
v2.6.0
Mid-Season Update 2.6.0
Released
PC · PlayStation · Xbox
Mid-Season Update 2.6.0 brings balance changes to the FCAR and Ranked Tournaments and 18 bug fixes.
Added10
New intro and idle animation added for Dagger and Sword
Added two bonus pages of rewards to the end of the BattlePass - good luck contestants!
Characters: Added a new setting that enables focal length scaling for gyro aiming, which scales sensitivity based on changes in FOV, making scoped weapons more precise
Characters: Added options for inverting each gyro axis individually
Characters: Added new settings for gyro acceleration, which increases sensitivity the faster the controller rotates, allowing for sharp turns while maintaining precision for small and steady adjustments
Game Modes - Power Shift: Added Seoul to the map pool
Ranked Tournaments: Added an indicator in the league overview screen to show your change in rank progression from the last tournament you participated in
Added the ability to track contracts with a right click on the circuits screen
Security and Anti-Cheat: Added a requirement to have Secure Boot enabled for certain players
Security and Anti-Cheat: Added suspension rule for using Aimbot
Changed59
Increased the size of the Barricade by 20%
Glitch Grenade: Update glitch effect so that it will now pass through Mesh Shields and Dome Shields
Increased the Stun Gun projectile’s maximum travel distance from 12m to 16m
Stun Gun: Players who are stunned can now use their Specializations and Gadgets while stunned
Stun Gun: Players who are stunned can now aim down sights while stunned
Stun Gun: Players who are stunned can now crouch
Decreased the impact of the cloaking effect on the Vanishing Bomb, so affected players are slightly easier to see when moving
Monaco: Power Shift: Tweaked the traversal options between Villas and Park for easier access to rooftops
Monaco: Power Shift: Minor adjustments to the spawn points around the Forest and Royal Plaza areas to provide a clearer frontline during the final stretch
Monaco: Power Shift: Slightly adjusted the path of the platform to fix some clipping issues and make it more accessible on the road between Shopping District and Forest
Cloaking Device: Decreased the impact of the cloaking effect so that cloaked players are slightly easier to see when they are moving
FCAR: Decreased damage from 25 to 22
FCAR: Increased magazine size from 20 to 25
FCAR: Increased the fall-off damage multiplier at max range from 50% to 55%, meaning the weapon does slightly more damage at range
Swapping items when quick meleeing will now instantly cancel the quick melee animation
Animation: Fixing an issue preventing hand gestures from playing for dual-wield items
Audio: Increased priority of enemy footsteps, and tweaked attenuation and occlusion to make them easier to hear.
Audio: Tweaked loudness of dematerialize and rematerialize sounds
Characters: Moved gyro aiming options to a separate tab in the settings menu.
Characters: Made general improvements to the responsiveness and precision of gyro aiming controls.
