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v5.8.0

Mid-Season Update 5.8.0

Released

PC · PlayStation · Xbox

Mid-Season Update 5.8.0 brings balance changes to the Lockbolt Launcher, Ranked Tournament (Cashout), Charge N’ Slam and Dematerializer and 33 bug fixes.

Added7

  • Lockbolt Launcher: Added functionality that will disable the Lockbolt’s tethers if the Lockbolt is carried through a Gateway that is outside the maximum pull distance (6m)

  • Added the ability for the Dematerializer to remove props attached to wall segments

  • Dagger: Added a slight adjustment to FoV when charging up for a secondary attack, to make it clearer when the attack is at maximum charge

  • SYS$Horizon: Added some extra cover in front of and behind the Museum building

  • Added an option to Video settings that enables an overlay with performance metrics during gameplay. Previously this overlay was only shown in the in-game video settings menu

  • Healing Beam: Added a sound to indicate the target is completely healed

  • UI: New loading screens!

Changed54

  • Decreased the delay between throwing multiple Breach Charges from 0.9s to 0.6s

  • Lockbolt Launcher: Re-enabled the ability for the Lockbolt to attach to objectives

  • Lockbolt Launcher: Increased activation grace period from 0.8s to 1s, making it slightly easier to lock on to targets

  • Lockbolt Launcher: Decreased the minimum pull distance from 8m to 6m, giving locked players slightly less room to maneuver

  • Lockbolt Launcher: Decreased the maximum pull distance from 10m to 6m, giving locked players less room to maneuver

  • Lockbolt Launcher: Increased the pull force of the Lockbolt by 50%, making it slightly harder for players to move beyond the radius of the lock’s chains

  • Lockbolt Launcher: Increased the damage the Lockbolt applies to targets from 0 to 5

  • Decreased the percentage of cash in a Cashbox that is awarded for depositing it at the Cashout Station from ~30% to ~20%

  • Increased the percentage of cash in a Cashbox that is awarded for completing a cashout from ~70% to ~80% of the Cashbox’s value

  • Ranked Tournament (Cashout): Increased the amount of cash lost from a team’s total for a team wipe from 10% to 15%

  • Charge N’ Slam: Decreased the damage done by the initial impact on enemies from 130 to 100

  • Charge N’ Slam: Decreased the damage done by subsequent hits on enemies from 50 to 40

  • Charge N’ Slam: Decreased the minimum damage of the ground slam, based on fall height from 80 to 50

  • Dematerializer: Decreased the duration of dematerialized objects from 30s to 15s, causing objects to rematerialize sooner

  • Decreased the cooldown from 8s to 3s when manually picking up the Guardian Turret

  • Decreased the range of the Winch Claw from 12m to 10m

  • Cerberus: Increased damage from 9 to 10 per pellet

  • Cerberus: Slightly decreased the size of the pellet distribution, making the weapon more accurate

  • Cerberus: Decreased the reload time for reloading one cartridge from 2.2s to 2.1s

  • Cerberus: Decreased the reload time for reloading two cartridges from 2.4s to 2.25s

  • Cerberus: Decreased the reload time for reloading three cartridges from 2.6s to 2.45s

  • CL-40: Decreased the radius of the weapon’s projectile from 10cm to 5cm, making it easier to avoid accidentally hitting nearby surfaces

  • CL-40: Decreased self-damage multiplier from 1.6 to 1.25, meaning it will now do less damage to the player using it should they accidentally hit themselves

  • FAMAS: Decreased the fire rate from 230 RPM to 220 RPM

  • FAMAS: Decreased damage per bullet from 24 to 23

  • LH1: Decreased damage from 48 to 46

  • LH1: Decreased rate of fire from 280 RPM to 270 RPM

  • Model 1887: Decreased damage from 13 to 11 per pellet

  • Increased min damage falloff multiplier from 0.6 to 0.7, meaning the Model 1887 retains the same damage at max range as in update 5.7

  • Pike-556: Increased damage from 47 to 50

  • Decreased the bolt action animation duration from 1.25s to 1.05s, slightly increasing the SR-84’s rate of fire

  • SR-84: Increased damage from 115 to 118

  • Increased the length of the Sword’s secondary attack hit sweep by 55cm

  • Lockbolt Launcher: It will deactivate if carried through a teleporter outside of the max pull range

  • Gameplay: Improved stuttery movement on elevators and elevator doors

  • Gameplay: Improved the visual effect during respawn invulnerability to be more prominent

  • Fixing bug where squad respawns would ignore enemy proximity when there are no active objectives on the map

  • Bernal: Improved fog rendering

  • Kyoto - Upgraded the destruction from the ground up: Each building will collapse more easily, with destruction happening on a more granular scale

  • Kyoto - Upgraded the destruction from the ground up: Debris from collapsed structures will behave more naturally and add to the terrain

  • Monaco: Upgraded terrain to improve performance

  • Practice Range: Updated the trophy room to include the trophies from Season 4

  • Skyway Stadium: Improved general traversal by fixing collision issues

  • Stability & Performance: Optimized GPU load when there are a lot of effects onscreen

