8
Security and Anti-Cheat: UI updates for a more transparent player messaging when using prohibited software
Security and Anti-Cheat: Use of NVIDIA Profile Inspector is no longer allowed
Security and Anti-Cheat: Improvements to anti-cheat performance and reliability
Fixed33
Fixed a bug where player animations would stutter in the intro and celebration sequences
Animation: Fixed clipping issues on ShAK-50 inspects
Animation: Fixed an issue where the character's hands looked broken after throwing the Gravity Vortex
Animation: Fixed an issue where the red dot sight for the Horizon Hammer R .357 skin wasn't aligned properly when aiming down sights
Characters & Cosmetics: Fixed the Mirrorball Mood helmet so it would not clip with facewears
Characters & Cosmetics: Fixed the hologram effect for ISEUL-T Escape Pants and ISEUL-T Lifestyle Coat
Characters & Cosmetics: Fixed visual fidelity of the Final Toss cosmetics
Contracts: Fixed "Blind 2 opponents with a Flashbang" so it would not count for teammates
Fixed an issue where some contracts were able to progress inside Private Matches
C4, Breach Charge, Gravity Vortex: Fixed an issue where the light indicator on the detonators was not visible on consoles
Gameplay: Fixed draw bridges to prevent stuttering when moving
Gameplay: Fixed an issue that allowed players to vault while being revived by Defibrillator
Gameplay: Fixed issue where grenades with certain skins would visually go through walls and floors
Gameplay: Fixed an issue where players could get stuck between objects while falling
Gameplay: Fixed issue making it so that any secondary melee ability would retrigger when held
Gameplay: Fixed the Sword lunge not charging after a vault when holding the button down
Gameplay: Fixed an issue where Cashout Stations could launch way beyond their intended range when interacting with Jump Pads
Fixed a rare issue that could lead to locked black screen when reconnecting to a tournament match that just finished
Fixed an issue that prevented equipment or customization changes from appearing in-game unless the user navigated away from the screen before the match started
Quick Cash: Fixed an issue where you could sometimes respawn instantly
PowerShift: Fixed an issue where the wrong loadout icons could be displayed if revived while changing characters
Fixed an issue with billboard text looking stretched
Fixed several floating assets, clipping, and faulty collisions across all maps
Monaco: Fixed one of the issues that could make the Cashbox fall through the ground
Monaco: Fixed collision issues with some walls in the park area
Skyway Stadium: Fixed one of the issues that could make the Cashbox fall through the ground
SYS$Horizon: Fixed an issue where some pieCes of the map could be left haNging in the air when deStroyed
SYS$Horizon: Fixed incorrect health value on one of the big metal apples in the Art Gallery building so it can be destructed as intended
Fixed an issue with preview resolution in the video settings for Borderless Fullscreen on non-primary monitors
Fixed an issue where tooltips would not show for settings in the general options tab
UI: Fixed an issue where loading screens could appear stretched when using an ultra wide monitor
UI: Fixed an issue that would result in player cards not rendering for some users
UI: Fixed an issue where players could temporarily be named PlayerName and have a partially incomplete scoreboard before the match started
Removed3
Lockbolt Launcher: Removed the ability for objects to be attached to the Lockbolt
Lockbolt Launcher: Removed the ability to tether to the same object it is attached to
Gameplay: Removed the ability to bypass manual action animations (such as using a bolt action or pump-action) by interrupting them