Characters - The "gyro orientation" setting now has three modes: World (New) - Rotation is based on the controller's rotational movement in the world
Characters - The "gyro orientation" setting now has three modes: Local - Rotation is locally read from the controller's point of view
Characters - The "gyro orientation" setting now has three modes: Player (Previously World) - Rotation is based on the controller's rotational movement from a player perspective
Characters: Vertical gyro sensitivity is now an absolute value, rather than based on a ratio of the horizontal sensitivity
Characters: Add a new ‘flick stick’ mechanic that can be enabled with gyro, which changes the functionality of the look stick so that you can quickly snap to face any direction
Characters - Added the following optional controller binds: Reset vertical rotation (necessary when playing with flick stick)
Characters: Added the following optional controller binds: Toggle gyro aiming (On/Off), Disable gyro aiming (Hold)
Graphics: Reduced graphical Temporal Anti-Aliasing (TAA) artifacts on consoles
Maps: Adjusted collision on some bushes to improve interactions with placeable jump-pads
Maps - Sys$horizon: Reduced the intensity of some of the interior colors
Lowered the requirement to start private matches to 2 players
Private Matches: The private match lobby creator now has the option to opt out of participating in the match
Private Matches: The private match lobby creator can now kick players from the lobby
Minor UI improvements to the private matches screen
Power Shift is now available in private matches
Reduced Ranked Tournaments size from 48 to 24 players
Ranked Tournaments: Reduced Ranked Tournament duration from four rounds to three, to account for the change in the number of players
Ranked Tournaments: Increased the speed at which visible league rankings synchronize with SBMM ratings
Ranked Tournaments: Improved matchmaking to closer matchmake player within their league rank
Settings: Add a link to the Embark Portal in the system menu
Store: Players can now purchase single items within a Bundle (in one bundle to start, as a test)
There’s now an equip button in the store rewards screen
UI: We have added a score log to display more scoring events in all different game-modes
UI: Various playertag marker changes: Playertags now show distance to you, Playertags in-game are now uppercase
UI - Various playertag marker changes: There’s now an effect on in-game healthbars to indicate healing
UI - Polished and refined how pings are visualized in-game: Ping-icons are now smaller and will scale depending on their screen-centeredness
UI - Polished and refined how pings are visualized in-game: Pings, team health bars and objective icons now fade out when they come closer to the center of the screen
UI - Polished and refined how pings are visualized in-game: Off-screen enemy pings now behave like other off-screen icons and hug the screen edge closest to the pinged location. (Was previously not visible when off-screen)
UI - Polished and refined how pings are visualized in-game: Fixing bug where spectating players wouldn’t fade icons when the spectated player enters aim-down-sights
UI: Voice lines for the default ping (when you ping a random location with no object attached to it) have been updated to be more consistent. Previously it would use “I will…” and “We should…” intermittently
UI: In general, pinging something will now ask your allies to engage with that object, while pinging the ground will announce your own intention to move there
UI - Updated options in the Contextual Ping menu: “Huddle here” changed to “Group up,” with all new voice lines
UI - Updated options in the Contextual Ping menu: “Moving here” changed to “Go here,” using more consistent voice lines
UI: Hit-indicator now differentiates damage from these types of attack
UI: Long range damage, Short range damage, Melee damage
VFX: Polished the grappling hook wire animation.
Weapons: Improved melee aim assistance so that it not only looks for targets when the attack is initiated by the player, but also validates that they are still correct at the time aim correction is applied.
Security and Anti-Cheat: Several new suspension rules based on anomaly detection
Security and Anti-Cheat: General improvements and fixes
Fixed18
Characters: Fixed an issue where the fur on the bunny outfit was flickering when viewed at close distances
Characters: Fixed an issue where players did not get the default outfit when creating a new contestant
Gadgets - Flashbang: Fixed an issue where weak flashes could overwrite strong flashes
Gadgets: Fixed an issue where Grenades, Mines, and C4s with default customization sometimes got a random customization applied
Gadgets: Fixed an issue where spectators could trigger mines
Gadgets: Fixed several issues where it looked like the player could place an object but no object appeared
Gadgets: Fixed an issue where the preview arc showed the in-air detonation effect on grenades that don't actually detonate on a timer
Maps: Fixed an issue where Zipline Cables did not break correctly when intersecting certain objects
Specializations: Fixed an issue where turrets lost targeting on players with riot shield
Specializations: Fixed an issue where turrets would fall through buildings and not rotate when landing
Stability: Fixed three of the most common crashes
Stability: Fix for being able to close the "Compiling shaders" screen resulting in a softlock
UI: Fixed an issue in Game Summary where you could see duplicate stats for the same player
UI: Fixed an issue where the 'Contracts' tab could faultily be accessed from the Battle Pass screen
Fixed an issue where the camera could be misplaced after inspecting rewards in the circuit screen
UI: Fixed an issue where you didn’t go to the correct page in the Battlepass from the outfit screen
UI: Fix rare instances where first-person animations such as, reloads, inspects, and deploys could not be changed through customization
Fix for showing a single item rarity in the UI when previewing out of a bundle instead of the bundle rarity