  • Stability & Performance: Resizing the game window by dragging its borders now works better and doesn't constrain it to its previous aspect ratio

  • Stability & Performance: Improvements to destruction performance on Monaco

  • Stability & Performance: Minor GPU optimizations for Low and Medium ‘Post-Processing’ Quality

  • Stability & Performance: Upgraded XeSS SDK to version 1.3.1

  • Settings: Improved the list of available resolutions in Windowed mode. This included fixing a rounding error that resulted in odd resolutions and making sure standard 16:9 resolutions were added to the list

  • UI: Add a cooldown to the Play button to avoid matchmaking start/cancel spamming

  • Increased the number of emotes you can equip to 8

  • Security and Anti-Cheat: UI updates for a more transparent player messaging when using prohibited software

  • Security and Anti-Cheat: Use of NVIDIA Profile Inspector is no longer allowed

  • Security and Anti-Cheat: Improvements to anti-cheat performance and reliability

Fixed33

  • Fixed a bug where player animations would stutter in the intro and celebration sequences

  • Animation: Fixed clipping issues on ShAK-50 inspects

  • Animation: Fixed an issue where the character's hands looked broken after throwing the Gravity Vortex

  • Animation: Fixed an issue where the red dot sight for the Horizon Hammer R .357 skin wasn't aligned properly when aiming down sights

  • Characters & Cosmetics: Fixed the Mirrorball Mood helmet so it would not clip with facewears

  • Characters & Cosmetics: Fixed the hologram effect for ISEUL-T Escape Pants and ISEUL-T Lifestyle Coat

  • Characters & Cosmetics: Fixed visual fidelity of the Final Toss cosmetics

  • Contracts: Fixed "Blind 2 opponents with a Flashbang" so it would not count for teammates

  • Fixed an issue where some contracts were able to progress inside Private Matches

  • C4, Breach Charge, Gravity Vortex: Fixed an issue where the light indicator on the detonators was not visible on consoles

  • Gameplay: Fixed draw bridges to prevent stuttering when moving

  • Gameplay: Fixed an issue that allowed players to vault while being revived by Defibrillator

  • Gameplay: Fixed issue where grenades with certain skins would visually go through walls and floors

  • Gameplay: Fixed an issue where players could get stuck between objects while falling

  • Gameplay: Fixed issue making it so that any secondary melee ability would retrigger when held

  • Gameplay: Fixed the Sword lunge not charging after a vault when holding the button down

  • Gameplay: Fixed an issue where Cashout Stations could launch way beyond their intended range when interacting with Jump Pads

  • Fixed a rare issue that could lead to locked black screen when reconnecting to a tournament match that just finished

  • Fixed an issue that prevented equipment or customization changes from appearing in-game unless the user navigated away from the screen before the match started

  • Quick Cash: Fixed an issue where you could sometimes respawn instantly

  • PowerShift: Fixed an issue where the wrong loadout icons could be displayed if revived while changing characters

  • Fixed an issue with billboard text looking stretched

  • Fixed several floating assets, clipping, and faulty collisions across all maps

  • Monaco: Fixed one of the issues that could make the Cashbox fall through the ground

  • Monaco: Fixed collision issues with some walls in the park area

  • Skyway Stadium: Fixed one of the issues that could make the Cashbox fall through the ground

  • SYS$Horizon: Fixed an issue where some pieCes of the map could be left haNging in the air when deStroyed

  • SYS$Horizon: Fixed incorrect health value on one of the big metal apples in the Art Gallery building so it can be destructed as intended

  • Fixed an issue with preview resolution in the video settings for Borderless Fullscreen on non-primary monitors

  • Fixed an issue where tooltips would not show for settings in the general options tab

  • UI: Fixed an issue where loading screens could appear stretched when using an ultra wide monitor

  • UI: Fixed an issue that would result in player cards not rendering for some users

  • UI: Fixed an issue where players could temporarily be named PlayerName and have a partially incomplete scoreboard before the match started

Removed3

  • Lockbolt Launcher: Removed the ability for objects to be attached to the Lockbolt

  • Lockbolt Launcher: Removed the ability to tether to the same object it is attached to

  • Gameplay: Removed the ability to bypass manual action animations (such as using a bolt action or pump-action) by interrupting them

Embark released Mid-Season Update 5.8.0 on February 5, 2025, during Season 5 (Next Stage).

Notable balance numbers: Lockbolt Launcher: Increased activation grace period from 0.8s to 1s, making it slightly easier to lock on to targets. Lockbolt Launcher: Decreased the minimum pull distance from 8m to 6m, giving locked players slightly less room to maneuver. Lockbolt Launcher: Decreased the maximum pull distance from 10m to 6m, giving locked players less room to maneuver.

Added: Lockbolt Launcher: Added functionality that will disable the Lockbolt’s tethers if the Lockbolt is carried through a Gateway that is outside the maximum pull distance (6m); Added the ability for the Dematerializer to remove props attached to wall segments; Dagger: Added a slight adjustment to FoV when charging up for a secondary attack, to make it clearer when the attack is at maximum charge.

The patch also carries 33 bug fixes.